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Will you recruit programmers who quit the game company? Why?
Although programmers in game companies really work hard, programmers in other fields are not easy. Generally speaking, the programmer position itself has many problems, such as great work pressure, great study pressure, great competition pressure, long work cycle and so on. According to the industry, it can be simply divided into Internet industry programmers, software industry programmers and traditional industry programmers. According to the work intensity, the work intensity of programmers in the internet industry is often relatively large, while that of programmers in traditional industries is relatively small, and programmers in the game field often belong to the internet industry.
the product development cycle is short. The product development cycle of Internet companies is obviously shorter than the average level of the software industry. In the early software industry, the product development cycle is often calculated on a monthly basis, but in the Internet industry, it is usually calculated on a weekly or daily basis. The shorter software development cycle will inevitably cause greater work pressure to programmers. Fatigue mainly depends on the company's management system and its own technology. A good company or leader is more humane. As long as you can grasp the progress of your work, you can freely control overtime hours. Some companies or leaders force an increase in workload to catch up with the progress. Forced overtime is very tiring. Not only the game industry, but almost all the Internet industries have this phenomenon. The main reason is that the Internet era is developing too fast and everyone wants to catch up with others.
This doesn't mean that it is impossible to make slow progress, but you think that if you contact others to program at the same time and others teach you, you may be able to start within one year. You rely entirely on reading books and videos to learn, and no one can help you see the problem. The learning efficiency is imaginable. After a year, others can basically complete a function by themselves, and you are still in the entry stage, so many opportunities that originally belonged to you will be taken away by competitors, even though that person may be inferior to you in all aspects.
therefore, everything is the same. Time is very important. We should learn to do quantity in advance. The gold content of learning programming ten years ago is completely different from that of learning programming now. If you want to enter this industry, you still need to spend the money you should spend. Only when you make a detour can you become your own experience. Buy books, sign up for classes, find a job close to the edge, and try various efforts. You need to determine whether you are ready for these three abilities. Secondly, you should know the company you interviewed and the job content of the position you applied for. As the saying goes, only by knowing yourself and your enemies can you win every battle. Finally, you should know how to show your abilities, such as writing a resume and answering the interviewer's questions confidently and completely.
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