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High-quality stock analysis of the concept of metauniverse

High-quality stock analysis of the concept of metauniverse

The concept of meta-universe broke out again. What are the relevant industrial chains? What concept stocks are there? The daily limit of A shares is almost dominated by the concept of meta-universe. At the close, there were 4 daily limit stocks in 20cm, 6 daily limit stocks in 10cm, and 4 consecutive daily limit stocks in Meisheng Culture. The following are the high-quality stocks of the meta-universe concept brought by Bian Xiao, for your reference only!

Meta-cosmic conceptual mass unit

For this problem, we must first make clear what the concept of meta-universe means. Simply put, the metauniverse is a new application and social form of the Internet that combines many new technologies. It provides immersive experience based on augmented reality technology, generates a mirror image of the real world based on digital twin technology, builds an economic system based on blockchain technology, closely combines the virtual world with the real world in economic system, social system and identity system, and allows each user to produce content and edit the world. So VR, AR, AI, etc. As the technical basis of the meta-universe, it is an industry field with extremely broad development prospects at present. Specifically, in March of February1year, Roblox, the first hyperuniverse concept, was officially listed on the New York Stock Exchange. In May, Facebook said that it would be transformed into a hyperuniverse company within five years (and changed its name to "Meta" on 10/October 28th, from "hyperuniverse"); In August, ByteDance invested heavily in the acquisition of Pico, a virtual reality startup. Metauniverse has undoubtedly become one of the hottest concepts in the field of science and technology.

Of course, as a virtual reality network world supported by AR, VR, 3D and other technologies, Metauniverse undoubtedly points out the direction for more and more students' future career development. Now many students hope to save more energy for their future by learning this professional technology. In order to study efficiently and effectively, it is extremely necessary to study in a professional training institution. However, there are many training institutions on the market at present, and many of them fish in troubled waters. Therefore, if you want to choose a professional and cost-effective training institution to study, you must make a comprehensive analysis of the qualifications, teaching situation, teaching quality, teaching staff and students' employment prospects of the training institution. After several rounds of comparison, Bian Xiao thinks that the Mars era with 27 years of experience in education and training market is a good choice. At the same time, in the era of Mars, there were 15 teaching credit centers in China, which can be said to provide more convenient learning conditions for students everywhere.

More crucially, in the era of Mars, before the opening of each course, a large number of Internet companies will visit and investigate, talk about the development status of enterprises and companies and the standards for recruiting talents, and participate in the research and development of these courses, and the courses will be updated every quarter. Therefore, in view of the application of VR technology in different fields, the Mars era has set up VR-related technology learning in professional courses in different directions, such as game 3D art design, VR game development, film and television animation character design, interior design, architectural design and so on. In this regard, students can choose their own professional direction for in-depth study according to their own interests and career development plans. After studying in the era of Mars, you can not only master professional software skills or operation engines such as 3dsMax, PS, UE4, SubstancePainter, Sketchup, CAD, V-Ray, but also have professional tutors to lead you to participate in various project trainings to help you understand what you have learned in class in practice and accumulate project experience and works, thus improving your core competitiveness in future employment.

Meta-cosmic conceptual mass unit

Fundamentals: Xuan Ya International belongs to the advertising packaging sector, and its main business is to provide customers with marketing solutions, as well as marketing technology operations and data technology products and services. Core concept: NFT+ Metauniverse+cultural media, ranking 5 18 in market popularity and 9 in industry popularity. Xuan Ya International is a leader among domestic integrated marketing and communication service enterprises. Relying on the advantages of stable and high-quality customer resources, its core competitiveness has gradually been effectively improved.

Technical aspects: the short-term high is 25.99 yuan, and the short-term low is 15. 15 yuan. After the appearance of Morningstar, the moving average diverged upward, and then the stock price began to rise slightly. After hitting a short-term high, find out the shooting star, showing a long shadow, smashing the plate to close the yin, and then the stock price began to fall, forming a long-term downward trend line. Recently, I walked out of the cold spring and the Red Three Soldiers, and my confidence began to accumulate. The market outlook is expected to break through the long-term downward trend line and launch a round of rebound.

Meta-Universe Concept 10 Leading Stock Rankings (in no particular order)

0 1, Meisheng Culture (stock code: 002699)

Mei Sheng Cultural Creative Co., Ltd. is an eco-cultural enterprise, which was established in June 2002 and listed on Shenzhen Stock Exchange in September 2002. Mainly involved in IP derivative design, R&D and production, animation, publicity, games, film and television and other fields, with more than 3,000 employees.

