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Planning scheme of knowledge contest activities
Planning scheme of knowledge contest 1 1. Theme: "Revisiting glorious history and inheriting glorious tradition"
Second, the participants
1, the first, second, third and fourth party branches of engineering students, and the ***6 teams of engineering school workers' party branches (the three teams are divided into two teams according to traffic and work-related majors).
2. There are 3 people in each team, including activists 1 person, party member 1 person and party member 1 person (except for the teams of the workers' party branch).
3. Require the students who graduated from the primary and advanced classes of the Party School, and the activists who joined the Party in each branch to prepare party member and party member to watch and participate in the life of the branch.
Third, the time and place of the competition
1. Competition time: June 25th 19: 00.
2. Venue: Lecture Hall, East Annex Building
Fourth, the competition procedure.
1, the first round of required questions: each player answers, ***6 questions, each question 10 points.
2. The first round of cross-examination questions: **7 questions, each with 10 score.
3. The second round of required questions: each player has answer No.2, ***6 questions, and each question is 10.
4. The second round of cross-examination questions: **7 questions, each with 10 score.
5. The third round of required questions: each player has answer No.3, ***6 questions, and each question is 10.
6. Interactive risk questions: **9 questions, each question 10, each station 1 question.
These 9 questions also include 3 reward questions and 3 opportunity questions)
7. Answer in one minute: 15 true and false questions, * * * 90 questions in each group, each question 10.
8. Connection questions: **6 questions, each with 10 score.
9. Guess conditional answer: **6 questions, each with 10-40 points.
10, risk questions: divided into three grades (choose 10, answer 20 points, serial 30 points), each grade has 6 questions *** 18.
Verb (abbreviation of verb) competition rules and scoring methods
1, rules of the game
(1), required questions:
(2) Answer questions:
(3) Interaction risk:
(4) Answer in one minute:
(5), the connection problem:
(6), give the conditions for guessing the answer:
(5) Risk issues:
2. Scoring method:
The initial score of each set is 100, and the score is increased or decreased according to the score.
Knowledge contest activity planning scheme 2 activity name:
The First Home Appliances Love Association Cup Knowledge Competition of School of Physics and Electronic Information
Activity theme:
Home Appliances Love Association Cup Knowledge Competition
Activity time:
Preliminaries: xx, xx, XX (Wednesday)
Rematch: xx, xx, XX (Saturday)
Final: xx, xx, XX (Saturday)
Location:
Preliminaries: West Section 1 1 12
Rematch: Main Building 65
Final: Main Building 65
Undertaking department:
Bioelectricity Institute Student Union Science and Technology Innovation Department
Activity purpose:
In order to respond to the call of the school community culture festival, increase students' knowledge of popular science, improve students' comprehensive quality, arouse college students' thirst for knowledge, and add color to their extracurricular life. The Science and Technology Innovation Department of the Students' Union of our college specially held the knowledge contest of Home Appliances Love Association Cup.
Activity content:
The first stage: (written test stage)
Venue: Jessie 1 1 12.
Activity time: xx month, xx day 12: 3 to 13: 3.
The second stage: (group question and answer)
Location: new stage (activity requirements are the same as those in the first stage)
Activity time: the evening of xx, xx, xx.
The rematch part:
1. In the first round, 15 students were selected and randomly divided into 5 groups for multiple-choice questions and answers, with 5 questions in each group. Ten points will be added for each correct answer, and no points will be deducted for wrong answers.
There were eight questions in the second round, and five groups of students scrambled to answer them. Ten points will be added for correct answers, and ten points will be deducted for wrong answers.
3. Counting scores, eliminating three groups of players with lower scores, regrouping by the first two groups of players, and randomly dividing them into three groups with two players in each group.
The last part:
1, the first round is a quick answer, such as the rematch 1 part.
2. The second round is a quick answer, such as part 2 of the rematch.
3. The third round is a question and answer, scoring.
Award setting:
Two first prizes, four second prizes and nine third prizes.
