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Dungeon element

There are many strange snowmen who use skills in the early stage, but they can also chase a little: paintings are rarely used, and the PK field is full of people, but it is easy to be scolded by Zhu Guang: paintings in the early stage are useless, but the monsters in the later stage are black cats: small skills are used the most, and the distance is far away, and PK paintings are super easy to use, but the power is considerable after being added to 10 in the later stage. It only lasts for a short time, otherwise it will be cool to hide in it. Lei Xuan: Play it quickly, CD quickly, life-saving things. Black ball: You can also hit monsters. PK can also run with the ball when he arrives, but only when he meets a well-operated opponent will he spend money. Jack Advent: It is powerful, but it will break up monsters. Personally, I don't like it. PK is good at dealing with machinery for a long time. However, it is strongly recommended to release under the protection of teammates, otherwise it would be a pity to interrupt (press C to interrupt), and then die miserably. Thunderbolt: it's my least favorite skill, and it's very fast in the later stage. If there are no teammates to blame, it will be even harder to fight. It is difficult to play PK, but the opponent is afraid of being knocked out. They often go far away to wait for me to finish, but I can't bear to waste it, so it will be deadlocked for a while. Others think that we are out of touch with black holes: attracting monsters, everyone likes it. I like magic memory, mobile spells, shields and scarecrows, no suspense. Don't play with elements if you want to use them. Ignite Element: This skill is very complicated, although the duration is one minute. However, the lighting time of each lamp is only 12 seconds (when it is full), and all four lamps with quick skills can be lit 10 seconds. However, regardless of PK or wire drawing, the intelligence of a lamp is 120, which is considerable: it can increase the release by 50%, reduce the gas storage by 50% and reduce the CD by 30% after being full. Unfortunately, it only lasts for 20 seconds. Ku: I can add 250MP when it is full (I have the equipment to add it to level 7 and 350MP). But the CD is too long, so there is no need to add a picture twice. A picture is a little too much. The poor can wait for it to turn blue, so there is no need to add it. Ancient memory: You can add 150 intelligence when you fill it up, but it only lasts for 20 seconds. This SP wastes a little magic crit: forcibly add, our element is poor SP, and then jump: never look at the element and say add; There are too many ways to add elements, and the differences are too great, and the online ones are also varied. It doesn't matter which is good or bad, I can only talk about my own ideas. Brush mode: First of all, you have to figure out what major you want to study. If you take miscellaneous classes, you won't hurt the dark fire and ice in the early stage. Late dark light is better. 4 small skills plus 10, the rest plus 5 medium skills. You can add 1 skills to the rest. If you are full, the other four departments are not proficient. Pre-awakening adds 2 to each one, but it is far away, so add some magical memories to your major. If the scarecrow is added to the poor's 1 library, the rich will be exempted from magic shows and need not draw pictures. This is basic. You can add as many points as you want, but it should be added to the skill, instead of the general skill play: first, the ice wall protects itself, then black holes, black balls, fire, monsters will use black balls and light beads when approaching, and then the PK types of the ice wall are mainly divided into cat flow and snow flow. Cat flow will fill cats, and snow flow will fill snowmen. Of course, it is also possible to add at least five skills to all middle school skills. You can add a jack or lightning (although it is not easy to play). It's good to fight in a black hole. You can avoid extreme ice. Magic memory, mobile casting, magic show, elemental lighting, shield grass man, no suspense and unyielding: it is strongly recommended to make up. Many times when you are attacked, you can also release an ice wall and a thunderbolt to bounce off your opponent. It is because of the short duration that you should pay attention to the timing of the game: I am not a snowman (originally 20, now I only add 10 to brush the dark picture). Snowmen are called WS just like mechanical summoning. If you have a bad temper, you will be scolded. I didn't add it, so I don't want to discuss it. Generally, the opening is to add the state first. There is no combination of elements, only fire, black ball, thunder, ice wall and cat. Tired of playing, the cat is running, storing gas, turning back from time to time, seizing the opportunity of thunder or ice, pouring down the fire, beating, running in and putting a black ball and light bead, then thunder or ice wall, then running away, and then the cat. . . In case of bullying or provocation, it is best to run first, pay attention to the route, and wait until the other party's state is gone. If you are tired of playing, you will basically lose the first time, but we have a chance, that is, the evil scarecrow. (but also pay attention to the direction of the scarecrow. ) swords, especially unarmed ones, are usually rushed to fight at the beginning. At this time, we have to run first, or ice the wall first, and then wait for the opportunity to add state. The mainstream uses cats and fire, and the sword can basically stand in line with him, herding cats (a little farther away, he can't reach you, your cat can reach his distance), except for the red-eye landslide and the flash of ghosts. But it's tiring not to play with anything, because the mage is too light, and everyone who picks it up is going to run outside the screen. . . . Well, let's prepare for the next game. For guns, pay attention to whether to go up or down before adding the state, because many guns are used to putting a sniper or a floating bomb first. Play ammunition and stand on the same line, grazing cats, but pay attention to the distance, otherwise he can't reach you, and your cat can reach his distance. Ammunition is a medium range attack. Once sealed by an ice bomb, people will have another flame, and then there will be a leisurely XXX. . . What a sad word. Roaming, he likes to run all over the field, and we will take pictures of beads all over the field. Heavy artillery is annoying and can be moved, so don't go into the four corners of the pub when you encounter artillery, or you will die too timid. Generally, when a big gun is hit, it will be lit. When his fire is over, he will be in line with him during the CD. If you are not on the same line, you will be on fire. The green gun is not powerful, and it won't hurt very much if you hit it. If the laser gun sounds, avoid it when you hear it.