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What does TA mean, what position is it in the company,
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TechnicalArt, English name is Technical Art, referred to as TA. To put it bluntly, it is a group of people who know both procedures and art.
As for whether technical art belongs to procedure or art, there is not much discussion here, otherwise there will be a fight.
Responsibilities and skills
Generally speaking, it is divided into four main responsibilities:
1, a bridge between art and programs
Responsibilities: Responsible for coordinating communication arts and procedures, and even planning various problems between them, such as mediators or intermediate translators. Doing well will make the whole project like a duck to water in the output of resources, especially the program will be quite comfortable in the use of resources. ?
Why do you say that? Most programs don't understand art, and most artists don't understand programs, so there is a problem. When a program needs a certain resource, art doesn't know how to get it. There is nothing wrong with conventional resources, but there are always various requirements and specifications in a project.
3. Coloring procedure
Responsibilities: Shader planning for the whole project, and using shaders to enhance artistic effects, including art, roles, scenes, special effects, post-processing and other modules.
One thing to note is that there is a great relationship between shader and performance consumption, and it is necessary to balance the two.
Skills: master the shader language and write a shader that meets the requirements.
If you are an artist, you will prefer to use visual shader tools, such as ShaderForge (ready-made), AmplifyShaderEditor (personal recommendation) or ShaderGraph (official visual shader tool) in Unity20 18.
4. Resource performance optimization
Responsibilities: Responsible for the performance of all art resources. This pot must be yours. It is very important to ensure that the art output resources meet the performance standards of project positioning!
Skills: Familiar with DCC tools, understand all kinds of art resources and their consumption points. Performance testing will be conducted using performance analysis tools.
That's about it. This is a big classification point. There will be many details, such as the standard setting of early art resources, the allocation of resources, and even the layout of UI.
In short, TA's work is very complicated and involves a wide range, which also requires a lot of skills that TA needs to know, which is one of the reasons why there are few TAs in the market.
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