Knowledge contest activity planning scheme 3 I. Activity background:
Xx is a special year for the 90th anniversary of the founding of China. In order to strengthen the youth league members' understanding of the Party's history and present situation, welcome the Party's 90th birthday, review the glorious course of the Party, show the outstanding spiritual outlook of students in our class in the new period, further study and deepen their thoughts, form a healthy and progressive image of modern college students with a sense of justice and mission, and further strengthen the Party's grassroots construction and expansion, this knowledge contest is specially held.
Second, the activity time:
Xx, xx, xx (Thursday)17; 00
Three. Location:
Room 223, Xxx Business School
Fourth, the form of activities.
1, live PPT and video presentation, reviewing the 90-year development history of * * * producers;
2. Answer the questions in the team competition, with 5 people in each group and divided into 8 groups.
3. The competition is divided into the preliminary contest and the final contest, and four of the eight people in the preliminary contest entered the final contest;
4. Some class committees serve as jury to ensure fairness and justice;
Verb (abbreviation of verb) activity flow
1) Confirm the examination and approval place: location: Room 223, Business School Time: xx 28th 17: 00.
2) Before May 26th, do a good job in planning and preparatory work. The class committee of the manpower class selects the question bank of the knowledge contest, calls the participants to explain the related matters in a unified way, and explains the contest process and rules.
3) The host announces the start of the activity and watches videos or party history materials;
4) On-site answer: the first answer+required answer.
5) When the game is over, the host announces the result of the game and determines the ranking.
6) The Communist Youth League Secretary presented prizes to the winning teams, and the class activities took a group photo as a souvenir.
7) Exit and clear the fields.
Matters needing attention about intransitive verbs
1. Arrange relevant personnel to take photos and publicize posters later;
2. Preparations before publicity should be put in place in time to ensure the smooth development of activities;
3. Conditional can invite grade counselors, other class league secretaries, party member and other guests to participate in activities to expand the influence of activities;
4. Check the equipment at the registration site before the competition, prepare the PPT and video materials needed for the activity, and ensure that the computer equipment needed for the competition can operate normally;
5. Tell the class members to keep their voices as low as possible so as not to affect others;
6. After the game, we should pay attention to summing up experience and lessons and reflect on the difficulties encountered in the activities;
7. Arrange members to write one or two activities;
Seven, the rules of the game:
1, the competition adopts the mode of answering questions in groups, and the class is divided into 8 groups with 5 people in each group.
2. When answering the quiz question in the question-and-answer session, the quiz question should be answered by telephone, and the quiz question can only be answered after the host has read the question and announced the "quiz start";
3.*** Answer 20 questions, 5 points for each question, 5 points for correct answers, no points for wrong answers, and the next group will continue to answer first;
4. There are two questions in each group in the compulsory examination, each question is 10, the correct answer is 10, and the wrong answer is 5;
If there is a tie in the game, all teams will implement the play-off system until the outcome is decided. The competition results are ranked according to the competition results, and the top three teams win awards, which are presented in turn;
6. Judges: Wang xx and Peng xx.
Knowledge contest activity planning scheme 4 Activity aims and purposes:
In order to let employees deepen their understanding of the company, be familiar with their own work, know their own code of conduct at work, improve their work initiative and build a first-class work team. Through the development of knowledge activity competition, employees can deepen their grasp of the company's corporate culture and various rules and regulations, and can act according to the regulations and processes in their future work, and at the same time create a good learning atmosphere within the company to promote the company's development.
Activity Time: Event Organizer: Training Department Event Co-organizer: Other relevant departments of the company Event Location:
Competition contents: corporate culture, attendance system, business model, functions of three posts, solution to problems, self-management and learning, solidified training system, personnel resignation management measures, employee confidentiality management regulations, information security management regulations, safety protection system, procurement management measures, warehouse management measures, travel expenses management measures, vehicle management system, morning newspaper management system, morning meeting and evening party management system, telephone management and expense management. Personal loan management regulations, work summary submission regulations, company reward and punishment regulations, fixed assets management regulations, meeting management regulations, conference room use regulations, official card management regulations, internal lecturer management regulations, document management regulations, cash management regulations, one-to-one report management regulations, guide management regulations, power consumption management regulations, work card management regulations, employee complaint management regulations, recruitment management regulations, employment confirmation regulations, and low-value consumables management regulations.
