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Old Master Q monopoly's game content
Thief: Robbers who are good at stealing money will steal the cash of players or the deposits of real estate enterprises that players buy with too few locks.
Villains: The villains who make trouble will be sent to hospital for three weeks.
Tiger: Tigers that attack passers-by will be sent to hospital for three weeks.
God of Wealth: As the name implies, people love each other, and cars see cars. Not only will it not deduct his money within four weeks, but it will also double. You can use "exorcism" to drive him away.
Goddess of Engineering: Enthusiastic Goddess of Engineering will upgrade anyone's property level by one level within four weeks, which can be driven away by "exorcising ghosts".
Robots: The rampant robots will lower anyone's property level by one level within four weeks, and they can be driven away by "chasing ghosts".
Card vampire: The card vampire who makes the player unlucky will give the card to the opponent within four weeks until the card is delivered, and can drive it away by "exorcism".
Card introduction
It is nothing new to add card elements to monopoly games, but it is unique for monopoly in Old Master Q Q to name cards with "four-letter words". The following is a brief introduction to some cards:
"People abandon me and take it": put half of the opponent's deposits outside the real estate enterprise. If the other party has "saved the day" or the other party's "King Kong protector" takes effect within three weeks, it is invalid.
"Equal treatment": Divide the cash held by all opponents equally.
"One exposure and ten cold": Let the opponent stay for three weeks. If the other party has "saved the day" or the other party's "King Kong protector" takes effect within three weeks, it is invalid.
"If you gain something, you lose something": If your opponent leaves within three weeks, you will lose cash. If the other party has "saved the day" or the other party's "King Kong protector" takes effect within three weeks, it is invalid. You can use "making money harmoniously" to get rid of this influence.
"Seek good fortune and avoid evil": after use, you will walk into the grid with the gods within three weeks and will not be possessed by the gods. You can use "making money harmoniously" to get rid of this influence.
Do you feel deja vu after reading the above cards? In fact, these four words are all from Old Master Q comics, and Old Master Q fans will certainly be familiar with them. The card number is *** 16. Players can get cards by entering the opportunity box, winning "nimble" and "so that's it" games or adding sesame oil money to the temple.
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