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Thinking analysis of "Civilization 5"

Civilization 5 is a very difficult game, because the game elements are very complicated, and novices are even more difficult to be distracted. Don't worry, the following small series brings you a comprehensive analysis of the main technical line of Civilization 5. Players who don't know how to get distracted, let's take a look at Bian Xiao.

I. Background

1, map: non-island map, presence or absence of mainland, standard map, 8 players, or big map, 12 players. I haven't played the oversized map, it's too difficult, and I haven't learned to play the island map. After a game, I thought the island map was boring at first. In addition, the maps I play are all maps that come with the game and match the actual area. This is a personal hobby.

2, difficulty: God level. It is suggested that players enter the difficulty level directly after they are familiar with the basic operation of the game, because the experience summarized under low difficulty is mostly invalid at the god level. Of course, if they are entertaining themselves, they will be happy in any difficulty.

3. Victory: quasi-conquest. This game is just for ecstasy. I haven't reached the limit yet. Generally speaking, if I can conquer victory, I can achieve victory in any other way.

4. Version: 144. Version is very important, just said, the game is constantly optimizing the balance, the original effective play, the new version may not be easy to use.

5. Civilization: random, but not Venice.

6. Speed: standard.

7. Victory: The road to victory is wide open.

Second, the principle of the game

Civilization 5 is a game about input and output. At the beginning of the game, immigrants 1, bonzi 1, and scientific research are all single digits. Later, there were two or three thousand scientific researches in dozens of cities, all of which were the result of continuous investment. Every time we make a choice, we must calculate the input and output, and choose the best to gain a competitive advantage. For example, if we choose to build a small bow, then this small bow is an output of siege, clearing, picking up relics, defense and so on. Therefore, if soldiers are built, but they don't fight, the output will be less or even a loss. Since it is a civilization, the core of the game is of course "people-oriented". With population, there will be productivity, faith, education, scientific research and wealth. The problem is that people have feelings. Only on the premise of happiness, people can constantly exert their talents and make the empire more prosperous, so happiness is very important. People are happy, and the empire is invincible. In fact, there are many understandings of this game. It can be said that different people have different opinions. In short, any decision you make is based on your understanding of it. If your decision is successful and your goal is achieved, then your understanding is correct.

Third, strategy.

Gain a competitive advantage through war. Specifically, it is to seize the city and expand the territory. After the honor policy expires, killing soldiers can make money. If you can grab it, don't build it yourself.

The main line of technology is as follows (that is, the order of technology):

1, resource technology.

The development of resources within the national territory requires science and technology. What should be noted here is that sometimes there are no workers, and bow and arrow and animal husbandry can be developed first. With bow and arrow technology, bows and arrows can be made, and with animal husbandry, horses can be found.

This step is to complete the following work:

1) rob girls. Bones and scouts grab the nearest AI and polis, the more the better. After the scouts cooperated, they went to explore the road, bypassed the enemy and robbed several trade routes.

2) Policy honor.

3) build or buy 3~4 small bows. Do as little as possible on the premise of ensuring that AI can be oppressed.

4)3. Population creation 1 immigration. I photographed my face beside Ai. It is very important to choose the location of the city here. Summarize it yourself.

5) the honor policy is that the army is under siege. Location is also very important, and it is not easy to be removed. In addition, it is best to have spearmen to cooperate with archers. If you are not a good marksman, you will get TJ when you meet a strong AI.

6) Scouts explore the road, contact all AI as soon as possible, and master the overall layout of AI.

7) If there were religious mountains, the second immigrant would have emigrated long ago. The first immigrant should go around the religious mountain instead of patting his face, and the second immigrant should pat his face.

8) There must be oppression on 8)AI. Otherwise it will greatly slow down the attack speed.

9) bonzi is fine or waiting for an opportunity to grab a girl or grab a business road.

10) declare war as soon as possible. Declare war before meeting other AI, and diplomacy will be better without war punishment. Of course, we should also pay attention to the timing. When we declare war with AI, it is time to rob girls. Observe before you rob, don't lose your wife and lose your soldiers.

1 1) When you meet other AIs, you must pay attention to their extravagance. As long as there are more medicines to be changed as soon as possible, they will be gone if they are slow.

12) if you build a business road, basically which AI you build a business road with, which AI will announce friends with you, if you don't let him see you declare war.

13) If you have extra luxury goods and can't exchange them for other luxury goods, and you don't lack alloy now, you can consider giving them to AI who is not good at fighting but is rich as soon as possible, and let him announce his friends with you in a few rounds.

2. architecture.

In order to make a composite bow.

The work to be done in this step:

1) form a compound bow force of 6+ and train continuously. Make up 1 rider when appropriate.

2) Depending on the situation, start the city of Ai. We should do our best. As long as it can form oppression, it is also good to walk slowly to the city, so that AI will build the city better.

3) If Cheng Bang declared war in the previous step and robbed her sister, we can make peace according to the situation, or we can not discuss it and continue to rob her for training.