Activity implementation process:
1. Publish the competition notice and entry form.
2. Purchase competition supplies and prizes, arrange competition venues, and all departments submit application forms.
3. The specific process of knowledge contest.
(1) The host introduced the purpose and rules of the competition, and introduced the leaders and teams present;
(2) The game begins (after each session, the audience will answer questions);
(3) The contest host announced the results of the contest and invited the leaders to award prizes.
Activity process and content:
(1) Overall design of the activity:
The topic of knowledge contest is divided into three parts: compulsory question, competitive question and risk question.
(2) Activity flow and content planning: 1. Selection of knowledge contest participants:
The training department draws lots to decide the contestants of each department, and the training department draws lots to nominate employees of each department of the company, and each department selects two employees to represent the team.
2. The Human Resources Department will organize a judging panel of 2-3 people for this competition.
3. The employees who are not listed as contestants are all department cheerleaders, who are responsible for cheering for the participating employees in this department.
4. The training department should plan and organize this activity, strictly keep the test questions confidential, and fully explain the activity.
2, the whole process of knowledge contest:
1) employees of all departments should arrive at the site 15 minutes in advance, and the staff will read out the rules of the game to everyone;
2) All participating departments must abide by the rules of the competition, and any violation will be dealt with according to the regulations;
3) See the attached table for details;
4) The competition consists of three parts: the first part is the required questions, the second part is the punching questions, and the third part is the risk questions;
5) After the competition, the final results will be announced, and the human resources director will issue certificates and bonuses to the winners;
Activity target: all employees of the company
Activity budget: to be determined.
Award setting:
In order to improve their post work ability and strengthen the actual post work norms, I hope all employees will actively participate!
attached table
Rules of knowledge contest
I. General rules:
The competition will be based on the principles of fairness, justice and openness, in order to learn corporate culture knowledge, rules and regulations. The ultimate goal is to increase competitiveness.
Second, the competition process:
Note: The basic score at the beginning of the competition is 100.
The first round: I am determined to answer (required questions):
According to the number of people in the team, prepare the corresponding envelopes and number them. There will be five required questions in each envelope, and players need to answer these five questions within 10 minutes; Time starts when the title of the competition is displayed. If a player fails to complete all the questions within the specified time, we will judge them according to their completed questions. +10 points for answering a question correctly, and no points will be deducted for answering a question incorrectly;
Description:
1, the player only needs to answer the question directly, and the jury will make a unified evaluation and comment after he answers the question, and indicate the extra points;
2. After this round of competition, the host will inform the scores of each team;
The second round: landing on the beach (rushing to answer questions):
65,438+0. The total number of questions to be answered is 15. After completing 15, the host will report the scores of all teams under the stage.
The answer to the question must be answered after the host has finished reading the topic. Teams that violate the rules will be disqualified from answering this question; The answer time shall not exceed 2 minutes;
3. The evaluation team will make a unified evaluation and comment after his answer, and indicate the extra points;
4. Add 10 for the correct answer, and deduct 5 points for the wrong answer; Description:
After the questions are answered correctly, the host will add corresponding scores to the participating teams. After the wrong answer, the host will give the question to the audience. If the audience answers correctly, there will be beautiful gifts. (No extra points for this department) Round 3: Rain or shine (risk question):
1, risk questions will be classified according to the difficulty design, 10 points 20 points 30 points three categories,
2. Respondents need to answer according to the requirements of the topic, and the correct answer should be scored accordingly, and the wrong answer should be deducted accordingly.
3. Each group can only choose one question that is most sure to answer; Each team should answer the questions within 3 minutes after the host has read them.
4. The host will give the audience wrong questions, and if the audience answers correctly, there will be beautiful gifts. Description:
1, the player only needs to answer directly, and the jury will make a unified evaluation and comment after his answer, and indicate the extra points.
