Job Recruitment Website - Job seeking and recruitment - Who has learned how to make online games online? ! ! ! ! ! ! ! ! ! ! ! ! ! !
Who has learned how to make online games online? ! ! ! ! ! ! ! ! ! ! ! ! ! !
, introduction
Game Academy was established in June 2004, and was jointly sponsored by Electronic Education Center of Ministry of Information Industry, Hong Kong Vocational Training Council and Beijing Zhonghui Yizhi Technology Co., Ltd. (hereinafter referred to as Zhonghui Yizhi). However, Zhong Huiyi is responsible for its marketing, enrollment and training.
Therefore, the Game Academy can be simply regarded as an educational chain of game production jointly established by Zhong Huiyizhi and two other institutions. After half a year's development, by the end of 2004, Game Academy had 44 authorized institutions in China, becoming the largest and most influential educational institution for game production in China.
2. System
The curriculum system of Game College is relatively comprehensive, which is slightly different from that of other domestic education and training institutions. (See attached table 1 for the curriculum system of Game Academy)
The training of some other educational institutions of game production in China is usually targeted vocational training. Because of the employment problem of students, many education and training institutions offer more detailed courses
Taking Shanghai GA (Game College) as an example, the course system will provide professional teaching contents for different students, which are divided into basic courses, advanced courses and expert courses from the difficulty of the course, and subdivided into planning, procedures and art from the training direction.
However, the curriculum of the game school is unified. Any student who enters the game school, regardless of the foundation, will study the same course. As can be seen from the detailed list in the schedule 1, after 646 class hours, students will learn 9 courses completely, including system architecture and planning, operation, program, 3D art, mobile game development, engine and script.
At present, there are two teaching methods in the game college. One is full-time, that is, classes are held every Monday to Friday. The class hours and the amount of class hours are slightly different according to the specific situation, but most of them choose the teaching method of four classes a day in the morning or afternoon; The other is an amateur class, which teaches all day on weekends and has eight classes in the afternoon.
Through simple calculation, we can draw the conclusion that students complete the training process of the whole curriculum system after about 150 days of practical teaching and 10 days of supplementary teaching, and make up for weekends and holidays. Students must study in college for about eight months, while amateur classes take about ten months.
3. Teachers
It should be said that the teaching staff is the biggest headache for all institutions and schools engaged in game production education, and the lack of enough qualified teachers is almost the convergence point of all problems.
There are two main ways to obtain teachers in game colleges. One is the introduction of industry talents, that is, the introduction of relevant talents engaged in personnel development in the industry to engage in relatively professional education. The main problems encountered in this way are high labor cost and relatively insufficient teaching ability.
Because the domestic game industry itself is a relatively impetuous industry, the remuneration of employees in the industry is relatively high, and it is almost impossible to introduce talents on a large scale because of the related problems of development work and the lack of professional talents. At the same time, it is also a big problem whether the imported professionals have educational ability, because there is still a big difference between being able to do and teaching.
Another way to acquire teachers is self-training, that is, to recruit some talents by themselves and make them meet the basic teaching requirements through a short-term training. The main problem encountered in this way is the lack of teachers' professional skills.
Because such talents obtained through recruitment are mixed, some with strong technical ability have never been engaged in the game industry at all, and the industry characteristics are more inclined to education, so in the actual training process, teachers often encounter the problem of limited professional skills.
There are even a series of problems caused by teachers' lack of professional ability, such as students knowing more than teachers, students' questions that teachers can't answer or answer wrong.
Up to now (March 25th, 2005), the Game Academy has published a list of six trainers on the Internet, namely, Phase I 2 1, Phase II 5, Phase III 10, Phase IV 18, Phase V 12 and Phase VI 48.
Because it is difficult to know the actual ability and level of each teacher through the website of the Game Academy, the following introductions are all from the author's personal investigation. Please pay attention to the distinction when reading.
Since the Game Academy now has nearly 50 authorized institutions in China, and 70% of these authorized institutions do not have their own professional teachers, the teaching teachers of these institutions are basically sent by the college headquarters.
