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Please explain the general strategy of the first and second stages of Civilization 5 in detail.
2. Usually, immigrants need to sit near areas with more resources or higher output, and they can sit near rival cities in wartime. I recommend the general manager * * * to set up four cities by himself (there are also strategies such as exploding stores (building more than ten cities) and single city (it is difficult to burn all the laid cities without leaving immigrants), so I won't introduce them in detail here. Computer tips can be used as a reference, and what matters is your own judgment.
3. Cities should build granaries first. Personally, I think historic sites are also very important. When the difficulty is not high, you can rush to build a big library.
The national research institute is basically necessary in the early and middle period (Xiongnu is not necessary), and the water conservancy mill is not worth building and there is no need to build it. Money building and scientific research building (observatory, laboratory, public school, university, etc.). ) We should build as many as possible. The circus can be rebuilt in the medium term, and the altar is optional. Yugoslav defense buildings are not important in low difficulty, but more important in high difficulty. Military buildings can only be built in one city (and then troops will be sent to that city as much as possible).
Military units must go all out in high difficulty, and can storm troops in low difficulty.
The anger of the country mainly comes from cities and population. You can increase it by buying luxury goods, building specific buildings and buying commercial cities.
Extended data:
Practical skills of civilization 5:
First of all, there are mountains and yellow land along the river in the basin. The city should be built by the river, next to a mountain. Building observation wars and trade miracles requires relying on mountains. The river is needed to build mills and gardens. The initial production capacity is precious, and more yellow land is better. Population productivity is correct. Before the grain production technology came out, the population growth mainly depended on buying Indianapolis.
The first resource is marble, which is related to miracles and has the same happy effect, money and productivity. Of all the resources, marble is the most important. There is a misunderstanding that other resources are gold and silver.
In fact, the most important thing in this game is money resources. What is this? If you want to surpass computers, especially the difficulty level, what you lack is culture and technology, especially culture. Therefore, the spices and wine that marble needs first are related to a cultural building, and the cultural output is similar to Stonehenge.
Also, if there are shrubs around, please don't uproot them too early unless there are resources on them. If you build a university, you will find that there are two more technologies, because you can only create trade wars, and there is still a little technology output after adding policies. The text introduction should be two points, which may be a bug.
The last important resource is gold and silver. After all, the more money the better. It's good to build mit later, but it's no use if you don't have so much food in the early stage. So it is enough to start with marble, and then the key is wine and spices.
Cultural output is very valuable in this work. The sooner the policy is unlocked, the more obvious your advantage will be, which can be said to be higher than technology. If you play more, you will find that the policy addition effect of this book can not be achieved by the architecture brought by one or two technologies.
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