Job Recruitment Website - Job seeking and recruitment - Shenyang Illustrator Recruitment Information-How much does an illustrator earn per month?
Shenyang Illustrator Recruitment Information-How much does an illustrator earn per month?
I want to be a part-time illustrator, is there anything I need? Part-time workers generally do a lot of one-time business and do not receive a monthly salary. If you are interested in long-term cooperation, you can sign a labor contract. Game original paintings/illustrations, where can I generally find recruitment information?
First_夯夯女韶鸵腾AOANGMANG
Before 2010, relatively speaking, illustrations were more popular than original paintings. The employment is better. Since the rise of smartphones and Internet mobile games in 2010, the game industry has developed greatly, and the corresponding original painting industry has also been greatly improved, resulting in market demand for talents in this area. Very high. In terms of employment and salary, original paintings have surpassed illustrations. If you want to learn it, you can give priority to learning original painting.
Which is more difficult, the original painting or the illustration?
From the perspective of difficulty, the original paintings and illustrations are equally matched. Basically, the difficulty is about the same. Although the original paintings are relatively casual to draw, as the game industry increasingly demands for exquisiteness, If it is higher, the original painter needs to make more beautiful pictures. If it is not done well, it will make the friends who make models later more entangled. From this level, the difficulty of original painting is a little higher than that of illustration, but the salary of original painting But it's very high, easy is reserved for fools, and difficult is reserved for the strong.
Third: Just understanding the original paintings and illustrations is meaningless, knowing how to do it is the last word.
In fact, regardless of the difference in employment prospects or learning difficulty between original paintings and illustrations, it is important or not, because it is meaningless and valuable to just stay at a level of understanding. It is really useful. It is to be able to engage in one of these two industries to truly improve your abilities, rather than just being a bystander. There are many promising industries in the world. If we are just a bystander, we can only be a bystander.
If you want to improve your original painting and illustration skills, you can listen to my master’s original painting and illustration courses broadcast live online every night. There are also related software and tutorials. You don’t need any financial expenditure. You can do it every day. Yes, only by learning from masters can we become masters ourselves. If you want to learn, you can go to his original drawing board to draw illustrations and learn how to dress: the set of numbers at the beginning is: 239, the set of numbers in the middle is: 869, ranking in The last set of numbers is: 377. Just put the above three sets of numbers in order. In fact, it doesn’t make sense to understand it just from the textual level. You can first see how the masters play with original paintings and illustrations, how they create their works, how they think, and how they express beauty vividly, and All of this needs to be gained through experience. What you get on paper will eventually make you realize it, but you will definitely know that it needs to be carried out.
Fourth_夯央惺tail chimney Nakowu
With the development of computers in recent years, more and more work is done through computers, and the animation profession is developing at a rapid pace It is also getting faster and faster. In recent years, more and more people are engaged in original painting and illustration work. Although more and more people are engaged in this field, many people still cannot figure out the difference between original painting and illustration. So what are the differences between original paintings and illustrations?
(1) The design content is different.
The original game artist needs to design the art plan for the entire game based on the planned copywriting, to provide standards and basis for later production of game art (models, special effects, etc.). The illustrations mainly deal with the game character settings and the design of the art scenes built into the game.
(2) Different compositions.
Game original paintings include conceptual original painting design and production original painting design. Conceptual original painting design mainly includes style, atmosphere, main characters and scene settings, etc. Production original painting design is more specific, including the design of all props, characters, monsters, scenes, and game interfaces in the game. Game illustrations include three types: game promotional illustrations, game character settings, and scene settings.
(3) Applications are different.
The original game painting serves the development of the game. It is necessary to maintain the overall unity of the game and ensure the production of modelers and other art links.
Illustrations, a form we are familiar with, are paintings interspersed with text. Today's illustrations have more commercial applications, such as film and television posters, book illustrations, advertisements, comics, etc. Its picture is more complete and detailed. Many people will pay attention to such beautiful pictures when they first come into contact with painting.
Original painting is an important independent task to facilitate the industrial production of animated games. Taking the gaming industry as an example, original paintings are mainly for 3D modelers to build. To put it simply, the original artist is biased towards design, and the characters’ clothing and accessories must be clear, so that the team’s work can go more smoothly.
There is also a big difference in the content of the work and the stability of the work. The original artist's job is relatively fixed. If he is affiliated with a certain company, he will always have a relatively stable income. Illustrations are usually commissioned and paid according to the size and difficulty of the work.
So I personally think that original painters are more stable, but it also depends on whether the company undertakes many projects, while illustrators have more freedom and the nature of their work is more flexible.
The biggest difference between original game paintings and illustrations is that original game paintings emphasize design, while illustrations emphasize beauty. The job of original game painters is to draw concept drawings of characters or scenes for game projects. Concept drawings are not used for publicity, but for reference by modelers; while illustrations are mainly used for publicity, that is, external publicity. We generally The game promotional posters you see are drawn by illustrators. One is internal and the other is external. Therefore, the original painting of the game does not have high requirements for details. You only need to design the character and make it unique. Illustrations are drawn in a beautiful and attractive direction.
