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Civilization 6: A Beginner's Guide to Mastery
Put away your introductory proficiency.
Yesterday, Epic Mall opened the free collection of Civilization 6. Many new players are not sure how to play this series for the first time. Let's take a look at the "Civilization 6" shared by "Beating the plane" from the introduction to the novice guide.
Civilization 6: A Beginner's Guide to Mastery
I. Preparatory work
(1) set the interface to open the fast move fast.
② Set the open story output in the game.
Two. Game mechanism
First, you need to open the plot to make it.
(1) Food: The more it affects your population growth rate, the faster it will be.
② Gear: the symbol of productivity. The more things are produced, the faster the speed will be.
③ Technical value: The more bottles in the upper left corner, the faster the technology. Mainly exported through universities.
④ Cultural value: The note in the upper left corner is also called Qin. The more science and technology, the faster the humanities will be in the next column. Theater buildings or great works.
Livability: the main luxury. High livability is beneficial to your development, while low livability may lead to rebels. Mainly through the luxury output on the plot. The larger the population, the more livable it is.
3. Games in the game
(1) Plot: First, you turn on the Plot output, but to get those outputs, someone needs to work there. A group can work on a piece of land. Population is the number in the name of your city.
Boris: I'll give you all kinds of buff. Don't call if you have nothing to do. You can get messengers by taking human nature, and you can get polis bonus by putting messengers in polis. Enough to rule the city. After the suzerain city-state, it can recruit soldiers and open the boundaries of the city-state, thus obtaining a unique cost bonus.
(3) Natural wonders: A plot with unique or high yield can get a certain bonus.
(4) Natural disasters: only when you buy expansion packs. Losses and opportunities coexist.
Four. Development route
Enter the game first to see if the output of the surrounding plot is good, and it is not recommended to reopen it. You can also play with the scalp.
② Initial development: At the beginning, things can be produced in the order of scouts, immigrants, builders and monuments. Of course, on a case-by-case basis, my order is just a reference.
(3) Mid-term development: think about what to develop according to your own mood or victory goal, such as building a college after the victory of science and technology, and remember to build a sub-city with many immigrants.
(3) Late stage: Sprint the winning goal with all one's strength.
Ps: There are some immigrants and many cities in the early, middle and late stages.
Five: Introduction of the game content
Eureka: There is a small task under every science and technology humanities, which will trigger Eureka to speed up your progress after completion.
② Soldier: Maintenance fee. Don't build too much without fighting.
Three great men. The industrial zone gives you engineer points.
University scientist integral
Theater artist points
I won't list the others one by one.
If you have enough points, you can recruit and help you win.
4 wonders: don't make them, some wonders are purely chicken ribs. Good wonders include pyramids, oracles and so on, which are highly recommended.
Intransitive verbs other civilizations-computer artificial intelligence
① Every ai has two agendas. Click on the avatar in the upper right corner to see. He is happy when he meets the agenda, and angry when he is not satisfied. Affect your relationship with ai
② The relationship between you and Ai is expressed as follows in turn.
Good green face (can declare friendship with ai, 30 rounds of non-aggression treaty)
Yellow face is discontent.
Red face is very dissatisfied.
Declare war on
3 trading: you can buy and sell things with ai. Note that only one copy of luxury goods is useful, and the second copy of the same luxury goods will not give you any bonus. You can find ai to sell it.
Seven. preventive measure
(1) Pay attention to housing. A population needs a house, and more people and fewer houses will lead to a decline in livability. Moreover, the number of houses should be at least the current population +2, which is conducive to population growth.
② Harvesting resources: Harvesting the resources on the plot or cutting down trees or rainforests within 1t can consume 1 builder, thus obtaining huge benefits, but reducing the plot yield. Beginners are not advised to receive too many resources, except when building key wonders or finding cells in the area occupied by resources.
Don't build a new city with ai's face, so ai will probably hit you.
Don't make too many miracles, many of them are useless.
⑤ Don't enter strangers' online rooms. They are all veterans who have fought, and Meng Xin is not welcome.
Immigrant: Pioneer, the icon is a flag.
Sitting on the ground: pioneers build cities
Worker: builder, the icon is a hammer.
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