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How to obtain resource allocation and use resources correctly in the kingdom era

resources

Resource collection can obtain additional materials for synthesizing the Lord's equipment, and the properties of the equipment are extremely important for research and development and the addition of combat power. So you can collect more resources below level 3 in your spare time. It is suggested to brush more stones and complete three "Moon Elves Piccolo" to speed up research and development in advance.

Beginners or independent players, according to the needs of the development of the kingdom, mainly collect stones in the early stage, and mainly collect wood in the middle and late stage. Gold coins have always been a scarce resource; If it is a stable alliance, members can be assigned to specialize in a single kind of resources and allocate them to each other, which not only reduces the scattered investment of a single player in talent, equipment and heroes, but also ensures the output of resources and avoids being plundered by high battles.

"Wood" consumes more later.

Friendly reminder: station troops don't consume grain, as long as they have a farmland, they don't hoard grain; Unlock the resource story as soon as possible, and the second-class soldiers will be enough to occupy it. The "Holy Land" plot can be unlocked after the development of the fourth-order soldiers; Collect the third-and fourth-level resources to meet daily needs, and avoid the impact of the fifth-level resources in the wonder area by high-level players. The resource consumption is wood, stone and iron ore in turn. Stone is tight in the early stage, and wood is short in the later stage.

build

The building system is relatively simple, and priority should be given to upgrading the main fort, private 13 and private 17. Because the embassy involves the number of reinforcements, it needs to be upgraded in time.

In addition to the collocation of resource buildings, the number of military buildings varies from person to person, but it should be noted that manor can increase the construction speed of soldiers and the attack power of legions, hospitals can increase the capacity of wounded soldiers, and barracks can only increase the number of individual soldiers. Therefore, it is suggested that the novice and the stationing period should be mainly manor, supplemented by hospital; On the contrary, the main purpose of the war faction is to make more dead soldiers become wounded and reduce medical expenses; One or two barracks will be enough.

"Manor" improves the training speed of the legion

Friendly reminder: during the main period of the second-class soldiers, the hospital scale must be able to accommodate all troops, ensuring a relatively smooth transition to the third-class soldiers, and so on. Hospitals receive wounded soldiers from the bottom up, and those who exceed the capacity are dead soldiers. As the cost and time of treatment are far more favorable than that of building soldiers, please pay attention to adjusting the number of main arms in time.

Scientific research and development

Scientific and technological research and development is gradual, and can be developed step by step with the improvement of the level. Attention should be paid to: economy and technology give priority to construction, collection and bearing; The army and its advanced technology are mainly third-order soldiers, and then fourth-order soldiers will be developed after completion, mainly infantry and cavalry.

It is suggested that R&D should give priority to economic, military (including advanced) and magic hunting. The economy gives priority to improving the construction speed, collection efficiency and burden, and speeding up development; The military should give priority to improving urgency, cost and medical care; Hunting is mainly based on injury, consumption and combo.

"Cost" and "first aid" effectively reduce excessive consumption.

Friendly reminder: if you match the completion time of science and technology with the mission of hell, you can maximize the benefits; Smart technology is not considered in peacetime.

After the appearance of other merchant ships, unless there is a shortage of resources at present, others can be replaced; Give priority to R&D tasks in hell activities, and pay attention to preparation time and end time; Traps are icing on the cake, which can be set after advanced, and are dispensable in the early stage.