Job Recruitment Website - Job information - What jobs can I show you in the e-sports industry?
What jobs can I show you in the e-sports industry?
First, e-sports game design: game planning and game development. Among them, game planning is a process of designing game content and rules.
Second, e-sports project operation: game operation, event planning and game marketing.
3. E-sports events: The core positions in this respect are: league planning and league operation, and these people are the operators of e-sports events. This category is actually a behind-the-scenes team, whose responsibilities are: the pre-preparation of events and various activities; On-site implementation of activities, including organization and coordination of various departments, to ensure smooth and orderly activities; Equipment management and government coordination of e-sports events; Solve problems in on-site activities and respond flexibly to emergencies.
Fourth, professional players: core working groups: e-sports player agents, professional coaches, psychological counselors, e-sports translators, and data analysts. This part of the post is mainly aimed at e-sports professionals and e-sports teams.
Verb (abbreviation of verb) game host and commentary: e-sports host and commentary. Nowadays, large-scale e-sports companies pay more attention to talents from the class, and at the same time, they will screen high-value people from them.
Live webcast of intransitive verbs: guidance and live broadcast platform operation.
Seven, e-sports media communication: e-sports reporters, e-sports media editors.
Eight, e-sports: e-sports equipment design and development, IP derivative design. Faced with different job requirements, the professional requirements for talents in recruitment are also very different.
E-sports venues: e-sports venue design, e-sports venue construction, e-sports club base design, e-sports venue design.
Generally speaking, the current e-sports industry can be roughly divided into six categories: event distribution and operation companies, event activity companies, e-sports clubs, live broadcast platforms, media and content production teams and other related fields derived from the e-sports industry. Subdivided into the above nine categories, among which there are more sub-fields.
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