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I want to know, what are the main aspects of MAYA personnel recruitment by animation companies?

I said my own experience, based on medium and large companies, such as Kingsoft Ubisoft, is divided into the following parts:

1. Modeler, responsible for establishing scene model and role model. Learn how to build rough and fine dies. Mainly use maya

2. Drawing maps, which can also be said to be artists, requires a high level of painting of scenes and characters, and mainly uses ps, painter and maya.

3. Lighting special effects. He is also a special effects teacher, mainly focusing on particle special effects and magic release of games, and needs mel language foundation.

4. Animators need to be proficient in maya's animation module, and have some understanding of the action expression of characters and animals, mainly the accuracy of the action expression of weight and action. Mainly use maya, 3dmax, motionbuilder and other software. Among the four categories, the salary is the highest, but the demand is the least.

You are studying now, and it is most important to choose a path that suits you. Think it over, and then move on quickly. I wish you success!