2. After this round of competition, the host will inform the scores of each team;
3. In case of the same score, the host can choose to start a play-off, which is limited to teams with the same score and maintain the rules of rushing to answer;
Remarks: All the rules and regulations involved in this competition can be found on the company intranet. I hope that all employees in all departments will prepare carefully and prepare for the competition seriously, and achieve excellent results in the competition!
Knowledge Competition Planning Scheme 5 In order to create a good holiday atmosphere, increase the cultural quality of employees and enhance their interest in learning all kinds of knowledge, during the May 4th Movement, our workshop held a free question-and-answer activity of "strengthening quality and practicing internal strength".
First, time:
Location:
Second, the organization:
Person in charge:
Moderator:
Justice and redemption:
Management:
Select a theme:
Third, the preparation before the game:
Question 20-30
1 Train employees and buy prizes.
No.3 decorated the classroom and perfected everything.
Fourth, the venue layout:
1, right in front of it: there is a free question and answer about the prize-winning knowledge of "May 4th Top Scholar's Quality, Internal Skill Training".
2. The blackboard in front is the place for lucky draw, and it says "Strengthen quality, practice internal strength, learn knowledge and promote management".
3. The topic selection office is located behind the training center, and the exchange office is located on the podium.
Verb (abbreviation of verb) activity description:
1. This activity is a prize-winning free question-and-answer activity with strong knowledge and interest. Without a team and designated members, all employees in our workshop can actively participate.
2. The themes of this activity are divided into the following four categories:
No.65438 +0-50 is the factory rules and regulations, and it is also the basic knowledge of our factory.
5 1- 150 is professional knowledge, of which 5 1-75 is suitable for electrical, 76- 100 is suitable for motorcades, and1-125 is suitable for maintenance.
15 1-200 is an interesting riddle.
20 1-250 is a brain teaser.
3. There are two types of questions in this activity: A and B. Among them, B is more difficult, and A and B are marked after the question number, such as "2 1(B)". Activity * * * 250 questions, including type A 150 questions and type B 100 questions.
4. All titles are classified and hung on the wall, and the audience is only allowed to choose one title at a time.
5. The prizes of this activity are divided into two types: prize-winning type and lucky draw, that is, the prize-winning type means that you can get a beautiful small prize for each correct answer; Lottery refers to the audience giving up the instant prize after answering the questions correctly, correctly accumulating a specified number of questions and finally participating in the lottery. The lowest value of the lucky draw prize is 10 yuan, and the highest value is 100 yuan.
6. Anyone who holds 20 A-type tags, 65,438+00B-type tags or 65,438+05A-B mixed tags and has the names of employees signed by the staff of the Exchange can participate in the lucky draw.
7. If the autograph of the audience is damaged, whether the answer is correct or not, it will not be exchanged and will be regarded as invalid.
Intransitive verb activity program:
1. After the activity starts, the audience specifies the title number they want to choose, and the staff takes out the title tag corresponding to the title number and gives it to the audience. At the same time, the staff recorded the title number, indicating that the title had been selected.
2. When the audience gets the title tag, the communication office thinks about it and tells their own answers (the answers can also be written on another piece of paper, but it is forbidden to write them on the title tag, otherwise no prizes will be awarded).
If the answer to this question is correct, the audience chooses to win the prize immediately, and the staff will return it on the spot and return the topic.
If the answer to this question is incorrect, the staff will take back the question label, hand it over to the question collection office, re-hang the question number, and the question is still valid;
If the answer to the question is correct, the audience is ready to participate in the lucky draw, and the staff will write the audience's name on the topic and give it to them for accumulation.
3. If an audience has accumulated enough lottery tickets, they can take the stage to draw the lottery, and the winning prizes will be cashed on the spot. The draw * * * is set at 12, and the draw is over.
Seven, award setting:
1, the bonus for each question of type A is about 1 yuan, about * * needs 150 copies, about 2 yuan for type B questions, about * * needs 100 points, and 350 yuan is needed for the above * *.
2. The lucky draw * * is set to 12, that is, "5 digits 10 yuan, 4 digits 20 yuan, 2 digits 50 yuan, 1 digits 100 yuan", * * 330 yuan.
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