Bel Canto Culture is committed to becoming a world-renowned cultural and creative company. In recent years, around the development of cultural industry, supported by IP derivatives, the company has expanded to other business sectors of cultural industry and improved the layout of industrial chain. At present, the company has formed a cultural ecosystem of "own IP content production, content distribution operation, new media operation, derivative development, online and offline retail channel design".

It was disclosed in June 2 1 year that the company began to lay out the AR/VR industry in June 2 15 and June 2 16, and Metauniverse (Shenzhen) Industrial Group Co., Ltd. is a subsidiary of Airbnb.

02. Shang Feng Culture (stock code: 300860)

Beijing Shang Feng Century Culture Media Co., Ltd. (Shang Feng Culture for short, stock code: 300860) was established on July 30, 2002, with Mr. Sha Xiaolan as the chairman and chief designer. As an innovative industrial cluster of culture, science and technology and performing arts, Shang Feng Culture has been adhering to the corporate philosophy of "creatively presenting the beauty of China" and telling the story of China with heart.

The main business covers three major areas: large-scale cultural performing arts activities, cultural tourism performing arts, and landscape art lighting interpretation, and realizes the full chain business model from project investment, planning, design, production to operation.

2 1, 1 1 disclose that the company has deployed augmented reality and peer-to-peer content production technologies to complete the construction of digital content and scenes; With all kinds of creative genes of performing arts, it has the first-Mover advantage to build a stage in the "meta-universe".

03. Huali Technology (stock code: 30 10 1 1)

Huali Technology integrates design, R&D, manufacturing, distribution, operation and service. It is one of the largest integrated service providers of commercial amusement equipment distribution and operation in China, and a high-tech enterprise. Our products cover more than 10000 high-end amusement places in China and around the world, and we are committed to providing diversified offline amusement experiences and one-stop solutions for indoor amusement parks.

Huali Technology has always been a pioneer in research and development, constantly promoting the integration of cultural creativity and technological innovation. By using the latest technologies such as AI, VR, AR, 5G and big data, a complete design and development system integrating planning and design, content production and software and hardware development has been built, with more than 100 copyrights and patents. Every year, new products win the highest representative award in the industry, bringing high-quality, sunny, healthy and educational amusement experience to every family.

2 1, 10 revealed in June that the company continued to pay attention to and actively explore the concept and mode of "hyperuniverse". At present, the company has a variety of VR. AR works provide consumers with an immersive amusement experience, and the company will dig deep into the market demand and continuously explore more VR works with more extensibility.

04. Aoya Design (stock code: 300949)

Shenzhen Aoya Design Co., Ltd. (stock abbreviation: Aoya Design, stock code: 300949) was established in Shekou, Shenzhen, which is at the forefront of reform and opening up. Its predecessor was Aoya (Hong Kong) Landscape Architects, 199 was established in Hong Kong, and 2 1 was listed on Shenzhen Stock Exchange.

At present, with Shenzhen as its headquarters, it has 265,438+0 molecular companies in Hong Kong, Shanghai, Beijing, Xi 'an, Qingdao, Chengdu, Changsha, Zhengzhou, Wuhan, Guangzhou, Chongqing, Hangzhou, Tianjin, Dongguan, Jinan, Haikou, Suzhou and Shenyang, and has an international professional team of more than 65,438+0,500 industry elites. It owns several professional sub-brands, such as LaV-onderland for Luojia Children and FloralFairyland in Tang Yue, and has completed nearly 4,000 projects in 3/kloc-0 provinces, cities and autonomous regions.

2 1, 1 1 revealed that the company invested in the blooming cultural creation, immersed in digital visual interactive art for many years; Blooming Technology is actively building the project into "Blooming Digital Art Museum-Metaspace", and the project is positioned as a world-class cutting-edge digital art punching place and metaspace; Blooming Technology will be responsible for the creation of the entire value factory space, and provide it with global high-quality digital interactive experience and content creative services, as its operator to create the overall space.

05. Tianshen Entertainment (stock code: 002354)

Dalian Tianshen Entertainment Co., Ltd. was formerly known as Beijing Tianshen Interactive Technology Co., Ltd., and Tianshen Interactive was established in March of 10, and was approved for listing by the China Securities Regulatory Commission in July of 14. The stock code is 002354, and the stock is called Tianshen Entertainment for short.

The company always insists on taking users as the core and constantly innovates and develops. On the one hand, continue to give play to and optimize its R&D, distribution and operation advantages in the field of web online games and mobile online games; In terms of product research and development, we have produced a number of popular online game products such as Proud Sword, Soaring, Tianbian, Dream Q Fairy, and a number of representative mobile online game products such as Guo Bao and Tianbian, which are well received by players.