It should be noted here that if the civilization you choose has remote UU, you can optimize this link. For example, if you choose Khan or Harun Rashid, you only need to develop the "wheel" technology to start the third step. When you get out of the wheel, you can get out of the crossbow, and the crossbow attacks training, waiting to upgrade your fear, not a small bow. Of course, the next step has also changed, not to rush the crossbowman, but to rush the fear.

3. philosophy.

Build a library, a national research institute, and make up scientific research.

Do the following work:

1) At this time, if you can finish the Oracle within 80 rounds, then you can grab the Oracle, which is very possible.

2) Popularize libraries.

3) Continue training and go downtown.

4) Ask the polis to complete the task.

5) invite other AI to do business.

6) Choose the second attack AI and start to pave the way, such as not making friends with him, letting him fight with as many people as possible, and so on. If you made friends with him before, you can cheat some money with your own alloy in the last round.

4. machinery.

Upgrade crossbowman.

1) At this time, at least 1 AI capital has been captured, and the second AI has been captured.

2) There may be spies at this time. Find an AI with a large population and prepare to steal the education system.

5. Education system.

Popularize universities and make up scientific research.

1) Popularize universities.

2) Start attacking the third AI.

3) The first two captured cities are your capitals, and the cities in the future have little time to build, so the front is laid, and the back is smooth, otherwise it will be even more difficult.

6. Industrialization.

Grasp the starting point of thought.

1) looking for coal, if not, buy it.

2) If you have enough money, buy the factory. Without money, it is built in a city with high productivity. You'd better buy the rest with money after you build Big Ben.

3) Upgrade Gatling machine guns and continue to attack AI. Strive for another AI capital. By this time, you should have captured three AI capitals.

4) Grab Big Ben, basically 100%. If industrialization starts early, you can wait until Big Ben is completed before buying a factory. Make sure you start.

5) Ideological choice order. Both these principles increase happiness, that is, monuments and workshops increase happiness.

7. chemical fertilizer.

Chemical fertilizer before chemical fertilizer can improve the productivity of the whole country, which in itself can increase the grain output. (Digest the smiling face brought by ideology)

1) Gatling machine guns continue to attack.

2) The population of the whole country is rising, and the management of citizens in cities has been adjusted to focus on food.

3) Save money to buy a plane.

8. Scientific theory.

Popularize public schools and make up for scientific research (If you develop well, you can rob Hoonji, with a higher chance. )

9. Biology.

Looking for oil. At this moment, several archaeologists will be built, because soon AI will also open its ideology. If their tourism performance and output are higher than yours and their ideology is different from yours, you will be troubled by ideology.

10, aviation.

Start building planes. If you buy an airplane, you should buy it before the attack to reduce the maintenance cost. Because I have been playing before, I should have saved a lot of money. If the plane has been built or bought 18+, it is basically enough, and 24+ is better. Bombers are the main ones, and fighters 1~2 are used for eye-opening.

1) AI may get off the plane at this time. You need two or three anti-aircraft guns to cooperate with the attack.

2) If the computer has a three-wing plane at the moment, you may be killed if you attack with the plane. Try to sweep the air with your three-wing plane or use machine guns to advance with anti-aircraft guns, and then use the plane to go down the city after destroying the other three wings.

1 1, plastic.

Popularize R&D center and supplementary technology. Grab the Eiffel Tower, grab the statue of Jesus. It doesn't matter if you can't get it. If you get it, you will win faster.

12, radar.

Its previous ballistic technology can upgrade your Gatling machine gun to a machine gun, and it can also play the residual heat. The most important thing is to upgrade the bomber. It went well. This is almost a victory.

13, telecommunications technology.

Robbed the Sydney Opera House and the National Television Tower of Canada. Getting it can speed up the victory.

14 advanced ballistics.

Propose a nuclear non-proliferation treaty through an international conference to prevent computers from using atomic bombs. Look at your personal hobbies here. When you came here, you already had a great advantage. Personally, I don't like the use of atomic bombs, and it is difficult for computers to control the use of atomic bombs, so this step is taken here.

15, stealth technology.

Hidden prosperity. There is no artificial intelligence here to stop you from winning. (With cryptoexplosion, even if the computer is as high as (Doomsday Mecha, the strongest unit in the game), it is useless. The hidden boom has a long range, and now it can be repaired in the air, and the units can be stacked, which is basically invincible)

16, future technology.

The above rhythm is basically: military-> scientific research-> military-> scientific research, interspersed with infrastructure technologies such as production capacity, food and culture.

The computer can only win by flying a spaceship. I haven't seen any other way to win. So you must pay attention to the rapid development of science and technology in the whole process, and try to destroy it or weaken it first.

In the whole process, every time I fight with AI, I choose the next target. They are all strategic turning points, so we must grasp the overall situation and consider comprehensively, such as the development speed of AI (try to attack quickly first), the characteristics of AI, especially UU (if you attack Poland with wings, it will be very painful), the terrain of AI (whether there are attack points), the layout of AI and your AI (. When attacking AI, you must ensure that there are enemies next to other AI), the diplomatic relationship between AI and other AI (hitting things that everyone hates first can win over many friends) and so on. Think about the overall situation before making a decision, otherwise a decision-making mistake will seriously lose the whole game, but not seriously affect the speed of victory.