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"Jesus Survival" So why doesn't fire combine VR?

haha, what if VR head-mounted devices are like computers and mobile phones today? Bad street? , when people can not only use VR? Eat chicken? , ok? Eat duck? You can eat whatever you want. Just kidding, let's get down to business.

The main reason is that it is too difficult to popularize VR devices at present. At present, ordinary players want to experience a slightly better set of PC VR devices, and it will cost nearly RMB 1, at their own expense. Just by meeting this level, you will know the penetration rate of high-end VR in China. Just like the computer was just launched, most people's consumption level still can't meet the requirements. Even if the income level rises now, few people buy equipment to experience VR. At present, some offline VR experience stores, shopping malls, VR entertainment equipment and Internet cafes will introduce high-end VR equipment, but the unit price of consumption is also very high. The author asked a shopping mall that the VR experience is 1 yuan three times, each time within 9 minutes.

a set of HTC Vive VR equipment installation effect demonstration needs about 2~3 square meters of space

in fact, some low-end VR equipment will seriously affect the user's experience, mainly because the low resolution of the display screen leads to rough picture quality and the vertigo caused by system design will cause some users to have a bad impression on VR.

Then, the VR version of the game involves a lot of 3D modeling. Because of the immersive and interactive characteristics of VR, it means that the original PC 2D game has to be re-produced and tested, and it has to be adapted for various VR hardware systems. Generally speaking, it is a complicated job, involving a lot of production work, and some experienced VR game developers have to be re-recruited. Well, the game has finally been made. Where are the users?

Take "Survival of the Jedi: The Great Escape" (commonly known as "Eating Chicken") as an example, it is an important problem to realize the opening skydiving in VR, because players will not feel any problems in 2D. Simply simulating this skydiving in VR will definitely make many people feel dizzy and even scared, because VR is immersive, and skydiving in VR should be very real, unlike pressing an F key on a computer.

It is also a problem to escape in a wide range in the map and find things to pick up. How to move reasonably for a long time in VR is also a problem. At present, VR mainly relies on teleportation to complete the movement. Games that require a lot of movements such as moving, jumping and running, such as eating chicken, are torturing players in VR, which will definitely make people tired in a few minutes, but it is a good way to lose weight. Many large VR games within 3 minutes are very tired or even played by the author. Unless the official comes up with another solution, if you directly VR the chicken intact, it will never market, and the official will not be so stupid. In that case, the VR version of eating chicken may become another game.

At the same time, as mentioned above, due to the problems of price and experience, the current total shipment volume of VR is too small, the popularization scope is too narrow, and the market scale of VR games is too small. VR development teams and companies basically don't make money, and only a handful of them make money. Then people are not Lei Feng. Why should we subsidize this market?

why there is a market for PC-side and mobile-phone games? That's because they have enough user bases and enough paying people, and the market cake is very big. As long as the quality channel is guaranteed, developing a game for PC and mobile phones will have a foundation for success and making money.

However, in recent years, there have been many high-quality masterpiece games. With the development of VR market in the future, it is normal to eat chicken VR. The VR version of "Radiation 4" by B Society will be released in December this year, and the VR version of "Resident Evil" on Sony PSVR has sold more than 4, copies in July. Last year's hit VR game "RawData" (raw data) is a first-person sci-fi shooting game with a price of $4. At present, it supports platforms such as HTCVive and Oculus, and once sold more than one million dollars in a month.

In fact, there are some high-quality games in the domestic VR industry at present, and many of them choose to go to Europe and the United States and other markets. For example, the VR version of eternity warriors in Weimo Era is an action type VR game with online function. The work also won? Tencent 217 Best VR Game? 、? HTC and NVIDIA Best Picture Awards? And other titles, their team's main market for this game is still in Europe and America, because the popularity of VR among European and American players is relatively high, and they have good payment habits, which is the main reason. Therefore, the cultivation of domestic VR game market has a long way to go.