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Is it good to study illustration and get a job?
Just learn two things. You need to work hard for the future of your horse. Don't learn to sigh The future is your own creation. If you think illustration is worth learning and has a bright future, then study hard, stick to it and study hard instead of fishing for three days and drying the net for two days. This kind of learning is meaningless. The future that really belongs to you depends on your own strength, not waiting for it. If you don't improve yourself, even if there is a very large illustration list for you, will you? Can you accept it? I can only watch it run away.
If you want to learn illustration, you should invest time and energy, and don't have so many inner dramas, fearing this and that. On the other hand, if you don't study illustration, is it easy for you to learn something else? Can it succeed? What is really worth doing in this world is not easy, and it takes effort and effort to achieve it. There will be no pie in the sky.
Miyoshi teacher is a bright light on your illustration road, and he will let you take risks and gain insight. ? If you really want to conquer the illustration industry and make yourself a legend in the illustration industry, find yourself a good teacher. He will lead you on the way forward, over mountains and over pits, and illuminate your way forward on your confused and dark illustration learning road. Isn't that sweet? Much better than groping around by yourself.
I know a very good teacher. He broadcasts the open class of board drawing illustration online for free every night. His lectures are very easy to understand and grounded, which can simplify complex knowledge, especially for many students with zero foundation. Students who want to listen can go to his external letter (homophonic): the first group is w9, and the second group is Kaka. Combine the two groups in order.
Strive to chase the light, only in this way can we shine and become a dazzling little star.
The future development direction of illustration is deeply analyzed, which is worth seeing. Because some friends want to listen to me about the choice of illustration types, they are also asking me how to learn these different types. But I have never made up my mind to write, because this topic is nothing special if you understand it in an ordinary way. For example, the main categories are original paintings, children's illustrations, book and magazine illustrations, and app illustrations. These categories can be understood by carefully collecting some information. I didn't want to talk about this at first, until I found out recently that the type of illustration may be seen from a deeper perspective, which will make everyone understand the value of illustration and is also a direction of future industry development. There are some experiences in my work for your reference.
The six categories must first be viewed from the media. With the rise of the Internet, the media has changed from paper media to digital media. Then, we will talk about the following six points based on these two media:
1, the original design of the game.
The main nature of the original painting of the game lies in the immersive experience, so the sense of space and color of the characters are required to achieve realistic effects. After all, breaking the boundary between the virtual world and the real world can make more people addicted to it and make game creators gain more benefits. Because of the quality and characteristics of the original painting, it can only be developed online. Moreover, the network will be constantly updated and improved, and the game will certainly last until the end of the world, so that is to say, the media on which the original painting depends is continuous and constantly improved. At this point, the development of the original painting will be much better than many illustrators, but at the same time, you need to constantly update yourself, and the competitive pressure will be higher than other illustrators.
Preview is the basis of sketch, the human body structure must be very good, and the color must reach the level of a master painter. Not to say that you must learn oil painting, but to learn the basis of light and shadow color, and you must be solid!
2. Children's illustration design.
The core point of children's illustration is that it is the product of relying on paper media, and it is bound to rely on paper media, not to mention that the ink and LCD screen should be updated to color in the future. At present, children's picture books are still on paper to protect children's eyesight, but the problems of paper media are slow speed and high cost. Compared with the Internet, the spread of children's picture books is not fast, and it is only limited to some relatively wealthy families, and there is also a certain age limit. However, the market is still optimistic. After all, there are still huge vacancies in the education industry.
Early learning is copying, and some elements are abstract (not really abstract, but simplified graphics, because your paintings are too realistic to meet children's reading pleasure). It is necessary to understand children's psychology. Of course, sketching is also necessary.
3. Illustrations of general commercial packaging.
In recent years, commercial packaging illustrations have become more and more popular, and the packaging in the market has become more and more common and boring. In order to cater to the personality of the younger generation, some manufacturers began to think about making patterns on their products, so there will be cooperation with various illustrators, which is also the greatest commercial value of illustration. Commercial illustrations can be mass-produced, attracting users' attention with the fastest visual effect. Now the printing efficiency is getting better and better, and there will be more and more kinds of packaging illustrations in the future. This market is also promising. As long as merchants have enough wallets, illustrators have different styles.
Preview is also the basis of sketch color. It takes at least a year to get familiar with these foundations. Slowly, you will find that, looking around, you can see colors that you didn't see before. You can try to copy your favorite works in the future. Many people are confused. How do I draw? My suggestion is that the more like, the better. The main reason for copying is to learn from other people's work techniques. Each style has different expressions. The last point is that painting is an action, and a thousand words are worthless. You start painting!
4, app and other interactive design side illustrations.
This kind of illustration needs flattening, and many things can come out within the maximum time limit, so some details, such as shadows and textures, will be omitted. In fact, omitting those things is already a flat style, and no matter how you jump, it is that feeling. Therefore, for this kind of illustration, it is only necessary to achieve a more comfortable visual effect, and it does not require strong characteristics, so many platforms will collect a large number of works of this style. But this is also a road I don't like very much, because if I sell my works to the platform, there will be fewer and fewer businesses looking for illustrators to cooperate in the future. Comparatively speaking, the illustrator will suffer.
Previous research is the same as above.
5, magazines and other covers.
Illustrators, such as illustrators, are basically famous. After all, magazines that can still live today are not purely commercial, so it is very important to match the right illustrator. However, the development of magazines and publishing houses is not as expected, so many illustrators also turn to electronic media.
Previous research is the same as above.
6. Illustrations of the film and television industry.
Recently, the titles of TV dramas are quite popular. Using the illustrator's works to do some dynamic effects has achieved good publicity effects, such as "Hidden Corner", which requires a certain ability to split the mirror. However, there won't be too many projects. After all, there are contrasts in diversified choices, and it is easier to shoot the star credits than to draw illustrations.
Previous research is the same as above. By the way, don't trust the teacher who can get lens credits from zero foundation, because you will find that your illustration expression ability is not good, drawing lenses will be extremely laborious, and the possibility of giving up treatment is much higher than that of people who sketch and color foundation. Why bother? Step by step.
I won't talk about other kinds of illustrations, because there may be fewer unique illustrations or more. After all, illustrators make a living by creativity. For example, some illustrators simply take pictures and then draw dozens of pictures a day, and their monthly income can reach tens of thousands. I will not mention this strategy.
You may find that I only mentioned the color basis of sketch in my previous study, and I didn't have more learning suggestions, because the biggest difference between painting and other majors is that it depends on understanding, and understanding is also a gift.
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