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How to increase satisfaction in Civilization 6. Detailed explanation of how to increase satisfaction and war weariness.
War-weariness
War-weariness is not explained in detail in the game. The following are the conclusions drawn after actual testing
1. Declaring war will not + War Exhaustion immediately. War Exhaustion will gradually increase only after the actual fighting begins.
If you are the party to which war has been declared, your war exhaustion will rise more slowly.
The way you start a war will increase your war-weariness, and the longer you fight, the higher it will be. I can only ask you to pay more attention to the state of the city.
2. When fighting in your own territory, war exhaustion will rise faster
3. During war, if a combat unit is killed, the city that produced the unit will have +1 war exhaustion.
4. Launching a nuclear bomb will immediately increase war exhaustion by +3 for all cities
5. During the war, if a city's facilities and buildings are plundered, the city will gain +1 war exhaustion.
6. In ancient times, in the classical period, there would be no war fatigue when fighting. This is a good time to train troops. When the other party refuses to let you enter their territory, you will feel war-weary when you declare war.
How to reduce war fatigue?
There is only one way to reduce the existing war-weariness, and that is time. The war-weariness will gradually decrease over time (non-war state). Please be careful. During the war, if the city’s war-weariness If the level reaches +5 or above, please find a way to immediately cease the war and make peace. If the war fatigue level reaches -7 or above, the war fatigue mood will recover very slowly, and it will take about 20 rounds before it starts to slowly decrease.
During this period, it will become a state where satisfaction cannot rise, and there is no solution. (If this happens in the early stage, it is basically hopeless.) When you are in a war, be sure to check the war exhaustion of all your cities every round.
How to effectively reduce the generation of war fatigue?
1. The way to declare war is a pretext for war. You need to unlock a specific municipality to use it.
To declare a jihad, the militancy level is the lowest -25%. The condition is that you must have a Religion, and the other party has changed the religion of your city
(Jihad is really a good thing, it can control the people’s hearts~ It is recommended that if you want to win through domination, you should grab Stonehenge and create a religion in the early stage!) p>
Colonial wars are also very low, but they can only be launched against countries whose civilization level is two levels lower than yours (in front of God, if you lose two levels, it’s almost the same -.-)
Launching a surprise war is The highest is +50% war exhaustion.
2. Great Man
Some generals can permanently reduce the increase rate of war exhaustion by 25% after activation.
(I think he was a great general in the Renaissance and Industrial Age), please open the great man recruitment page and take a look if you have nothing to do! If there are good great people, take them home.
3. Policies
Some policies can reduce the occurrence of war weariness, ranging from -25% to -50% (all are military policies)
And The ultimate policy against war weariness is the communist "Patriotic War", and there will no longer be any war weariness in your territory.
(No wonder the people were still excited when tens of millions of people died in the fighting nation, and they finally fought all the way to Berlin to kill Xiao Xixi)
This includes nuclear bombs, but Please note that the Patriotic War only has an effect on the cities you built, and captured cities do not provide immunity to war exhaustion.
(I have played a few games recently and it seems that this is not the case. To be honest, the effect of defending the country is a bit vague and difficult to distinguish, so I suggest that after unlocking communism, put the fascist military control "Get it out too. The three policies "Martial Control" -25, "Propaganda Agency" -25, plus "Patriotic War", use these three policies together, I can guarantee you, no matter how you fight, you will not There will be war weariness again. )
In addition, Weiguo cannot eliminate the war weariness that already exists.
Satisfaction and Expansion
When the satisfaction level of a city reaches ecstasy (+3), there will be no more bonuses, and no amount of money will be generated.
How to effectively use the overflowing satisfaction at this time? The answer is that it's time to expand your territory. The satisfaction of the new city (whether it is conquered or built by yourself) must not be high, and this is when luxury resources come in handy.
As mentioned above, each luxury resource will automatically add +1 satisfaction to the 4 cities with the lowest satisfaction.
So the three luxury resources will immediately boost the satisfaction of the new city to +3 ecstasy, coupled with directly using money to purchase construction land, transferring merchants to do domestic trade + food and productivity, and purchasing workers to build facilities.
The development speed of this new city will break through the sky.
But on the contrary, if you rush to expand without high satisfaction, the transfer of luxury resources will cause the city's satisfaction to drop. If it drops to a certain extent, population growth will stop, resulting in the inability to build new buildings. Regional production and money stop, making it impossible to build new buildings, the treasury begins to grow negatively, and mobs that cannot afford to raise troops begin to ravage your territory, and your troops are unable to cope with the situation. What a butterfly effect, GG! (Personal experience of being tortured by God’s dick) This is why cities are not so smart. It is wise to expand when you have the strength.
And what does it mean to be powerful? The first is to look at your military strength (whether you are strong enough), and the second is your satisfaction (whether you are popular with the villagers or not)
In short, I like the design of satisfaction and war weariness very much, because it is very consistent with the design. Realistic and very logical.
My way of playing is that I will start to expand the territory when the satisfaction level of each city reaches around +5. After conquering one or two cities, I will talk to the computer and start to deal with internal affairs. Then the satisfaction level increased and continued to expand.
In this cycle, you will find that your luxury resources are getting more and more, and your satisfaction level is getting better and better. In the end, no matter how hard you try, your satisfaction level will never drop, and you will be loved by hundreds of officials and admired by all people. Ah~! ! Of course, if you don't play Domination and fight, satisfaction doesn't seem to matter that much. (It’s enough)
However, with the god-level abnormal development speed, I don’t believe you can win without harassing him. I had a very exaggerated game, and no one touched me at all. In this case, the space center will be built around 150 rounds, and Mars technology will be developed around 180 rounds. I was besieged by Spain and Norway at the beginning, and I really had no time to deal with the United States... To prevent the god-level from developing too fast, an early war is necessary.
For the above, I wish the newbies to challenge the gods as soon as possible and become wise leaders of the gods.
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