Because strong design skills are required, the original game artist must have a certain understanding of various cultural elements, and be familiar with common elements such as Chinese style, Japanese and Korean style, and European and American style. The characters designed in this way are unique. Illustrators are required to have high expressiveness in color and composition, and the illustrations they draw must leave a deep impression on those who see them.
On the basis of painting, illustrations and game original paintings are basically the same. Illustrations and game original paintings are both a type of art painting, so the basics of art are basically the same. Whether it is an illustration or a game original painting, you must master the basics of sketching, color matching, composition, light and shadow, etc., which is equivalent to a tree. Two branches growing from it. Therefore, the basics of painting must be mastered.
In short, game original paintings and illustrations are both a type of painting. They cater to different commercial needs, enrich the types of painting industry, and allow the painting industry to expand even further.
Fifth: Friends who are learning game original painting should remember the key points on how to apply for a job.
1. Seize the opportunity of school recruitment.
Some game companies set aside some positions for fresh graduates every year. The government provides corresponding subsidies, loan concessions or policy support for this, and also considers cultivating new talents to replenish their blood. Therefore, HR's requirements for works during school recruitment are far lower than those for social recruitment. If you miss the school recruitment, you may have to slowly accumulate experience from a small company and continue to struggle if you want to enter a better game company.
2 .Distinguish the difference between game original paintings and game illustrations.
The work of original painters in the game production process is mainly to provide design solutions and draw the original copywriting ideas of the project into specific images. The core of this work is design, and painting skills come second. I have seen a large number of seniors with original painting backgrounds who mostly use illustrations to show off their skills on the Internet. This is because illustrations can better show off their skills and attract fans, and can also allow the artist to appreciate the joy of creation. However, original paintings can not be regarded as creation to a certain extent. At least I can’t let myself paint however I want. I only work on three views over and over again. In many projects, all the designs are collaged around the internal material library in order to unify the style.
When looking for an original painting job, you should train according to the needs of the original painting work to ensure that the basic painting skills and basic design skills are not partial; illustration, that is, the work of American publicity, focuses on expressiveness, and the requirements for basic skills will be countless times higher. In addition, most game companies are no longer willing to spend money to support a dedicated art director. This part of the work is mostly done by retail investors who have moved to freelance work. The competition for a few positions is fierce, and most of them are people with rich experience in original painting work, and newcomers. There is no chance of winning in direct competition with these people.
3. Pay attention to the popular game styles and practice according to that style.
Many game companies have their own successful project cases, so subsequent projects will fully refer to the experience of this game. Most of them have some style inheritance, such as Lilith’s "Sword and Tower Legend" after "Homeland", including other R&D and agency games, are all similar Q-version villains.
My experience is that when preparing your resume, first look at the top 50 mobile game rankings, analyze the most popular games, look at their world view settings, graphic design, color matching system, etc., and then target this type of game style. Go practice. To practice, you can play these games first, then insert a character of your own imagination into the world view, set the exact gender, age, personality, clothing and equipment, attack methods, etc., simulate the real project settings, and then complete the design. In this way, you will have a work that is closest to a real project. Save 5-10 of them and put them on your resume. It will look very professional and will not be helpful to experienced original painters. Only then will HR give you a chance.
4. Ensure continuous learning and be prepared for long-term battles.
Painting learning is a process that requires a lot of training and accumulation. Even if you enter the industry, the competition is still fierce. The basics of painting can be learned through the sharing and summaries of a large number of seniors on the Internet, ensuring that there is a sufficient amount of training. There will be progress, but aesthetic and design abilities rely on some focus and flexible application of methods. How much does an illustration artist earn per month? Illustrators generally charge on a per-picture basis. If signed by a company, one picture may cost several hundred to several thousand yuan, depending on the quality. If it is an individual, one picture may cost dozens of yuan. In fact, the salary of an illustrator is not stable, because you need to submit a manuscript at the beginning. Generally speaking, if you do illustrations for a well-known company, and if the drawing is good, the manuscript fee may be tens of thousands of yuan, but if it is For a novice submission to a magazine, it usually costs a few hundred yuan if you are selected. If you do well in a magazine, it will cost around a thousand yuan. The specific monthly salary depends on your monthly output. Cartoonists are also storyboards. It costs about a few hundred yuan. You can learn this by yourself, but you definitely need to learn some basic sketching skills. Moreover, it is difficult to make money by painting. If you want to enter this kind of industry, then on the basis of learning basic painting, it is recommended to learn more design things, such as graphic design, space design, game design, etc. If you paint well, you can make a lot of money. Relying on comic illustration alone is still quite laborious, and the employment opportunities are too narrow. Unless you become a capable or somewhat famous illustrator. Novices are recruited across the Internet to learn for free and test whether you are qualified. If you want to learn more about illustrators, you can learn about Guangzhou Zhongjiao Online Education Technology Co., Ltd. (hereinafter referred to as: Zhongjiao Online), which aims to provide professionals with It provides senior VR modelers, next-generation scene/character designers, original painting designers, and Tongshi post-technical certificate certification. The service scope covers all parts of the country. It is currently an authorized management center for 3D modeling, original painting certificate training and certification.
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