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Civilization 6 Poland opening drama
As we all know, Russia and Arabia are relatively strong religious civilizations, and Japan has some advantages because it grabs the holy land at half price. In fact, I personally think that the old driver and Chop Er are very suitable for religious victory, and my first religious victory was the driver Tai, Chop Er often robbed the gods in front of the holy land, and later had the opportunity to turn to religious victory. Because the drive is too effective for blood loss units +5 and recovery of 50 HP, and the luxury bonus of cutting two is effective for religious units, it is very easy to kill a wave of opposing immortals when brushing a bunch of +20 to attack and wash religious apostles in the later period, causing considerable religious pressure.
Back to the point. Discussed the religious concept in Poland, and finally decided to try it in Poland. Facts have proved that although Poland can insert a big fairy card in the early stage of the pass slot, it will not be taught until 52 rounds in the normal early stage when a soldier and an immigrant are hammered, unlike Russian children who can take advantage in the early stage.
The purpose of this article is mainly to talk about a train of thought inspired by me that day, and try my best to ensure that I can grab Daxian as soon as possible in the early stage of the Oracle. This is also the first time I have won with Polish religion. I have failed to make good use of many Polish features, and the attached pictures are also very good, just as an idea to share with you. Let's get down to business.
Poland's Advantage in Religious Victory
There are mainly two: the first aristocratic democracy: a military slot is converted into a wildcard slot. At the beginning, after studying the code, we should point to foreign trade and then point to mysticism. In ancient times, you should insert the big fairy card directly, adding 2 points per round. Someone has compared the characteristics of Germany and Poland. Most players of Civilization 6 are war fanatics, and the income of military cards is much higher than that of economic cards, which leads to many situations. For example, if Greece has one more wildcard, it will also insert a military card. Therefore, this feature of Poland can be said to be specially designed for religion. You can't take it to Dake, can you? As a whiteboard with no advantage in scientific and technological victory)
The second advantage is the cultural bomb. Every time a military camp or fortress is built, a cultural bomb will be released. If a city loses its cells, Poland's religion will become the mainstream religion in this city. Because of this feature, after the mid-term paving, you can use the military camp to forcibly brush a wave of cities with different religions next to you, and rely on religious pressure to spread religion to all cities centered on you. Later, the immigrants took two engineers into the unoccupied land in the corner and forcibly cleaned the religions in the surrounding cities with cultural bombs. In fact, the mid-term charm is not of much use. Because it is entirely possible for missionaries to wash the surrounding cities after robbing Daxian, it is not necessary to wash religions with cultural bombs after the rhythm prevails. It is more useful later, but you can also recruit a large number of teachers through the upgrade card option.
Although the characteristics of aristocratic democracy made Poland plug in the card very early, in the case of lack of culture and unable to trigger Eureka, it will generally take 25t to complete the mysterious municipal administration. However, the defects of the early whiteboard in Poland led to the need to pay 1 and two soldiers to protect themselves. Therefore, it is difficult to find Daxian before 50t in actual measurement.
In order to speed up Daxian's time, you must save 60 points as soon as possible. Why 60 o'clock? The first two immortals are 60 o'clock, and the third one is 120. Yesterday, when I tested with my friends, I found that the third great fairy, the great man with a score of 120, was particularly slow. Although we just have to wait for the big shots to count, we still have to promise to knock on two holy places. If you want to take advantage of the last ancient residual temperature after plundering the Great Immortal, you must give up the idea of hammering immigrants and directly hammer the holy land to study the project of finding the second Great Immortal. But here's a trick. If you see someone counting the Great Prophet in front of 5t, you can basically give up competing with him for the second Great Fairy and change it into a normal hammer immigrant and hammer two holy places.
Therefore, this big fairy card with a score of t 2 is particularly important. Sometimes as short as 2 o'clock, it will take 60 more points to find the next big fairy. Therefore, we must save cultural values and sprint mysticism as soon as possible. I think the only way for everyone to know is the monument ... something I haven't hammered from the beginning.
Open the guide rail
I've been thinking for a long time about the practicability of the hammer brand. Generally speaking, novices will choose dogs, brands and workers in turn. But in the Oracle, I was very afraid of the computer before, so I always started with one hammer and three bows. For Poland, the search for great immortality requires two things together-cultural values and beliefs. Culture is used to insert cards in advance, and faith is used to match the holy light at the first time when the holy land is hammered out. If you can find a cultural city-state at the beginning, it is the best situation, even better than the opening of a religious city-state, because usually finding a religious city-state first will make you find the holy light at the first time, but at that time you haven't even hammered out the holy land, which is equivalent to uselessness.
At first, I thought about hammer dog looking for Boris. But in practice, it is found that it is rare for dogs to break the city-state. Even the broken parts were found with sticks. When the dog came out, most of the polis had been discovered. Besides, dogs are not as practical as sticks and bows. The Oracle's greatest fear is that Rush directly withdrew it in the early stage.
Later, I switched to throwing stones and branding, and found that the rhythm still couldn't keep up. I often send the two immortals away at four o'clock. For that little rhythm, I finally optimized it and found that the order of monument-stone throwing-holy land is the best. Throwing stones can not only protect a wave, but also try to trigger the bow and arrow Eureka. Of course, if you can break into the cultural city-state, you can directly turn around and hammer the holy land or throw stones (you can also use a stick if it is empty around)
Why should we create education at an early stage?
First, the earlier you start teaching, the more you can find the creed you want. I personally like sacred procurement very much. After the reduction of 30%, delegates can send missionaries to neighboring capitals about 5t earlier, and use religious pressure to pull out a group of believers in the early stage.
Second, the risk of later creative education is too great to control. If you have seen the greatness of Daxian in each round, you will find that the computer may not hammer the holy land at first, but by 30 and 40t, it is definitely a large-scale competition for Daxian, and each round is basically above 4 o'clock. Besides, computers will be bought with money. How can you ensure that you can catch Daxian later?
Civilization VI in Sid Meier
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