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The prospect of the game industry
There is a very important reason for the shortage of game talents, that is, the lack of transportation channels for game talents.
Let's talk about two requirements for an excellent game talent:
First, I am very interested in games, have rich experience in games and are familiar with the psychological characteristics of gamers.
Second, related professional skills: art design ability, planning ability, data analysis ability, software, program development ability and so on.
Those who can basically meet the first point lack the second point, those who meet the second point lack the first point, and few people meet both. At present, domestic universities have not set up a major to train game talents, especially in game development.
As the largest game talent incubation base in Central China, Upstream Technology Co., Ltd. has reached strategic cooperation with a number of game companies, established elite classes, and trained outstanding talents for the domestic digital entertainment market.
At present, there are four employment directions for game talents: game program development, game planning (product manager), game operation and game art.
1, game art
Game art is a highly technical post with a high threshold and a large talent gap. Of course, the salary level is also very high. Game making usually needs to master 3D design technology and modeling. First of all, you need to have a certain enthusiasm for the game and be familiar with the main scenes, characters and props of the game. Secondly, we need an art foundation.
Considering the time and cost, if you want to enter the game industry, the fastest way to get started is to choose a professional company engaged in the game industry to study for a period of time.
2. Game development
The direction of game program development is mainly responsible for game program development, which is a big talent gap for game enterprises, because all colleges and universities have set up courses of c/c++ and java practice projects, and the related majors are only in the theoretical stage, so they cannot enter the supervisory positions of game development enterprises.
According to the different types of games, the software you learn is different.
1, the first is C++ language.
2. You can learn DirectX only by playing games in windows, which is very convenient for game development under windows.
3. If you want to learn games and work quickly, it is recommended to learn engines such as COCOS. With the above foundation, you can have a deeper understanding of these engines.
3. Game planning
Usually positioned as a game product manager, he belongs to a more comprehensive position, mainly responsible for the investigation and analysis of game demand, the establishment of game business model, the creative design of the game, the numerical planning of the game, the planning of the game plot and so on. You need to communicate with people in the whole department of the game frequently.
4. Game operation
Mainly responsible for the daily operation of the game, data analysis, game promotion and activity planning.
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