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Riding and chopping: repeated shooting with fire and sword

You're talking about a Dutch double-barreled shotgun. I replaced the gun with a TXT machine gun. There are 30 bullets in the magazine. Let me tell you how to modify and open X: \ mount &; Script. TXT file is in the folder of blade and with fire and sword \ modules \ ogniem imiechem.

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1224979098644774933 80 16 1 1 3 1224979098644774927

Where 80 is the escape probability of the Lord when fighting with non-player troops.

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12249790986447749 17 80 2 133 2 72057594037927936

Where 80 is the escape probability of the Lord when fighting with the player.

How about riding a horse and slashing Jean 16 with a flaming sword without quarreling or leaving the team? Look it up in triggers.txt

122497909864477492 1 20 2 136 3 1224979098644774922 0 100 2 105 2 122497909864477492 1

Changing 0 to 20 is an effective way to modify both 1.0 1 1 and battle groups. After that, npc will not have a dialogue of leaving the team and quarreling.

I haven't tried with fire and sword yet, but I can look for it. If you can find this code, it should be no problem. Back up triggers.txt before modification, and overwrite triggers.txt if there are any errors.

The master can skip. . . . . .

The parameters of all weapons are in the item_kinds 1.txt file under the game directory \ Modules \ Ogniem imiechem. Only need to modify the corresponding musket speed parameters.

Example: Take the refitting of a double-barrel Dutch pistol customized by a blacksmith as an example (it is recommended to refit only customized weapons, otherwise it would be a tragedy. . . . )

Open the item_kinds 1.txt file in the game directory \ modules \ ogniem imiechem, and look for Dutch_Pistol. You will see the following electronic text.

Itm_zakaz_2stwol_udar2 Double Tube _Dutch_Pistol Double Tube _ Dutch _ Pistol2Pistol _ 2StwoLB0Pistol _ 2StwoLB _ I11504606846 976 55939593 5240627200

Among them, 85 is the accuracy changed to 99, and like bows and arrows, 43 is the loading speed. If you change it to more than 90, you won't feel so miserable (you can also change it to 255).

Finally, remember to change the number of bullets with TweakMB, or there will be no bullets after two or three times. X:\ with fire and sword \ module \ ogniem imiechem \ language \cns

First, find the item type in this folder and open it. If the garbled code is displayed, you can right-click and choose to open it with Notepad, and you can see the Chinese-English comparison. For example, if you find that "replay" is "itm_steel_bolts", copy it, find "item_kinds 1" in "X: \ with fire and sword \ Modules \ Ogniem imiechem", and press ctrl+f to find "itm_steel_bolts".

There will be a string of "ITM _ steel _ bolt weight _ bullet weight _ bullet 3 _ patrol 0 bullet _ normal 23058430092 13693952 Borokhovnica _ 2 1 1529265438. +0504606846976 16842758 0 1000 43980465 1 1 1 12 3.000000 30 0 0 0 0 0 0 0 7 14 26 1 0

0"

26 1 The previous 14 is the number of bullets. If it is changed to 200 rounds, a pack of heavy bullets will become 200 rounds.

For other reasons, it is best to back up the original file before making changes.

Is this very detailed? You can ask me if you don't understand. Have a good game.