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Seek the history and background of lol

History of League of Legends

It was not until twenty years ago that the land of runes got rid of war. Since ancient times, people on this continent have been used to attacking each other in groups and settling disputes by war. No matter when, the tool of war is always magic. The army armed itself with spells and runes, and the heroes created most magical items and led the troops to kill each other. Summoner, the actual leader of the continent of Varoland, madly uses magical energy to attack the enemy and supporters. They have almost unlimited primitive magic power, and have never considered what kind of disaster the endless abuse of magic will bring to the environment of this continent.

However, the endless abuse of magic in the past 200 years has made the people of Valorum see the fragile status quo of the land of runes. The recent two rune wars have greatly affected the geological environment of Valorum. Although people try to gather magical energy to save this disastrous result, it is useless. Violent earthquakes and terrible magic storms made the whole Varan tremble. For people, this fear far exceeds the horror of war. People finally realize that the world can no longer afford the destruction of the rune war.

In order to cope with the worsening political and economic crisis in the world, the exorcists in Varan-including many powerful summoners-have reached a consensus that all conflicts must be handled in a controllable and systematic way. They set up an organization called League of Legends, which aims to supervise the political disputes in Valoren and make them be handled in an orderly manner. League of Legends, located in the War College, has been authorized by the political entity of Valorum, which will manage and handle the results of all political disputes.

League of Legends decided that all major political disputes should be dealt with through specially set-up arenas in Valoren. Summoners with different political views each summon a hero. These heroes lead soldiers who have no mental consciousness to fight. These soldiers are generated by junior summoners through the crystal center. They will confront each other in the arena to achieve the goal of the mission and win. The most common condition for victory is to destroy the other party's crystal hub. These arenas are what we usually call places of justice.

Although the major political conflicts have been resolved through League of Legends, there are still conflicts between rival political entities. League of Legends adopted a strategic strategy to establish a war college between the opposing Demassia and Knox. Although sporadic armed conflicts occur from time to time, almost all direct confrontation has stopped. Now, the militant Noxas high command has shifted its goal to conquer the offshore areas. Although all political entities endure the management of League of Legends, no one is stupid enough to provoke so many powerful wizards, summoners and heroes.

This battle, managed by League of Legends and launched in the land of justice, is not only of great political significance, but also of great social value to Valoran. League of Legends uses magic to transmit the images and audio-visual images of the battlefield to the magic receiver for display. Watching the battle in the land of justice has become an increasingly enthusiastic entertainment project for the residents of Varolan.

League of Legends is supervised by the famous Supreme Judicial Council, which is composed of three powerful senior summoners. Since five years ago, former Supreme Councillor Reginald? After Ashram mysteriously disappeared, Larivash took his place. The Justice Parliament should not only lead the League of Legends, but also act as the highest court in the Walloon region to adjudicate the conflicts among the political forces in the Walloon region.

League of Legends Envoys: Envoys were sent to the city-states of Valoren to show the will of the League. In addition, the envoy is the representative of the city-state alliance.

Referee: A referee is an arbitrator appointed to adjudicate a game in various fair places.

Parliament: This organization, with high-ranking summoners as the main body, is responsible for solving the political disputes in Varolan. Decide the outcome of this controversial battle on the parliamentary stage.

League of Legends completes various tasks through internal organization. League of Legends will assign an alliance envoy to each city-state. They are local diplomats who maintain alliances. The emissary is also the political representative of the alliance in the polis. The referee is an arbitrator, who is appointed to adjudicate the competition in various fair places. Parliament is an organization with high-ranking summoners as the main body, which is responsible for solving the political disputes in Valoran. Parliament decides disputes according to the results of fighting in the arena.

War college

The War College is the place where the League of Legends adjudicates political disputes in Varoland. This is an absolutely neutral territory, and no disputes are allowed. Violators will face college students, soldiers and magic. The college is located on a huge crystal hub, which is shaped by obsidian, precious metals and magic. It is located at the northern entrance of Mo Grohn Pass, just between the two hostile cities of Bondmasia and Noxas. As a traveler, you must not miss the magnificent barrier of the War College from north to south and the famous Stonehenge Peak.

