Job Recruitment Website - Immigration policy - How to increase the influence of stars
How to increase the influence of stars
The way to open the console is still the same as the "~" key, just copy and paste the English in the box
Note that the resource storage limit of this game still depends on your development of the planet. Decision
List of known codes:
[]Inside is the instruction content
Resource class:
[cash space value] Add " Value" amount of electricity. Or just enter cash without adding a specific value, which can be directly increased to the upper limit
[minerals space value] to increase minerals
[influence space value] to increase influence
[engineering space value] Increases the number of industrial research points by "value". If you only enter engineering without adding a specific value, it will be increased to the upper limit
[society space value] social research
[physics space value] engineering research
Add a few words , the increased value of scientific research points will be directly added to your scientific research library. Generally speaking, your scientific research library is capped at 1w (unless it reaches the later stage, this is enough)
[invincible] Player-owned The fleet locks blood. That means the fleet is invincible. Note that ground troops will still lose health
[research_technologies] Research all technologies instantly.
[instant_build] Instantly complete the construction of all building lists, including buildings and fleets, excluding armies
[yesmen] The computer unconditionally agrees to any negotiation
[election ]Hold the election immediately
[add_anomaly] Add an anomaly category to a planet
Example: (selected planet) add_anomaly life_asteroid_category
This will Add life_asteroid_category to the selected planet
[add_ethic_pop] Add a belief to a certain population category
Parameters: [pop id][ethic key]
Example: add_ethic_pop purged ethic_fanatic_collectivist Add fanatical collectivist beliefs to the "purged" population
[add_opinion] Increase the favorability of a civilization towards another civilization
Example: add_opinion 01 00 500 Increase the favorability of Civilization No. 01 towards Civilization No. 00. The increase is 500
[add_trait_species] Adds an attribute to a certain race
Example: add_trait_species human intelligent Adds the "intelligent" attribute to humans
[ contact] Enable/disable diplomacy
Example: This is a switch. After it is turned on, all civilizations can communicate with each other as soon as they meet (no need to study alpha beta gamma civilization). After it is turned off, all civilizations cannot communicate< /p>
[crash] Crash the game
The game will be forced to quit after inputting it
[damage] Cause X points of damage to the selected ship
< p>Example: Select a ship and enter damage 50. The selected ship will suffer 50 points of hull damage[free_government] Free government form. After this option is turned on, players can switch the whole group at will, with no time/number limit
[free_policies] Same as above. Free switching policy
[ftl] This is also a switch that can enable/disable unrestricted ftl
[instant_colony] A switch that, when turned on, the player's immigrant ship will colonize instantly.
Can be used to grab Gaia
[instant_move] fleet movement instantly
Usage: Select the fleet while paused, right-click the target location, then open the console and enter instant_move, the fleet will Teleport to the place
[planet_class] Switch planet surface type
Example: (After selecting the planet) planet_class pc_tropical Change the currently selected planet to an island planet
< p>[planet_happiness] Adds a permanent happiness buff to the planetExample: (After selecting the planet) planet_happiness adds a permanent +100 happiness buff to all the population of the current planet. But the final result value is not would exceed the current habitability value of the planet.
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