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How to play empire OL shaman?
In today's self-concealment method and drug abuse, the equipment for making various copies can be said to be greatly discounted, and the best equipment as a magic seal is the Chang 'e set. Except for Xiangyun, the other equipment of Chang 'e set in each district is basically around 600 to 1200 gold (regardless of the new district). Let's talk about equipment matching first:
Weapons: I personally recommend the large needle cylinder (the reason why I don't recommend the ice-crashing cold star is because although there are more ice swords 10%, there are 400 basic blood points missing. The most important thing is that the Chang 'e set and Xiangyun are too ugly to match the ice swords *^o^*).
Head, clothes, legs, symbols: Chang 'e set (the reason for not choosing MJ set: MJ set is too single, completely lost to Chang 'e set in various attribute comparisons, and its appearance is not as handsome as Chang 'e set. The most important thing is that MJ suits occupy an important position in shoes.
Deputy: Odin Dun or Xihai Long Baoyu (one with blood blue and one with hands, according to personal needs).
Shoulder: It is strongly recommended to strengthen the dead shoulder (the reason why it is not recommended to strengthen the thunder shoulder or thunder shoulder: Although strengthening the thunder shoulder or thunder shoulder can greatly improve the hand and blood volume, the blue button is serious, and more than 70 evasions are lost than strengthening the dead shoulder. However, the synthetic cost of strengthening the dead shoulder is not high, and compared with strengthening the thunder shoulder or the thunder shoulder, it can greatly improve the evasion and blue, and the shot will not be much lower.
Shoes: You can either step on the soul or thunder shoes (there is nothing to say. Generally, most of them wear the soul. If you play, you can change your thunder shoes.
Hand guard: the neck has hands (there are evasive and a little hands, even if it is changed to St. Sa, you can play high stones with confidence).
Necklace: Hero Necklace (the reason why the dead chain is not recommended is because in actual demand, the magic seal Sa does not need so much blue, and the blue ring can cost 6500 to 9000).
Earrings: death earrings (good things, can greatly increase blood volume. Basically, many people have it. Even if it is not used for the time being, there is one tied in the bag. The reason why you don't use sensitive earrings is because you lose too much blood and make yourself too fragile.
Ring: Red Star ring (another good thing of Feng Mosa, the basic blood blue is greatly improved, and the reason for not using sensitive ring is the same as dead ear).
Mounts: Xiangyun and red hornless alpaca (red sheep is something you can't meet. I've only seen one bow in Fengyun District. The attribute is 100 armor, 15% agility, 300 rounds).
So much for the introduction of equipment. Here are some suggestions about charm:
Soul of speed: soul of speed increased by 10%, and basic agility by 10. Good things are not expensive, and the soul is generally 200-400 gold. Origin: MJ copy! Suggest attaching it to the hero necklace.
Soul of Patriotism-Agility: The second level of patriotic agility enchantment improves basic agility 10% and basic agility 14. Another BH boundary, people often collect first-class patriotism and agility from all over the world, with low output. You can only use 12 to brush the low-level wide pair at the will of the powerful country, or beat the violent fluffy copy of the high-level copy of Guanghan Palace and then explode the 1 1 Happy Volume on the third floor of Guanghan Palace. When the enchantment box is opened, the acquisition probability is 1/8. If the ultra-low explosion rate of 10/day is added, the acquisition probability is 1/n, which is difficult to obtain and expensive.
Swift Soul: Level 1 Swift Enchantment improves basic agility and agility 10. The price of a soul is around 150-400 gold. Source: copy of heartbroken cliff. It is recommended to stick it on the dead ear.
Soul of Light Spirit: Light Spirit Level 1 enchantment increases basic agility and dexterity 10, and the price is lower than haste. The price of a soul is generally 100-300 gold, and the place of origin is a copy of Fenglongtang. Suggest attaching it to the symbol of Chang 'e.
Finally, there are many options for enchantments on weapons, which can be mysterious souls, sacred souls or magical souls that improve mana, or souls of life and so on. In short, after the four enchantments with sensitivity are completed, the remaining choices are various. As for what to choose, different people have different opinions. I choose the third-level holy spirit, which has the best cost performance among several enchantments with blue, the most blue and the cheapest price.
The choice of enchantment is here. Let's talk about throwing stones first:
Most of the body is made of sensitive stones, and blood stones and blue stones are made according to needs. Personally, I think at least two pieces of equipment are made of blood stone and two pieces of equipment are made of blue stone.