The situation of other institutions is similar, but the pressure on teachers is even less obvious because the development speed is not as fast as that of the game college.
4、SDK
SDK is actually a reference statement, which refers to all the course contents used by teachers and the cluster software used for teaching.
SDK is common in software production education. Different software colleges usually have independent SDK educational tools and platform systems, which can not only make students fully understand what they want to learn, but also provide students with a basic platform for internship development.
Considering the development time of the game education industry and the irregularity of the industry itself, although the term SDK is used, it is only used here to refer to the teaching materials and corresponding development tools of the game academy.
Before and after the Game Academy, there were two sets of textbooks, the 2004 edition and the 2005 edition. Because the textbook itself has not applied for a version number, although the textbook is distributed to students in the form of books, the textbook cannot be sold.
In terms of development tools, due to the particularity of game development, the college introduced two game engines, one for the development of 3D online games and the other for the development of mobile games (both official statements of the college).
Because the following comments can't come from the official of the game academy, the following comments are all from the teachers of the game academy and some insiders I know. Please pay attention to the distinction when reading the comprehensive conclusion.
As far as teaching materials are concerned, there are many detailed problems in the teaching materials, such as the mistakes and omissions of some words, phrases and sentences, due to the hasty time limit for compiling the teaching materials and frequent changes in versions. Such problems are inevitable, but they also include the inaccuracy of teaching materials and the conflict of basic concepts.
Similar problems exist in other textbooks. According to the introduction of several teachers working in Beijing, Shanghai and Dalian in Game College, it is common for teachers to make mistakes in revising textbooks.
From the perspective of development tools, although the Game Academy has launched two game engines, the game engines can not replace the corresponding development work and development platform, and the engines themselves have certain limitations. If students want to develop a casual game as their learning achievement, do they use 3DMMORPG engine?
According to the author's investigation, the phenomenon that students' learning cycle has ended and their works are still extremely immature is one of the main problems faced by students in the first few periods of the college.
5. Student chain
Student chain refers to the whole process of potential customers who are interested in learning, from contacting institutions, understanding institutions, recognizing institutions, and finally choosing institutions.
For educational institutions making games, it is also a process of enrolling students, while for students, it is a process of cognition and choice.
Relatively speaking, the Game Academy has been the most successful in the student chain. At present, the college has opened nearly 100 classes with thousands of students. The reason why we can achieve such good results is that the enrollment of the college is carried out through a relatively mature and standardized process.
Finally, new classes can be set up on the basis of students' fees.
It should be said that this is a very mature student chain structure, which is also a key reason why the game academy can develop so rapidly. This student chain system basically follows the student chain system of Beida Jade Bird ACCP, and most of the existing authorized branches are also authorized institutions of Beida Jade Bird ACCP.
Obviously, the most critical and important step in this student chain is to consult and give lectures to potential students. In this regard, the core talents of game schools are professional consultants of ACCP software systems.
Since the following comments can't come from the official of the game academy, the following contents are the author's personal cognition and analysis and evaluation. Please pay attention to the distinction when reading.
The talents used in such key processes and steps are all consulting talents of ACCP system, which not only proves the lack of talents in the game production education industry, but also produces various abnormal problems.
The first problem is that consultants (usually called consultants) don't know enough about the game industry, because the development of the whole college has only gone through three quarters, plus some fog in the game industry itself (referring to the industry problems that the game industry is not known to outsiders, such as the income distribution of game companies, etc.). ).
Therefore, the vast majority of consultants do not have a deep understanding of the game industry, only some materials are prepared by the college headquarters, but these materials have very obvious problems because of the nonstandard industry.
For example, the talent gap data of the game production industry, which is emphasized as the main point in the materials of the game academy, quoted 600,000 people who were criticized by the game industry many times in 2004, from a certain media.
At this year's annual meeting of the game industry, Director Kou of the Ministry of Information Industry clearly put forward a talent gap data recognized by the vast majority of game industry practitioners, and this data is only one in 600,000.
It is worth noting that the talent gap of 1.5 million is not the talent gap of game production, but the talent gap of game industry. This difference can be understood without thinking.