2 1 September, it was revealed that the company's leisure game platform launched the "Houlang" developer support program to provide support for developers, help developers to play their creative works, and help developers gradually achieve real breakthroughs in the fields of the meta-universe.

06. Tom Cat (stock code: 300459)

Zhejiang Jinke Tomcat Culture Industry Co., Ltd. was established in June 2007 and listed on the Growth Enterprise Market of Shenzhen Stock Exchange in May 2005 with the stock code of 300459. The company is an all-round IP operator with the talking Tom Cat family as the core. It is an Internet eco-enterprise with the coordinated development of online and offline, entertainment and education, derivatives and authorization, amusement parks and specialty stores.

The company has a number of mobile Internet high-tech enterprises, including 4 national high-tech enterprises and 7 world-famous Internet high-tech enterprises. Outfit7 is the creator of the world-renowned IP "Talking Top 3 Cats", the developer of global advertising distribution and Internet preschool education applications, the global super developer of Google, and an important strategic partner of international companies such as Facebook, Apple and Unity.

It integrates big data advertising and Internet home entertainment education, and its business covers most countries and regions in the world, such as the European Union, the United States, China, the Russian Federation, Brazil and India. Among them, the global cumulative download volume of APP products exceeds 65.438+05 billion person-times, and the monthly active users exceed 46.5438+00 billion times; The cartoon series "Talking Tom Cat Family" has more than 72 billion hits on global video websites.

It was disclosed in September 2 1 year that the company has a user base for developing metacosmic products; Firmly optimistic about the development direction of the meta-universe, we set up a special working group on the direction of the meta-universe, coordinated R&D teams at home and abroad, and carried out concept development and project establishment for specific categories of products.

07. Zhongqingbao (stock code: 300052)

Shenzhen Zhongqingbao Interactive Network Co., Ltd. (hereinafter referred to as "Zhongqingbao") was established in 2003. It is one of the earliest game companies engaged in the development, operation and distribution of online games in China, and it is also the first domestic A-share listed game company (stock code: 300052), which is the first domestic online game company to go public.

With the implementation of the strategy of transforming "game cloud service", Zhongqingbao has completed the comprehensive transformation of its business structure and management mode, and formed a strategic layout with red tour, mobile game and cloud game as the pillars, international market as the guidance, and cloud service as a new starting point.

In September of 2 1 year, it was revealed that the company was committed to creating a simulated commercial game that could map the players' inner world to the meta-universe, making the experience of the virtual world real. As a commercial game centered on wineries, Master Brewer can map the virtual to the reality, and users can experience the reality in the game or touch the game in the reality.

08. Jebsen (stock code: 300 182)

Beijing Jebsen Century Technology Co., Ltd. (hereinafter referred to as "the company") was established in 2006 and listed on China A-share Growth Enterprise Market on February 22, 2006. 1 1 (hereinafter referred to as Jebsen, stock code 300 182). Up to now, the registered capital of the company is 2.575 billion yuan, with 27 wholly-owned subsidiaries and 65,438 holding companies.

Under the established strategy of "two-wheel drive of content and technology, becoming a digital cultural media giant with international innovation", based on leading audio and video technology, cloud computing and big data technology, the company has rapidly promoted the extension of the whole ecological chain layout and created a new cultural industry group integrating new media copyright operation, film and television content production and distribution, digital technology and digital education. 18 years, the company achieved operating income of more than 5 billion yuan, and maintained rapid growth for many years.

2 1 year 1 1 year revealed that in the fields of virtual technology subdivision such as "real-time virtual technology" and "real-time virtual human", Youshi Technology, a shareholding subsidiary, matched the support of radio and television media, virtual anchors and virtual scenes in live short videos, virtual content production of film and television animation, and the currently popular content production of VRIAR and metauniverse.

09. Tianxiaxiu (stock code: 600556)

IMS was founded in 2009. It is a platform-based enterprise based on Red Man's new economy. Its core services are Redskins (content entrepreneurs), MCN (Redskins Brokerage Company), brand merchants and small and medium-sized merchants, and it is committed to the technology-driven decentralized Redskins new economy and new infrastructure construction.

The company has built a big data platform to connect Redskins and enterprises. Through big data technology, the marketing needs of enterprises are accurately matched with Redskins' accounts, helping Redskins realize the commercial realization of private domain traffic and helping enterprises to better improve operational efficiency.

2 1, 10, it is revealed that a social hyperuniverse product "Honnverse" developed by the company is undergoing gray scale testing. This product will provide users with highly customized virtual houses, virtual objects, virtual images and virtual friends, so that users can experience formative and immersive social interaction in the virtual world.