The War College is not only the seat of League of Legends, but also the most authoritative military training institution in Varoland. Many libraries are dedicated to collecting heroic information of the War College and are open to all researchers. For example, "Sword Technique" is an authoritative guide to introduce swordsmanship in fighting. The authors of this book are the most outstanding heroes in the League-Shivell, Master Yi and Ted Mill.

Magic knowledge also has a place in the War College, but this knowledge is a military secret and will not be open to tourists for free. The alliance closely controls the spread of magical knowledge. This knowledge is the source of alliance strength. A few cautious spellcasters will try to bypass the license management of the alliance and seek their own magic path, but this is almost impossible. Only by becoming apprentices of the Alliance can they have a chance. Apprentices have the opportunity to acquire magical abilities and become summoners, but they will eventually become part of the alliance and be managed and restricted by the alliance resolutions. Only death will meet a traitor ... the older summoner will soon remind the young couple of this fact.

Marjory simishu center

Within the War College, there is the Ma Joris Mystery Center, which is partly a magic school, partly a magic storage place and partly an employment institution. Ma Juris Mystery Center is the center where summoners trade game gold coins. Both novice and expert can exchange the gold coins earned from the land of justice for the items they are interested in here. Summoner can consume gold coins here in exchange for the ability to summon new defenders. Junior summoners can only summon a few defenders to serve themselves. And if you want to learn to dominate all defenders to obey the will, you need to constantly accumulate experience and skills. Whether it's the native Valorum or other supernatural beings, summoners have to spend gold coins to be trained in the Marjory Mystery Center to unlock the ability to summon new defenders.

Summoner can also spend gold coins to visit Ma Juris Magic Warehouse. Marjoris directly manages the casting and synthesis of runes. Although all summoners can synthesize runes in the magic warehouse, new runes can only be obtained by consuming gold coins. Summoner can choose to exchange specific runes or get them at random. Of course, it costs a lot of money to exchange certain runes. This is a strategy carefully formulated by the occult science center, which can expand its public influence in League of Legends.

Architectural appearance of military academy

The War College is an all-in-one building composed of crystal hubs made of obsidian. Magic characters are scattered on the obsidian structure, showing a strong dark purple or dark cyan appearance. Blue seasonable crystal spots spread all over the building, blending with magical energy. Obsidian itself is an extremely fragile material, and the magical energy from the crystal hub makes the building extremely strong. The architectural design is somewhat rigid, and the Ionian style column design is adopted. The main floor is very empty, and the training room and the referee hall occupy most of the space. The buildings here are mainly Ma Juris Secret Law Center, summoner's dormitory and more secret meeting rooms.

Land of justice

These areas all over Wallan are an extension of the strength and influence of League of Legends. These remote places are owned by the alliance and used as places to solve political disputes in the mainland of Varoland. At the same time, these places are also the most concentrated areas of magical energy in the mainland of Varoland; At least two crystal hubs power many magical buildings. Disputes will be submitted and initiated in the alliance, and then end in these arenas. All the Valentines know these places of justice.

There will be an arena in every major area of Valoren. Two teams enter the arena, but in the end only one team can be the winner. Every battle in the land of justice has different magical conditions, that is, the magical energy of the nodes in the land of runes, and nowhere else can surpass the magical energy of the land of justice. According to the requirements of the alliance, the laws of nature have been distorted.

As an initial reward for both parties, each team will gain central energy. Although the fighting energy can only last, the heroic ability has been greatly improved. The fighting may last for days or even weeks, or it may end in a few minutes. The Crystal Center summons mindless combat soldiers. All magical items in the arena have only short-term effects, and no one can take them out of the place of justice. Heroes who are injured in the arena will be cured quickly, and the crystal hub can even make heroes fool to death. Heroes who fall in battle only need to wait for a short time until their souls are bound to a new body.

