Job Recruitment Website - Immigration policy - Several questions about Total War in Rome.

Several questions about Total War in Rome.

It seems that answering these questions is not for points, but purely for my love for this game and my own understanding. I'll answer it too, just to use this question to summarize my understanding of playing the Roman faction.

1. The tasks of the Senate are often divided into the following types: In the early stage, the Senate generally requires your forces to complete the following tasks: occupy the city; blockade the enemy's port and attack its faction economy; cooperate with other civilizations Establish trade rights; obtain map information of other civilizations; negotiate peace with a country that is at war; persuade a civilization to become a client state; withdraw the player's army from an ally's territory; assassinate enemy generals; in the later stages of the game, as your power continues to grow , the Senate mission will be very abnormal. For example, after you purchase other cities in Liangluo through diplomats, SPQR will ask you to return the ally city you just purchased within the specified round;

Initial missions are often It is relatively easy to complete, and the rewards are: getting money (the three characters in the beginning each have a task to attack the city, and after completion, you will get 5,000 dinars. This money is still relatively precious if you do not adjust the money or modify it. :)); Obtaining an elite army of the empire, located in the capital, is not bad. Often, depending on the development of the Senate at that time, it may be gladiators, elite infantry, double or triple row warships, etc., which will be compared later. Okay, Eagle Banner Corps and the like; reward one or two second-rate mercenaries, usually barbarian mercenaries, slingers, spear throwers, etc. I remember that maybe I have a good character, so I was even rewarded with one once. Hire elephant soldiers. It is quite useful to increase the support of the Senate. The player force may hold some important official positions in the Senate; a gladiatorial performance will be held in a certain city of the player force, and the Senate will pay for it;

Initial completion The consequences of failing a task are generally not very serious. Generally, the reward for completing the task is lost, the Senate is very angry, etc. Only when the accumulation increases, the support of the Senate will decline, and some positions in the Senate will be lost. The punishment in the later period is more serious, especially when the financial officer reviews and the prosecutor reviews the player's faction. If the player does not hold the position of financial officer in the Senate, it is normal for a financial review to deduct 70,000 or 80,000 in the later stage. Supervision The official is even more perverted. When the players occupy more than 30 cities (after the strategic reform, the world is usually divided equally among the three Luo, and the civil war is about to begin), sometimes they will even ask your faction leader to commit suicide. If he does not commit suicide, the consequences will be that he will be killed. If you are exiled, the civil war will begin at that time, and you will be attacked by the other two countries plus the Senate; and the secrets of the so-called factions will be leaked, which will reduce the support of the people;

Generally speaking, For the tasks of the Senate, try to do them as much as possible if you can complete them in the early stage, which is usually beneficial to your own development, unless it is a too abnormal task or a bug cannot be completed, etc. The most common bug is that the Senate asks you to assassinate someone General of the city, but that city is under siege by your allies. . . . . Don't do such tasks; in the later period, the Senate has some tasks that consume your strength, such as asking you to attack a certain city. If you spy in, you will know that the city's military strength will definitely not be very weak, and if you defeat it, you will be able to defeat some The originally peaceful faction declares war, or you restrain part of the enemy's forces for your allies, etc. It all depends on your choice. If the advantages outweigh the disadvantages, start a war, otherwise ignore it. Your diplomats can even go to the alliance to obtain help from the Communist Party against your Roman allies, provided that you are ready for a civil war.

After my analysis, the diplomats of the Senate are very busy. Why? Everyone who plays in the site knows that the Senate is just a Roman city, and its economic income is far behind. Players who have used the Senate know that the army maintenance fee for the initial soldiers is already negative. We I often see diplomatic reports in each round, where the Senate announces a ceasefire with so-and-so, etc. It may be diplomatic blackmail to make money. Hahaha, if you don’t believe me, try it yourself. Use a fleet to blockade Greece, and call diplomats in the next round. For ceasefire trade rights, if you ask for about 2,000, they will usually be given to you. It's a family thing. Haha

In short, I don’t know if the answer to the first question of the original poster is clear. The tasks of the Senate are beneficial to you, and if they are in line with your strategic policy, just do them. When you're ready to start fighting later, don't worry too much.

2. Regarding the question you asked about the development of Pothos, I believe that those who play on the entire site will generally agree that if controlled by players, Pothos' power will develop the strongest and fastest in three rows. Because the development direction of Pothos is the Mediterranean trade circle, which is: Sparta, Corinthia, Athens, and Semen, and the hostile forces are Greece, Macedonia, Thrace, and Dacia. In the whole war, the Mediterranean trading rights are the richest, and there are also several good miracles. If you capture Corinth, you can get a 4% bonus to the loyalty of the people of all cities. With this bonus, plus Rome With the health and culture system, general riots will be reduced to a very small proportion. After defeating Rhodes, the Colossus will receive a 40% bonus to sea trade. Basically every city in this line has a port, especially Athens, Byzantium and mines. Haha, generally in the mid-term, when Pothos has more than 1 million, it is just like playing. After conquering most of the Greek territory, I always fight Sparta last. I often give money to Greece for development. Why, because there is a victory in it. Temple of the Goddess, send troops directly to level 3; the same goes for Macedonia, leave a capital, wait until its hunting temple reaches level 4 or 5 before attacking, occupy Crete, hire a few pairs of Cretan archers (you can also recruit next to Sparta) ), pull to the Hunting Temple to upgrade, Sparta to release UC, and finally pull to the War Temple left in Thracian to add some morale, and a pair of elite regiments with high experience, high morale, and long-range assistance will come out. It is this advantage that is very useful during the civil war.

