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"NieR" Director: Action games need new ideas, and realism has reached its peak
Introduction Recently, Takahisa Taura, chief designer of Platinum Studio, the developer of "NieR: Automata" said: "The graphics of action games are more beautiful and more realistic. But at the core essence level, I think This genre has not had a breakthrough for a long time, and it is almost still in the era of "Ocarina of Time" and "Devil May Cry"...
Recently, Platinum Studios, the developer of "NieR: Automata". Chief designer Takahisa Taura said: "The graphics of action games are more beautiful and more realistic. But at the core essence level, I feel that this genre has not made a breakthrough for a long time, and it is almost still stuck in "Ocarina of Time" and "Devil". "The era of Cry" believes that action games are becoming obsolete and rigid, and what is needed is not just evolution, but a subversive revolution.
In addition, Yoko Taro, the director of "NieR: Automata", also expressed his views, "We have reached the peak and bottleneck of realism and can no longer make any breakthroughs in realism. Therefore, we have reached the peak and bottleneck of realism. We have to think of new ideas to keep 3D action games moving forward. From the days of Pac-Man to now, we have reached the pinnacle and end of realism."
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Therefore, both developers said that the development of action games needs to go back to the drawing board, starting from the most basic mounts to achieve unique innovations, no longer focusing on realism, but on interesting new gameplay mechanisms as the core.
After the success of "NieR: Automata", Yoko Taro, Platinum Studios and Square Enix may continue to cooperate. One of the producers of "NieR: Automata" recently said that there is a 50% chance that the series will continue to launch new games, and Square Enix has also issued recruitment information to develop the universe of the "NieR" series. Recruit troops and buy horses.
Recently, Takahisa Taura, chief designer of Platinum Studio, the developer of "NieR: Automata" said: "The graphics of action games are more beautiful and more realistic. But at the core essence level, I think this The genre has not had a breakthrough for a long time, and it is almost still stuck in the era of "Ocarina of Time" and "Devil May Cry". "I believe that action games are becoming outdated and rigid, and what is needed is not just evolution, but a subversive revolution."
In addition, Yoko Taro, the director of "NieR: Automata", also expressed his views, "We have reached the peak and bottleneck of realism and can no longer make any breakthroughs in realism. Therefore, we have reached the peak and bottleneck of realism. We have to think about new ideas to keep 3D action games moving forward. From the era of Pac-Man to now, we have reached the peak and the end of realism."
So two. All developers said that the development of action games needs to go back to the drawing board, starting from the most basic mounts to achieve unique innovations. It no longer focuses on realism, but on interesting new gameplay mechanisms.
After the success of "NieR: Automata", Yoko Taro, Platinum Studios and Square Enix may continue to cooperate. One of the producers of "NieR: Automata" recently said that there is a 50% chance that the series will continue to launch new games, and Square Enix has also issued recruitment information to develop the universe of the "NieR" series. Recruit troops and buy horses.
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