The crystal hub in the land of justice will also enhance other buildings, and the participating teams must take advantage of these advantages or prevent their opponents from taking the lead. The first type of reinforced building is the defensive tower. The defensive tower is an autonomous defensive building, which locks the most threatening targets and emits destructive energy. Every team in the land of justice is protected by several defensive towers. Another building strengthened by the crystal hub is the summoning crystal summoning crystal. Summoning the crystal can suppress the crystal center of the opponent and prevent it from summoning the super warrior. Usually, the key to victory lies in destroying the opponent's summoning crystal, so that our own crystal hub can summon super soldiers and destroy the opponent's base in one fell swoop.

League of Legends has two main goals. First, ensure that the large-scale magical energy flow cast by the battle can be maintained in the area near the arena. Cutting off the fighting in civilized areas and releasing magic energy can reduce the damage of magic to the continent of Walloland. In addition, by limiting the fighting to the place of justice, the alliance can quickly repair damaged buildings-especially the vital crystal hub. Second, the alliance should ensure that disputes in the arena can be quickly and fairly decided. By setting up an arena in a remote and well-defended area, the alliance can decide disputes safely and reliably.

The land of justice will continue to be influenced by magical energy-energy from summoners in battle and maintenance energy to keep it strong and available. Every stone, tree and even blade of grass here is influenced by wild magic energy. Moreover, magic pervades the earth, and creatures in many places have also undergone various variations. In some remote places, after the battle in the arena, the laws of nature cannot be restored to their previous accurate state. Gravity may weaken or even reverse its direction. Time may flow faster or slower. The alliance is trying to control the environmental changes in the land of justice. Even so, Valoran is still affected and becomes looser. The alliance temporarily closes some just places from time to time, giving the local ecological environment a chance to return to normal. This recovery has achieved remarkable results, but it is not enough to repair the continent eroded by magic. The struggle must be solved, so some areas must reopen the arena, although they have not fully recovered.

It is speculated that the only meaning of solving political disputes in a fair place is to delay time. Under the influence of magic, the land of runes is bound to be completely broken. Although the land of justice has solved many immediate crises, the future of this planet is still unknown. The fragile ecosystem of Rune Land continues to be destroyed. Unless all creatures on this planet learn to live together and stop using magic to solve conflicts, the land of justice will remain the only hope of the land of runes.

The oldest and most respected arena is Summoner's Canyon. The canyon is located in a remote jungle, between the winding river and the iron-based mountains. Summoner's Canyon is one of the areas with the most concentrated magical energy in the continent of Valoran, and it has also become a battleground for chasing powerful magic. Historically, this jungle has been the battlefield of rune wars. Today, it has become the ultimate place for any aspiring summoner to show his strength. Since the League of Legends was founded, Summoner's Canyon has also become the birthplace of Valoran's most important political resolution.

The purpose of Summoner Canyon Arena is clear: destroy the enemy's crystal hub. In order to achieve this goal, heroes need to capture at least 1 road to attack the enemy's most vulnerable place-Crystal Hub. Each front is protected by the other's defensive tower. The closer you are to the Crystal Hub, the greater the magical energy the tower gains. The defensive towers along the route must be removed to open the road to the enemy base, and cooperation with teammates is the key to open the road. In Summoner Canyon, you will find it easy to be ambushed by the enemy alone.

Twisted jungle

The land of justice, known as the twisted jungle, is one of the newest arenas in the league. For most of the league's opponents, this is still a mystery. Twisted jungle is a dense forest in the north of Tieji Mountain, located between Anzu city-state and another major pass (this pass connects Knox and the beach in the north of Varoland). The twisted jungle is the only uncultivated forest near Anzu. Perhaps the terrain of this arena can explain this reason. The abuse of magic-mainly from Anzu, of course, including countless battles in the Rune War-distorted the green ecological environment of the forest and turned it into a strange exotic scene. The two crystal hubs in the twisted jungle depend more on the stability of the physical environment in this area.

Summoner and defender

Summoner is now the name of the land of runes of magic masters. They can not only cast spells and make runes, but also summon other creatures to serve them. This is an act of sabotage. Some of the most powerful summoners can even summon creatures from other worlds to serve themselves. The loss caused by this behavior is incalculable. To be sure, these acts of summoning other world creatures directly aggravate the instability of the rune land.