As for the development of Pothos that you asked about, the one I played above is the most conventional way of playing, because I don’t want to suppress the development of the other two Luo, otherwise the civil war will not be fierce. If we capture the Mediterranean area, we will go to Asia Minor (Pontus). There is money in this area, and it is also close to the Mediterranean Sea, which will increase trade volume. If you want to suppress the other two companies for development, I suggest you follow one company. It is often better to follow Lan Luo in the beginning. You can directly transport some troops to Lan Luo's peninsula by sea. When he attacks the Greek city, you can also follow the siege. In the next game, you start the war first and let the allies help you fight. Something like this. You can capture many cities, and it would be best if Carthage can follow suit. The population is growing rapidly, and you will be able to carry out some reforms soon.

3. The most important condition for strategic reform is population, at least that’s how I see it. Select a city, and the soldiers in this city will be disbanded at the beginning, and generals with high management quality will be put in. Generals are OK. At the same time, in each round, a pair of farmers are recruited from surrounding cities to form an immigration brigade and sent to this city. They are disbanded. The cities they conquer usually choose slavery. If you have money, choose a general, recruit mercenaries everywhere, and send them back. The city was disbanded and tried every means to increase the population, because the urban population growth is based on the population base as a percentage. In addition, first build farmland, shops and other buildings that can increase population growth. Needless to say, the tax rate is the lowest. When the population is about to become unrest, send a few pairs of soldiers in to suppress it. You will definitely not recruit troops from this city. If we can first attack Carthage or the coastal cities of Egypt (Alexandria, Memphis, Thebes), the population growth of these four cities is abnormally fast, then just wait for this strategic reform.

The soldiers produced after the strategic reform are related to your city buildings. In terms of infantry, the previous youth soldiers, adult soldiers, Roman elite infantry, spear throwers, and archers can no longer be recruited. Infantry appears. The general order of new arms based on legions is early legion infantry; legion infantry, Praetorian Guards, and UC (elite garrison). Rome also has two special arms, early legion infantry and legion infantry. Since the recruitment conditions for the Praetorian Guard and UC are relatively high, a Praetorian Guard camp is required. In addition, recruitment requires 2 rounds, and is often only recruited near the capital for the purpose of preparing for civil war. For other sieges, legion infantry is relatively cost-effective. , this is the main force in the later period. The original spear throwers are replaced by auxiliary spear throwers; the archers are replaced by auxiliary archers. The cost performance will be improved, but I still like Cretan archers. The original only pike unit was replaced by Roman auxiliary infantry, which could be used to restrain the cavalry. I don't use many other arms, the most are slingers, ballistas, divine beings, and gladiators.

Repeating crossbows are good in the early stage. If you choose to hang out with Hong Luo, then bring a repeating crossbow and you can directly attack the barbarian's wooden wall. When you see him surrounding you, follow him and start the fight

4. Ambush in the forest is quite useful. If you use a general with high attributes to lead a few pairs of relatively good soldiers on a strategic map and hide them in a place with woods, the enemy will automatically ambush when they pass by. When ambushed, the enemy will be ambushed. The ambushed army counts as the attacker, that is, when the turn time is up, it will lose. In addition, the ambushed army has no time to form its troops, and it is a marching formation. To prevent being ambushed, you need to have spies accompanying the army, or spies to clear the way ahead, especially in the forests of Germanic Europe. Haha, there is also a rebel city around the corner. There will be a pair of Amazons ambushing in the woods outside. In the campaign map, ambush also plays a great role. 1. Reduce the enemy's morale (double pole is difficult, morale is very important); 2. If it is a projection unit, such as spearmen, turn off automatic shooting, especially for shooting. There were elephants in Carthage. When they got very close, they suddenly opened fire, which was very lethal and quickly confused the enemy. 3; When ambushing troops do not fire or engage the enemy, the opponent's long-range troops cannot shoot to reduce unnecessary casualties.

5. The role of slavery: 1. It can speed up the development of other cities in the country. Slavery is to transport the population to other cities in the country. 2. Obtain slave income for a certain round. 3. Reduce the probability of rebellion in occupied cities. (Choose enslavement, and the city’s population will be reduced) 4. Choose enslavement after being occupied by a general, and the general will increase skills or followers.

City massacre is used for cities in perverted countries such as Carthage and Egypt, and in later situations such as rebellions in giant cities in the country. If you want to massacre the cities in the above countries, you will have to massacre them. The population is growing too fast, and it's easy to riot. What comes out is just a massacre of 8 experience points, which usually brings an extra income of 20,000 yuan per city, plus a few years of peace. In addition, you can read many posts about massacres in every city, and the final result is a direct economic collapse.

Okay, that’s all my answers, I hope you enjoy the whole battle:)