-Gorgeous dividing line-
Second, skill collocation and attribute point allocation.
Attribute point allocation: Quan Min, when a gem has high agility and enchantment level, you can be half-hearted, semi-sensitive or wholeheartedly. Believe me, if you shoot too high, sometimes it's not so good.
Skill collocation:
① Work skills:
Passive skills:
Divine Power 2 1, Magic Trading 2 1, Cloak of the Wind 20, Spiritual Flood (1 1 turn 20 according to personal blue stone level), Jungle Fighting Training 20.
Active skills:
You can learn first aid nails, recovery nails, etc.
Automatic skills:
Enchant realm level 20.
② Cross-post skills:
Passive skills:
Blast speed 20, cornice climbing speed 20, leopard speed 20, lightning reflection 20, occultation 1 1, Jiuyin Gong 10.
Active skills:
16 level loss elimination magic (many new players probably don't know the function of this skill, which is used to cooperate with swordsmen and eliminate all their negative States. It was learned by level 8 wizards).
Automatic skills:
Violent 1 (actually not used much).
The above skills can be modified according to personal enchantment and stone level, but the basic mode is above.
-Gorgeous dividing line-
Third, Feng Mosa passed the vice and PK.
At the beginning of the post, I said that the magic seal must cooperate with my teammates to be valuable, so I also trained a blue ring hand man myself to supplement my magic seal. In fact, I often see a master magic seal, mostly 15000 or above, permanently returning to blue, with medium and low blood, medium and low flash, and one person has three drugs to attack dark magic, but I don't know if 15000 is blue or higher. Although 10 can be used to seal the magic field at present,/kloc- For example, there is a super Meidochan in the current farm super guard, with a blood volume of about 65,438+10,000, which is infinitely high in evasion, and magic immunity (which cannot be purified and belongs to talent) offsets 70% of the damage. I don't know whether this data is true or not, but I killed thirteen swords with a number and a number with 2 1 until I was hacked to death! Maybe later copies are all monsters like this, so you can't go it alone. So I think Feng Moza must bring a blue ring shooter who is taller than himself. Having said that, I just want to let you know that it is the best choice to seal Mosa with a blue ring shooter. Let's talk about the main version of this law:
One team has a magic seal, and any copy is the same. The hand man threw holy water at the shaman, and the shaman group eliminated the damage. The rest take drugs and attack with you. The attacker's health can't be too low. According to the type of the replica monster, you can change the far defense or near defense pet, and that's it. There is nothing to say. Let's start with monsters that won't be enchanted. At present, I have verified that the monsters that are enchanted and not enchanted are only the last monsters on the Double Ninth Festival, and their names are Hiderigami or something. I forgot my name. It is said that the queen of Christmas copy is also immune to enchantment. This should be true, from the mouth of two copy maniacs. The only thing that doesn't work is 60 dogs. I tried 6000 beats, but it's still not as fast as it is. So much for the introduction of the copywriting. Let's talk about PK
To tell the truth, it is really impossible for a pure magic seal to be one-on-one, and I am not afraid of shame when I say it. My magic seal was established a long time ago. At that time, I went to a regional war and was hacked to death by n 50-level wizards. I still don't want to fight one-on-one. Group PK is also simple, just treat the other party as a strange brush. Cooperate with pets, just don't die! Leave the rest to your teammates.
-Gorgeous dividing line-
Fourth, seal the misunderstanding that Mosa is easy to step into.
As a professional magic seal, you must put yourself in a correct position, don't just raise your hand, and balance all aspects, as long as you can meet the needs! What is meeting demand? For a passing deputy, 55MJ needs 3200 rounds to be fully sealed, so generally a passing deputy only needs 3200 rounds. For PK, 4500 can be shot, there is no need to mention it again, generally it is enough to seal off the hunter's first attack. A hunter riding Wang Zheyun in a MJ suit will take medicine around 4,200-4,400 if his bust is 10 stone agile stone (note that it is a full set of MJ, not to strengthen phantom head and broken face), while Wang Yungong's shot of breaking face or strengthening phantom head by MJ is generally 3,800-4100 after taking medicine. So for PK, 4500 shots basically meet the demand. Survival is the last word. Don't ignore blood blue and evasion in order to make moves. Remember.
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