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"bonfire 2 unknown coast" sprouted a new basic strategy.

I don't know how to solve the new basic raiders of bonfire 2 unknown coast. To this end, Bian Xiao will collect and sort out the answers to the new basic raiders of Beacon 2 Unknown Coast. Come and have a look if you are interested.

"bonfire 2 unknown coast" sprouted a new basic strategy.

1. Villagers

Villagers' values

When a healthy life is injured, the ability to act decreases, and after a period of time, it will return to normal action. After the life value drops, the villager SW

When the energy level reaches a certain level, you will be forced to rest, unable to work and fight, and resting in a bonfire or cabin can restore your energy level.

Hungry eating time is in the evening, that is, after work, eating can restore health and hunger.

The villagers' skills and skills

The initial level of villagers is level 5. Each initial villager carries a random skill, and each skill corresponds to a different job. The work corresponding to attributes will improve work efficiency, and attribute points can be effectively allocated according to skill characteristics, thus improving villagers' work ability. Villagers can actively assign attributes every time they reach the upgrade license, so they can upgrade to the next level. Each level has a little attribute black bean raiders, and each level gives a skill comprehension at random. 5. 10. 15.20 and so on, level 9 is upgraded to 10, and the skills are understandable. Before reaching 10 level, skills are understood in other ways, that is, you will not understand skills casually after 10 level, and the same is true after 15 level.

Villager attribute point

Villagers have three attributes: strength, agility and intelligence.

Strength melee damage equipment melee weapon damage bonus

Long-range weapon damage bonus of agile long-range damage equipment

The production speed of intelligence, equipment and tools has been accelerated.

The villagers randomly assigned five attribute points at first, and then added a one-time attribute point for each level of promotion. Attribute points cannot be stored, and villagers meet the upgrade conditions. Attribute points need to be allocated before upgrading.

Step 2: Skills

The skill of random refresh

production skills

Load-bearing: carrying extra materials (suitable for any production; Main information)

Lightness: faster walking and running speed (suitable for archers, tower defense and handling; Main agility)

Diligence: a person who works hard (suitable for production and construction; Main information)

Craftsman: improve the ability to make articles (suitable for manufacturing equipment and production; Main information)

Acuity: increase the chance of finding rare items (suitable for digging iron, ore and soil, and have a chance to get gems; Main information)

Combat skills

Fatal blow: it may make the enemy lose the ability to act (that is, the enemy can't act, and recover the ability to act after a period of time; Main force)

Courage: when the remaining half of the vitality, the attack power doubles (if it is a brother, come and cut me; Main force)

Crit: There is a chance to cause double damage (a knife 999 black beans black beans raiders; Main force)

Brave: Will not run away from fighting (stick to the end; Main force)

Accuracy: hit the target with a hundred shots (archer, tower defense necessary skills; Main agility)

Brute power: increase health (I am t; Main force)

Five-star good citizen

Loyalty: Don't be a thief.

Skills that can be learned later

Defender: You can use the shield (the defender can use the shield to gain skills and enhance a little strength).

Alcoholism: addicted to despair, unable to train (waste alcohol, get an S if possible)

Archers: skilled in using bows and arrows (defenders can use bow and arrow weapons; Get skills to improve a little agility)

Disability: an arrow was shot in the knee of the archery range (bow and arrow weapons are not allowed)

Ancient wisdom: understand the mysterious composition of the sun stone (you can make advanced weapons and equipment by acquiring this skill; Learning skills to improve intelligence) black beans black beans introduction

Possession: I can't study ancient scriptures (spreading evil words to confuse people, destroying houses, and finally being defeated by the defenders)

3. Villagers' occupation

Guard: the guardian of the bonfire, defending against pirates and monsters.

Equipment: weapon armor/torch shield X.

Builders: villagers who build houses

Equipment: hammer X handcart.

Hunter: It can be equipped with weapons to hunt and game for food.

Equipment: weapon X.

Woodcutter: Cutting wood.

Equipment: iron axe, trolley.

Fisherman: Fishing in the lake to get food.

Equipment: spear X handcart.

Farmers: Agriculture produces food.

Equipment: sickle x trolley

Shepherd: Raising animals for fur.

Equipment: X trolley

Carpenter: Making primary tools, weapons, armor, black beans and black bean raiders.

Equipment: X trolley

Shoemaker: Processing fur to obtain leather.

