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Brief introduction of mobile phone empire

Many small partners don't know what employees are, what technology is, what competitors are, and how to play the mobile empire. Today, Bian Xiao will take you to understand the mobile phone empire raiders;

First of all, about selling points.

"The difficulty of selling points is different. At the beginning, it was difficult to sell hardware, and the design and software were relatively easy. In the initial stage, the selling point of 100 point is difficult to complete by bracing or superimposing hardware. If the "breakthrough" function is used reasonably, the overall difficulty will be much reduced. In addition, it is not recommended to make a selling point with the characteristic requirement of 100 at the initial stage.

Second, the employee attributes

1. Capability value: The higher the capability, the more bonus will be given to the responsibility feature. Every year, the game will increase the basic ability value of employees. If the ability fails to meet the basic requirements every year, it will slow down and reduce the score. So ability is the most critical attribute.

2. Diligence value: Diligence value determines the growth rate of ability. The higher the degree of diligence, the more the value of employees' ability to improve automatically every year, and the ability of employees will increase automatically once a year.

3. Talent value: Talent value determines the upgrade speed of skills. In addition, the talent value is positively correlated with the team breakthrough score. The higher the talent, the higher the breakthrough score.

4. Skills: There are two kinds of automatic effects and corresponding effects. For example, the skill of "structural expert", you have to put it in the position of "thickness" to produce bonus effect.

5. Loyalty: If you don't use the protagonist of automatic loyalty, the loyalty of employees will decrease year by year. If the loyalty is too low, you will leave your job or be poached by your competitors. Raising salaries, bonuses or eating books can quickly improve their loyalty.

6. Staff grade: Staff grades are divided into five categories: S, A, B, C and D, in which S is the highest grade with three skills, A has two skills and B and C have one.

Third, about employee recruitment.

1, the talent market has three levels;

2. The primary talent market is automatically refreshed once every six months;

3.c-level employees can be directly recruited, B-level employees have a certain probability to trigger the persuasion system, and A-level and S-level employees must convince her. If you find outstanding talents and have no confidence in your persuasion ability, you can go to the "capital market" to buy prop books of the corresponding level (only one at a time), and the capital market will be refreshed once every six months.

4, the talent market can only brush out B-level talents, headhunting companies can brush out A-level talents, and the talents introduced by Daxie are all A-level talents. S-level talents need you to buy the target company before buying it.

Maintaining a certain turnover will make the game easier, so remember to look at the talent market often or dig corners. The talent of competitors is refreshed every 1 year.

Fourth, about staff development.

1, employee development is free, don't forget;

2. How to cultivate depends on the attributes and characteristics of employees. For example, if an employee is (50 points for diligence and 20 points for talent), it is suggested to choose the first training strategy of diligence and ability. If an employee works long hours (20 points for diligence and 50 points for talent), then this employee is more suitable for team breakthrough and can choose the training strategy of talent plus ability. It takes half a year for each culture, and there will be a prompt in the lower left corner after the culture is completed. Pay attention to continue training at this time. Although the development ability is not much, the longer the time, the more obvious the gap.

3. Ability books, books with (1-3) ability in the capital market are very cheap, and updated once a year/kloc-0, which can make some employees with low diligence and high talent eat books.

Verb (abbreviation of verb) about breakthrough

1, team breakthrough is extremely important!

2. If you choose a high-grade selling point (100 +67), it is very difficult to complete the characteristics of 100 in the initial stage. Breakthrough can have the effect of overtaking in corners, allowing you to save costs to the greatest extent.

3. The core of breakthrough is the talent value of the three employees in charge of breakthrough, and then the breakthrough level you choose, so if there are several highly talented employees in your team, you will be asked to complete many impossible tasks.

4. Only one feature can be selected for each link to make a breakthrough. If you have two or three characteristics, click "Little Rocket" with the mouse to switch the characteristics you want to break through.

Six, about the choice of mobile phone price

1, the higher the price, the higher the maximum profit, but the more research and development expenses, the higher the cost.

2. It is suggested to choose "mid-range" or "low-end", which is relatively safe. After the staff's ability and technology are improved, you can try high-end and above mobile phones.