Creatures summoned by summoners must have firm will and courage to survive in the process of summoning. Now people usually call these summoning creatures defenders. But the defender hero is not controlled by the summoner. Because if it was controllable, the summoner would have treated them as servants. But what is certain is that no matter who the summoner calls, the hero will obey the summoner within a certain period of time after the summoning. When the call expires, the defender will not want to retaliate against the summoner. To make matters worse, these defenders have to find their own way out after the summoning period. Because the summoner has no obligation to send them back to their hometown. After this summoning spell that distorts the real world time and space, summoners usually don't have enough energy to send them away.

Since the emergence of League of Legends, the summoning behavior has been controlled and there have been fewer accidents. Cross-world and surreal summoning is forbidden (in fact, because most experimenters simply don't know how to start). Defenders will appear as the embodiment of the summoner's will, thus reducing the use of magic. Defenders will be sent back to their hometown after the game, but some homeless defenders have now returned to Valoran and the War College.

As a member of the Alliance, Summoner is the best magic controller on the continent. Their unique magical summoning and fearless spirit enable them to control the summoned powerful defenders. In the battle, the summoner connects himself with the selected defender hero, guides them to fight and solves the real struggle. Summoners who participate in combat will gain experience and grow. The stronger and more skilled the summoner is, the stronger the hero can be manipulated in the battle. But no matter how powerful the summoner is, a summoner can only control one defender in each battle. For defenders, the summoner's words are the law, and they will go all out to win the battle.

In every battle, the summoner will get League of Legends gold coins. The winner will get a lot of gold coins. Gold coins can be used to exchange runes, unlock new guardians and heroes, and even directly change the rules of the land of justice (only temporarily, of course). The main political events in Valoran depend on the outcome of the land of justice, and the losers can only go home in frustration. Not all summoners are representatives of Valentin's political forces. Some people become members of the alliance for personal reasons, but there is no loyalty.

Defenders are the force behind summoners, and Valentin's mechanism for resolving political disputes is also based on this. The hero's sword and magic are the key to determine the course of historical destiny. Defenders and heroes also have their own reasons to fight in the land of justice: money, fame, influence, and even just to satisfy bloodthirsty desires. Guardians are usually willing to obey summoners, believing that the energy flowing through them will lead the kingdom to prosperity. Whatever the reason, the guardians and summoners who guide and help them decide the fate of the world.

Man and Jordan

There are two local races in the land of runes, which constitute the main forms of intelligent life-humans and Jordanians. Although there are many strange creatures in the land of runes, humans and Jordanians are the earliest inhabitants and expanders of this continent.

Human beings are bipedal intelligent creatures, whose characteristics include dependence on language and the invention and utilization of complex tools. Humans are divided into two sexes, male and female. The average height of men is 1.8m, and that of women is1.65m. So far, human beings are the most famous race in the land of runes. Their skin is smooth and the key parts are covered with hair. Although there is no protective fur, human beings are still a strong race. They can still thrive in the worst environment. The average life expectancy of human beings is 100 years.

Although there are human immigrants almost everywhere in Valorum, most of them live in big city-states. Humans are social animals and can live in isolation. Humans have no obvious tendency towards good and evil, but pay more attention to their own racial habits, such as talent, overcoming challenges, successful self-defense and so on. Exploration is the most important driving force in human life, which drives them to seek to establish a new city-state whenever possible and share it with other similar people.

Whether in material life or spiritual life, human beings are a versatile race. Generally speaking, they are not particularly excellent races, but a few people are excellent in some fields that require high sensitivity. Human beings are very strong, and most people have the ability to work overtime and do strenuous physical labor. Arihoshi, tank and mixed occupation in adventure travel are the occupations that human beings are good at.

Like humans, Jodl is a biped. In addition, they are also described as

Like human beings, Jordre is a bipedal intelligent animal. In addition, they also depend on the creation and utilization of languages and loading tools. Like human beings, Cordar people are divided into men and women. Both men and women are shorter than humans, generally not exceeding 1 meter. The average height of Jodl people is only 80 cm, and few people exceed 1 m. Their skin ranges from a little fur to thick hair. Jodl people's eyesight is usually weaker than that of human beings, and the visible spectrum is less. However, their hearing is better than that of human beings, and they can see infrared spectrum, which human beings can't do.