The second problem is that the prospect of the game production industry is habitually exaggerated in the lecture, which misleads the students' understanding.
In order to carry out the relevant investigation, the author has experienced free lectures in two regions (including lectures at the headquarters near Sanyuan Bridge in East Third Ring Road, Beijing), but the conclusion makes the author feel chilling.
Quote the introduction in the college homepage, as follows:
180 is a natural expert in game design and development. Come to the Game Academy!
Studying in the Game Academy will give you the following vocational skills:
Employment post salary (yuan/month) admission requirements
Game Operation and Customer Service 2000-4000 loves the game industry, is familiar with computers and the Internet, has enough passion and enthusiasm for the game industry, and is committed to the development of the national game industry in China.
Game Planning and Architecture Designer 4000- 10000
Game Animation Designer 4000- 10000
Mobile game development engineer 5000- 10000
Online game development engineer 5000- 10000
Admittedly, as a kind of propaganda, it is impossible not to artistically process the propaganda content to a certain extent, but such propaganda is obviously misleading and inducing. Because it is almost impossible for students who have just finished training to enter the personnel position of the company and get such a high salary.
The fact is that although the game production industry has developed rapidly in the past two years, the bottleneck in production has begun to appear. For example, constraints from 3D engine technology, constraints from professional production talents and so on. Therefore, the domestic game production industry is not as calm as it seems, but there are many crises under the premise of development.
6. Employment channels
Employment channel refers to the employment recommended by the college to the trained students. Usually, game training institutions will have similar enrollment commitments. Shanghai GA and Game College will basically have such a commitment to recommend employment when enrolling students.
The employment channel of the game academy is mainly cooperation, and we recommend our students to some cooperative game companies. As can be seen from the cooperative institutions in official website, there are 20 game companies that cooperate with the Game Academy, regardless of size, including Jinshan, Soft Star and Tianqing.
Up to now, about 40 people in two classes of Game Academy are facing graduation. According to some unofficial channels, there are graduates from the Game Academy with good employment prospects, but there has been no official news from the Game Academy.
Before employment recommendation, the college will let students go through an internship process. The original plan was to recommend them to practice in a game company, but later, due to various comprehensive reasons, a relatively independent internship base named Game Factory was set up in Dalian, and students were qualified for internship after paying a certain fee. (Note: The internship fee is three months after the trainees pay 4500 yuan, during which the living expenses will be taken care of by themselves.
Other game training institutions have similar employment recommendations, but the employment rate and employment situation reports of students are basically confidential and there is no way to obtain them, so more detailed information cannot be obtained.
Due to the unavailability of relevant information, the following contents are the author's investigation and analysis. Please pay attention to the distinction when reading.
It seems relatively easy to look at the employment prospects and employment channels from the perspective of the game academy, but from the perspective of the game industry and game companies, the employment prospects are very severe.
So obviously, in terms of employment channels, the work done by the game college is still relatively limited.
Apart from providing some general cooperative companies, the substantive work done for students' employment is not known to students, and the actual employment effect is unknown because there is no relevant official data, which is the biggest regret of the author when writing this article.
Generally speaking, from the above five aspects, we can see that there are still many problems in the game production education industry in Chinese mainland, and it is also facing various pressures.
This is completely different from the conclusion drawn by simply understanding the current situation of the industry. Therefore, we have reason to believe that there are some exaggerated or even bubble elements in the development of the current game production education industry, which deserves more detailed investigation and analysis by all industry followers, and we cannot simply comfort ourselves with a good environment.
Fourth, development.
Looking back at the industry from the perspective of development, we will find that our industry has great development potential. Whether it is the driving force brought by the development of the game industry or the rationality of the industrial structure, all the general analysis proves that this industry has a very good prospect.
There are tens of millions of online gamers in China, but there are only dozens of popular games and 100 R&D companies. Whether it is market segmentation or game classification refinement, whether it is the richness of game types or the diversification of game R&D, all the analysis proves that the industry itself will face huge development opportunities.
In order to develop an industry, talents must go first, so we can almost answer all those who are interested in this industry with the firmest voice. The development of game production education industry is inevitable!
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