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Without experience, how to get started in game planning?
Broadly speaking, it is divided into main planning and execution planning; In a narrow sense, it is divided into subject planning, hierarchical planning, numerical planning, system planning, plot planning and so on. Some companies also have UI planning.
Master plan: the execution plan responsible for assigning tasks to subordinates; Responsible for the communication between the program and the art department; Responsible for the quality supervision of planning and design work; Responsible for the project schedule and overall design framework.
Level planning: you need to master drawing tools to design levels, set values with numerical planning, design with plot planning, and even system design. In addition, we should follow up the program, realize the task system, put forward the requirements of task editing and scene editing, submit the requirements of art resources, follow up the production of art resources and so on. In addition, it is necessary to build the whole task system, carry out scene architecture, write tasks and so on. It can be said that it is the creator of the whole game world, and its work is also very diverse and varied.
Numerical planning: the balance and formulation of numerical values, the design of various formulas in the game, and the construction of the whole economic system. General logical thinking requires a lot. In addition, you need the assistance of level planning to make monster values, and you need the cooperation of system planning to set various values in the system. This position is so demanding that it is difficult to be competent without strict logical thinking.
System planning: As the name implies, it is the designer of the major systems in the game. This position has a high demand for planning, because the general novice planning is to design the system, and there will inevitably be loopholes in the design, thus giving the player a loophole; In addition, the position also requires high logical thinking ability; In addition, due to the need to deal with programs frequently, certain program skills are needed. Therefore, the threshold for this position is the highest among all the schemes.
Plot planning: the entry threshold is the lowest. Mainly responsible for the background of the game, the development of the plot, the writing of the task dialogue and so on. Even if you have no planning experience and are just a novice, you can easily enter the business as long as you have a certain literary foundation. After all, everyone can write words and articles, and the difference is only the quality of writing, and the criteria for judging personal quality are different, so text plot planning is easy to enter the industry.
However, domestic game companies generally don't pay much attention to the plot, which is completely different from foreign countries. In fact, plot planning is a very important position abroad, but it is not taken seriously in China (just look at the domestic online games developed in China). Often this position is reserved for a novice, and the salary is the lowest among all the plans, and it is also the most hopeless.
UI planning: the design of the interface in the game, the management of art resources and so on. However, generally speaking, this position is less recruited by game research and development companies, and is generally held by other planners.
Above, according to your own ability, determine what kind of planning you are suitable for.
Entry difficulty: scenario > UI> level > value > system.
Threshold and requirement of ability: system >; Value > Level > UI> The plot of a play
Salary level: system > value > level > UI> the plot of a play.
In addition, you can go to the online professional game design website to collect information, which is very good for you. By the way, recommend several websites:
1, GAMERES: The most famous comprehensive game development forum in China.
2. Game Soul: At present, domestic professional game design forums only focus on game design and planning.
3. Designer 123- Website Navigation Station for Game Planning: A collection of blogs about game planning currently employed in China, including a large number of information websites, books and development forums in the game development industry. Many of them are well-known game designers in China, such as Du Ji (who developed Wang Shiying, the general planner of Legend of the Sword and the Chivalrous Man, The Sword Inn and Tom Dick Harry 2).
The address is just below Baidu search, but you can't give the address here.
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