Compared with human beings, Jordanians need social interaction among their own kind. Most Jordanians live in the southeast of Valorum, and gather behind the safety zone of Mount Sibal in the capital Banda. Cordar people are a peace-loving race, preferring to pursue happiness and a little mischief. Their moral principles usually point to kindness. Their desire for social harmony and interaction gives this race such a spiritual temperament, and Jodl people's mental health largely comes from positive social interaction. But that doesn't mean that the Jordanians don't have a cruel demon side. In fact, a Cordar person who has been isolated for a long time-especially one who can't get in touch with other Cordar people-may become withdrawn and gloomy. Some Jordanians with malice will become extremely vicious after a period of time. In fact, the goal of these Jordanians is no longer social interaction, but to make others suffer.

Demacia

The human city of Bondasia, located on the west coast of Varoland, is a model of virtue on the mainland. Its brilliance shines on other human settlements. The common goal of demasians is to make everyone live a better life through kindness and justice. They believe that malice and selfishness, like diseases, should be eradicated from people's souls. People who came to Demassia and settled here have the same ideals and virtues as the local residents. People who harm others and benefit themselves will soon find that their end here is exile. . . Or worse.

However, De Marcia's life is not like a utopian dream. Demassians proudly consider themselves as the spiritual pioneers of Valoran. They use severe punishment to ensure that their moral standards are the only standards for residents. Any form of crime will be severely punished, and there is no such thing as a misdemeanor in demasia. In this respect, opponents (criticizing outside the city-state) regard this as evidence that the Demaxians are inherently hypocritical. The demasians retort that their judicial system has incorporated kindness and light sentences into the judgment. No one will be punished without a fair and impartial analysis of the incident environment. Although others may still criticize Demassia's harsh justice, Demassia still insists on its own opinion.

Demacia is the only constitutional monarchy in Valoran. The king is the head of state; The elected parliament is the legislature of this city-state. Although the king is an excellent ruler, he is still restricted by the parliament of demasia. The current king is Gavin III, also known as the Light Shield. He enthusiastically cooperated with the parliament to ensure the safety and purity of the city-state. Since Gavin I, there has never been any coup and rebellion in Demassia. The king is not only the highest political leader of the city-state, but also the supreme commander of the army.

Demassia's army is one of the strongest in Valoran, and the only force that can stop the Noxas war machine in the near future. Since these two city-states were founded hundreds of years ago, Noxas has been a deadly enemy of Demacia. The source of the dispute between the two is the extremely different moral philosophy. So it is not difficult to understand why Demassia regards the army as a major event related to the survival of the city-state. All residents must perform military service for at least 3 years. Even after the expiration of their service, most demasians were still active soldiers in the polis.

Demacia was one of the first city-states to support League of Legends, but their starting point was not to maintain the stability of the planet, but more to worry about the threat of Noxas to Valoren. De Mathea sent the best magic apprentices to the War College, and some of them became summoning masters. Demassia had its own place of justice, and later reduced the huge expenditure of maintaining military share. The demasia army in the post-alliance era is as strong as ever, but its focus has changed from regaining the army occupied by Knoxas to a defensive force.

Demacia is a shining lighthouse, radiating the light of hope of human nature, and the city itself is an intuitive display of faith. The city looks pure and simple, with towering spires dotted with the horizon of demasia. The buildings in demasia are made of marble and white stone. The solemn flag is flying high on the city wall, and the city wall shines with strength and nobility. The city is located next to a natural port, and most of the city is located on the plain.

Noxas, a human city-state, is located in the far east center of Valoran, and its moral standards are completely different from those of Demassia. The city pursues powerful power by hook or by crook, whether materially or spiritually, regardless of its influence on others. As far as the quality of Knox residents is concerned, they are basically supporters of this criterion. Although it looks cruel, it is not a sign of chaos. Because of human nature, Knox is an orderly city-state, protecting the situation from infringement … at least from the same kind of infringement. However, in Knox, powerful people are obviously protected by law.

