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The cost of game artists is zero.

Hello, landlord:

Game art has different kinds of new division of labor. Including original paintings, characters, scenes, actions and special effects.

1, role, scene-

Generally speaking, characters, as the name implies, are living things such as characters and animals in the game, while scenes are inanimate things such as environment, machinery and props in the game. From the perspective of learning, the starting point of the role is relatively high, which requires a good art foundation, a skilled understanding of the human body structure, and of course the use of 3D software; At the beginning of the scene, the requirements for art are not so high, as long as you are proficient in using 3D software. But the characters are more studious, and the scene is just the opposite, endless.

Because no matter what the role does, the principle is the same, that is, the structure of the human body, you will become more and more skilled, even with your eyes closed at the end; You will be exposed to many other professional knowledge to learn, observe life and accumulate a lot of experience. For example, to be a street in a city, you need to know the knowledge of urban planning and even study how the sewers are laid out. For example, if you want to make a suit of armor, you should study the development history of weapons, look at the characteristics of the times of this weapon, and even know what parts this suit of armor has and what the order is. The more detailed you know, the better you can do it. These are just two examples. Explain why the characters are more studious and the scenes are endless. So generally speaking, the more difficult the role is, the easier it is to do it; Getting started with the scene is relatively easy, but to do it well, you need to keep learning and improve your literacy in all aspects.

Game scene is one of the largest parts of game art work. With the development of game technology, the complexity and fidelity of the scene are getting higher and higher. The demand for the number and skills of staff in this field has also increased.

2, the original painting-

Strictly speaking, the original painting mainly includes the conceptual original painting and the original painting assistance. More vividly, the original concept map is a creative work, which requires superb artistic skills, imagination and excellent design level. Generally, the initial concept map only needs a sketch with a hook, no color and no details; The original painting assistant is the bridge between the conceptual original painting and the three-dimensional designer. We can not only understand the original intention of conceptual designers, but also be familiar with the characteristics of three-dimensional design, and we can connect them well. Their job is to concretize the original conceptual artist's works according to the production requirements of three-dimensional art designers, add colors and details, and make three views (front, back, side) or four views (front, back, left and right). Then it will be handed over to the 3d artist in the next process, and the 3d concrete production can be carried out according to the works of the original painting assistant.

At present, the division of labor of the original game painting is not as detailed as that of developed countries in Europe and America, and there is a lot of room for industry development. However, there are few original painters who meet the requirements of the post, because this is a post with high requirements for comprehensive abilities such as technology, experience and creative ability. It requires strong artistic skills and design ability. Professional training is necessary. Many domestic companies lack talents for conceptual original painting, and the positions of original painting assistants are not complete. The original painting of the game often determines the style orientation of the whole game work, which is an extremely important link in game development. In the game artist, the original game artist is a talent that enterprises are extremely short of and need.

Step 3 act

Simply put, when a character is designed, he is still dead. The action designer needs to design how he moves in the game: walking, running, jumping, attacking, etc. , not only to move, but also to move beautifully and harmoniously. This is the basic quality of a good action designer. In all the division of labor in the art department, it can be said that action is the position with the lowest requirement for art foundation, but you need to have very strong action design ability. For us ordinary people and animals, it is necessary to study the law of motion and design smooth, coherent, harmonious and beautiful movements. The strange creatures provided by the original painting, such as aliens, have no physical reference and are designed entirely by the imagination of the action designer. In short, the more handsome and coordinated the movements, the better your work will be. Therefore, we can see that many excellent action designers have professional backgrounds such as dance and sports, because compared with other majors, these majors with higher requirements for understanding physical coordination can often design handsome actions. A game is like a movie, just a dream. In dreams, nothing is impossible, only better and ultimate.

4, special effects-

To put it simply, the knife light of the characters in the game, the sparks generated by fighting, the smoke from explosion, the burning flame and the texture of the water flow are all special effects. Special effects are scarce jobs in China, and the salary potential is also the greatest. Generally, the starting salary of a qualified special effects newcomer is 4,000 to 5,000 yuan, and after one or two years, excellent special effects designers can reach tens of thousands. The biggest post-quality requirement of special effects is that you need to have a very rich imagination of the picture performance. For example, a missile hit a tank and exploded. How do special effects show the effect of explosion? The shape of the smoke? Flying debris? The shape of the burning flame on the wreckage? What is the difference between the explosion effects of various weapons? How to make this scene both logical and artistic? This is the most important accomplishment of excellent special effects. Secondly, you need some artistic skills, at least some PS hand-drawing ability. However, the requirements for the art foundation are not as strong as the original paintings, roles and scenes. If you think you are a person with active thinking, strong imagination and expressive force, then maybe game special effects are a very good choice. Moreover, this position is also a very potential position. If major companies are eager for talents, their salaries will naturally not be low and their development will naturally not be bad.

In short, in these positions, the roles and scene designers in the field of 3D modeling are in short supply at present, and the most potential for development is special effects, while the minimum requirement for basic art skills is action design.

What major should I study? I don't know your actual level now, and I can't help you make a decision. Let me give you a suggestion. You can come to our school to do a special test to see which position you are suitable for.

I hope my answer is helpful to you. Please feel free to give me a rumor if you have any questions. Thank you~