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Civilization 5202T explosive culture victory experience
Civilization 5 is a relatively free strategy game. It is free because there are many ways to win. You do not need to be bound by many factors to win the game. This is why the game is more attractive to players. one of the factors.
202T Explosive Culture Victory Experience
I tried a normal Explosive Culture Victory before, and the result was that TJ fell without any suspense, but after thinking about it, I made a good brush Tu tried again and finally succeeded in winning in 202T, of course, after a certain amount of SL. Of course, there are also some major mistakes. If we play again, I think we can win around 190T.
Here is an idea to try
The first civilization is of course Byzantium. Purchasing 3 creeds means that you can use the same number of cities from other civilizations to provide an additional 50% box, or use other Civilization with two-thirds of the cities also provides the same chest. Taking into account the practical results, the key point of this tactic is the global smile, and the civilization that can provide additional global smiles seems to be only one Malay, but there is no doubt that 3 additional luxuries cannot provide 50% of the global smiles, so there is no suspense Land, Byzantium is the best civilization to practice this tactic.
In order to achieve victory, it can be roughly divided into three stages
The first stage: Creation of religion - Strengthening stage: Everything is for the sake of faith. Generally speaking, I recommend starting directly. Be pious, and then go all the way to black. Although the initial policy will be slow, the policy will quickly accelerate as you start to purchase pagodas and mosques after strengthening. Technology starts by making pottery, then the capital hammers the reconnaissance and obelisks and immediately hammers the temple. Of course, additional creeds or religious mountains are almost a must. After hammering these in the capital, you can start hammering immigration. After the sub-city falls, you should immediately pay attention to the hammer and start hammering the temple. After the strengthening is completed, it is recommended to send out a missionary first to speed up the spread. It is recommended to complete this stage within 70T.
The second stage: the stage of unscrupulous explosion of shops in the Middle Ages: In line with the principle of first far and then close, first the framework and then filling in the flesh and blood, with three grids and one city as the final blueprint, the unscrupulous explosion of shops began. The goal is to build the most cities in a limited space. Generally speaking, it is conservatively estimated that 13-15 cities is the base, 20 cities is our goal, and 25 cities is our pursuit. It doesn't matter whether the city is located near mountains or rivers. You can completely follow the equilateral triangle structure in order to spread out the most city in a limited space. As long as the smiley face can withstand it, even a place in the snow that produces nothing can be used. Photo shop is correct. A special reminder here is that building a city between islands in the sea is not limited to 3 blocks, so the city in the final stage often relies on these isolated islands in the sea. After all cities are built, they should follow this sequence: stop growing until they become religious - focus on the population growing to 3 - all people go up the mountain to hammer immigrants. Forget about infrastructure, just hammer immigrants wholeheartedly. This way, generally speaking, you can get 120T The paving will be completed or basically completed within 10 days. At the same time, technology should be consciously suppressed at this stage in order to popularize faith buildings as quickly as possible.
The third stage: leading to the victory stage. Generally speaking, if you followed my approach before, then your technology will probably be like a piece of shit, but it doesn’t matter, we can rely on stealing technology to enter enlightenment: I personally suggest that music or astronomy is better to enter enlightenment; music means key buildings: the musicians guild; and astronomy means ocean trade routes and immigration into the ocean;
At this stage, on the one hand, we continue to make up for the snow and isolated islands as long as the smiling face allows. Immigration, on the one hand, started to buy open borders, pre-wash the city, connect trade routes, increase the magnification of the boxes, and at the same time find a city along the river with decent production capacity to build a musicians guild and garden. If aesthetics If you click early, you can also add that national wonder to maximize the musician point output; generally speaking, you can produce 12 boxes around 150T and then 50% (25% of the open side and 25% of the trade route) can be enlarged to 180 +You can maintain a net growth rate of about 40-80 against non-BOSSAI without any suspense. Those weaker AIs will be quickly dealt with, while those more powerful AIs will have to rely on musicians.
Because 3 points were wasted on autonomy, the last point was dissatisfied with aesthetics and 450 faith was wasted (the faith points of 3 great musicians at the same time are 20 per round, and there will be one more after 10 rounds. There will be another one after 15 rounds) At the same time, the economy at this stage should be completely spent on provoking AI contact, and it should be ensured that every AI is not idle, especially the several BOSSes.
This is the picture of 204T victory. Loading the file and building the road in advance is 2T faster.
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