The highest political ruling institution here is Knox High Command and the highest military authority in China. In Knox, the army controls all aspects of the political map; There is no clear dividing line between war and politics. Burnham, commander-in-chief of eternal youth? General Duckwell has ruled Knox for countless years, which has far exceeded the average life span of normal human beings; Rumor has it that he has lived through spiritualism for so many years. Considering that General Duckwell ruled Knox's high command before Gavin I, King of Timasia, this rumor is indeed credible.

Noxas is strange and scary to outsiders who don't welcome non-human creatures. The best outcome of non-human creatures is to be told that they are not welcome at the border of the polis. Although there are exceptions, only the value of living things has been proved to be awe (or both). Human visitors and immigrants can only be treated a little, and your value and awe are the key to being accepted by Noxas society.

Residents of Knox must serve in the army for six years, and all school-age residents actively become reserve soldiers. Even so, the Knox High Command still has the right to recruit any residents, regardless of age, and those who voluntarily join the army will be superior in Knox society. Knox's army was rarely short of men, although they were forced to sign an exchange peace agreement with their old enemy, Marcia.

Knox's high command strategically chose not to be an enemy of League of Legends, and even gave some help to the activities of the League. Although reluctant. Valentin's agent knows very well that Noxas can see the situation clearly and be enemies of the alliance, especially the huge Valentin alliance behind him, which is tantamount to seasoned road for Noxas. And helping the alliance can achieve at least two purposes. First, Noxas can make peace with Demacia to a certain extent, so that Noxas can concentrate on conquering other regions. Secondly, Noxas can concentrate his important magic talent on the alliance and reserve victory for the war with Demassians. So far, the endless war between Knox Sass and Demacia still shows no sign of ending. The battle between them is more through the agents of the land of justice, rather than paying a lot of manpower and material resources as before. When the enemy relaxed, Knoxas' army was also trimmed.

Knox City is as dark and dangerous as its style. Cities are built on granite hills, but some areas are deep underground. The building stands on the top of the mountain or goes deep into the mountainside. The formidable artificial moat outside the city is full of evil and rancid potions from witches. The moat has become the best barrier to the outside world, leaving only a few heavily guarded checkpoints. Living on the top of the mountain is the headquarters of the Supreme Council of Knox Sass. Seen from a distance, the building looks like a skull. Lying outside the city wall are poor people who can't live in the city (maybe they are the lucky ones)

The underground part of the city is almost as big as the above-ground part, and countless shops, pubs and residential areas fill the dilapidated lower part of this infamous city-state. Noxas has the largest underground passage network in the land of runes, and countless Noxas nobles claim to have numerous labyrinthine corridors and underground rooms.

Bandle

There is an isolated canyon in the southeast, surrounded by sable mountains, where Bandel City, the capital of Jodl people, is located. Bandel is the oldest city-state in the land of runes, and its history is earlier than that of Demacia and Noxas. Bandel City is also the most isolated city-state in Varoland-Jodl people like it. Although Jodl people are very friendly and help each other, the natural self-protection of the city prevents them from enjoying life. The scouts of Bandel City (the defense force and archaeological team of the city-state) are familiar with every corner and gap of Sable Mountain, and their duty is to ensure that every adventurer with justified reasons can complete the task safely.

Bandel is the city-state with the least population in Valoran, but its influence has already crossed the southern part of the mountains and reached the coast that protects the sea. Countless farms and small villages outside Bandel are dotted with picturesque scenery. Scouts patrolled the whole basin along an elaborate road. Scouts even maintain a network of underground passages extending in all directions, which can quickly cross basins and canyons, frustrate the enemy's plans to climb mountains and mountains, or quickly reach the noisy coastline.

Bandel city has residential and commercial areas, which are basically integrated with the surrounding environment. There are also small scientific research institutions in the city. Although this scale cannot be compared with that of Peter Wolff and Anzu, it still has its own characteristics. Bandel City makes full use of many squares, so that friendly Jodl people can get together and have fun with each other, and the society presents a harmonious scene. The architectural style of Bandel City is simple but not simple. Most importantly, almost all the buildings here have Jodl characteristics. There is a small community in Bandel City (in terms of quantity), and the architectural planning is suitable.