Seven, about the information system

1, not all information is good information, and some are pits;

2. Try to choose the information of "100000" at the initial stage, and the required selling points are all primary selling points. The "20 million" intelligence selling point will have advanced selling points, which is difficult for beginners to do in the early stage.

Eight, outsourcing mode

1, the outsourcing mode is simpler than the free design, and the initial cost performance is higher;

2, outsourcing mode can also be intelligent!

3. There are also projects with low cost performance in the outsourcing mode, so pay attention to identification;

4. It is suggested that novices should do more outsourcing projects in the early stage.

Nine, the algorithm of mobile phone total score

1, total score = appearance score *0.33+ hardware score *0.33+ software score *0.33 "

2. The score range of all quality requirements means that the final total score is within this range.

X. About the science and technology system

1, the rise of technology has a great impact on the improvement of mobile phone scores, so keeping the technology in an upgraded state will make your mobile phone quality better and better.

2. The cost performance of different technologies in different periods is not the same. You can think about this slowly, and you will find the law after playing a few more times.

3. If the technology has not been climbing, the current technology will be reduced, and the quality of mobile phones will also be reduced.

4. Not all technologies need to be upgraded, and there must be trade-offs.

XI。 About company strategy

1. Every time the company upgrades, it will get a strategic point. The higher the score of the developed mobile phone, the faster the company will upgrade. There will be a 20% experience bonus for new drawings and a 50% experience bonus for new selling points.

2. If the company's strategy is wrong, it can go to the capital market to buy books to reset;

3. The company strategy can unlock the powerful new "project management strategy" in the middle and late stage, and some strategies can increase the star rating of employees, which is of great use in the later stage.

Twelve. About marketing strategy

1. Marketing is the third icon on the left: this is a shortcut that can help you increase sales without spending money. Refresh once a quarter, be sure to use it.

2. Corporate strategy can also strengthen the effect of marketing, which is a sharp weapon for you to make money.

XIII. On the Persuasion System

1, purple is a persuasion strategy, which can reduce the difficulty, but the strategy must be used with one or two words;

2. "Eloquence" is the last skill, so you should use it with caution, or you will die if you fail.

3. The higher the employee level, the harder it is to convince. If you really have no confidence, go to the capital market and buy a book.

Fourteen About random events

1. Random events include unfortunate events and lucky events. If unfortunate events happen, spending money can reduce the probability of bad results, but it is not necessarily that bad results will not happen. The probability of bad things happening without spending money is higher, but it may not happen. The same is true for lucky events, so whether to spend money depends on the quality of mobile phones and the amount of money spent.

2. If the employee incident is successfully resolved, the employee will be in an explosive state, and the ability can be greatly improved in half a year!

Fifteen, about competitors

1. Maintaining cooperation with competitors can reduce the R&D cost and R&D funds of mobile phones;

2. Digging people will reduce the relationship with competitors;

3. When competitors reach hostile relationship (yellow), they will take the initiative to dig up your employees.

4. If it reaches the enemy's state (red), it will take the initiative to release and suppress its product sales.

If your mobile phone score exceeds the R&D strength of competitors in hostile state, it will not be suppressed.

6. Of course, you can also reduce each other's R&D intensity through various attacks, and of course the relationship will get worse.

Sixteen. Other operating instructions about the game.

1. Click "New Game" and then click any archive to pop up the "Delete" button, and click Delete Archive;

2. To view the methods of "Global Users" and "Market Share", please click the "Small Arrow" on the left or right in the "Market Intelligence" interface.

Seventeen. Summary:

1, the staff should be strong enough, it is best to have a few talented people, remember to develop and eat books, and often go to the talent market or competitors to find someone;

2. Science and technology are still upgrading. If the three are better, there are trade-offs in upgrading technology;

3. Try not to choose the advanced selling point of 100 in the initial stage, and the hardware selling point is relatively difficult;

4. Try to use 6.5438+million for intelligence, which is cost-effective in the initial stage and easy to complete;

5. Marketing is used once every quarter!

6. Novices should try not to make mid-to high-end models with free design mode, which is more difficult.

7, team breakthrough is a very powerful tool, rational use can create miracles!

8, novices do more outsourcing, outsourcing is actually not difficult! There are hundreds of millions of bonuses!

9. Try to combine new pictures and new selling points!