Equipment: X trolley

Tower defense: resist enemy invasion at night

Equipment: spear/bow and arrow ⅹ armor ⅹ

Iron miners: digging iron ore

Equipment: hammer X handcart.

Coal miners: Digging coal.

Equipment: hammer X handcart.

Clay worker: Dig clay.

Equipment: hammer X handcart.

Crew: Open trade routes.

Equipment: X.

Shipbuilder: Build sailboats.

Equipment: X trolley

Blacksmith: making advanced iron weapons. Armor.

Equipment: X trolley

Steelworkers: Iron and coal are processed into steel.

Equipment: X trolley

Brewer: Use coal. Food is processed into wine.

Equipment: X trolley

Porter: Black beans made of clay.

Equipment: X trolley

Ranger: Learn archery skills.

Equipment: X.

Monk: Learn ancient wisdom skills.

Equipment: X.

King Billy in the arena: learning defensive skills

Equipment: X.

Xxx: manufacturing advanced weapons. plate armour

Equipment: X trolley

4. Architecture

Meet the building requirements and unlock the new building.

bonfire

Prevent invasion: send villagers to keep vigil to prevent enemies and monsters from invading.

cottage

Avoid danger: Compared with bonfires, huts can provide villagers with security from enemies and monsters.

Construction worker

A building project dedicated to building houses: a migrant worker used to build houses

Hunter camp to get food: hunting to get food, the prey is deer and wild boar, refreshing one every day, the food quantity is limited, and the black beans in the camp specialize in storing food and fur.

Logging camp to obtain building materials: logging to obtain building materials is an essential material for all buildings, which is specially used to store wood.

Getting food at the fishing pier: a stable food source that can be obtained continuously.

way

Easy to move: compared with the grass, the highway is faster, and snowy days will not affect the movement.

farm

Ways to obtain food: stable production of food can be obtained continuously.

grazing land

Obtaining fur: fur, one of the materials for processing leather and producing armored equipment, black beans and black beans can also be obtained from monsters. It takes three kinds of food to produce a fur.

bridge

Connecting the two sides: going to the two sides through the bridge to obtain resources.

Wooden workshop manufacturing tools and equipment: manufacturing basic tools and storage places for major weapons, major tools, weapons and equipment.

tannery

Obtaining leather: processing a piece of leather requires three furs and one of the materials needed for equipment manufacturing and construction.

Guard tower

Defensive sentry tower: send villagers to guard it, which can stop intruders at night, and the sentry tower will be attacked by intruders.

storehouse

Basic materials for storage: iron, coal, steel, clay, bricks, cans, wine storage leather.

national treasury

Storage of rare materials: storage of ancient scriptures, precious stones, meteorites and sunstones.

ironstone

Obtaining iron ore and precious stones: one of steel equipment and building materials.

coal mine

Access to coal mines and gems: steel equipment, synthetic steel and buildings.

One of the building materials

Mud pit

Get clay: one of the materials for making bricks and cans.

Shipyard

Get a boat: make a wooden boat, black beans and black beans go to sea.

Trade in other regions

Tiejiangchang

Manufacturing tools and equipment: manufacturing advanced weapons and equipment: advanced weapons

Equipment storage place

iron and steel plant

Obtain steel: one iron and one carbon can synthesize one steel.

Trade terminal exploration at sea, trade: production at sea and trade with surrounding cities.

Ceramic factory

Get a jar: make a jar by consuming 5 pieces of clay; Articles used for building upgrading and skill training.

brickkiln

Get bricks: consume 3 pieces of clay to make a brick; Used for building upgrade.

brewhouse

Get wine: wine is used for the trade exchange of meteorites, learning skills and upgrading the cabin.

temple

Acquisition of skills: villagers can acquire ancient wisdom skills and consume an ancient scripture; Villagers who don't learn will be possessed, and those who are possessed will be defeated by the villagers who are guarding.

archery range

Acquisition of skills: villagers can acquire archer skills and consume a pot; If you don't understand the skills, you will be disabled, and you can't continue to understand the archer's black bean black bean raiders.

fitness room

Acquisition of skills: villagers can acquire defender skills and need to consume one wine; If you can't understand the technique, you will get drunk and you can't continue to understand the defender.

xxx

Production equipment: the production of ultimate weapons and equipment requires the consumption of meteorites, precious stones and steel; Advanced weapons and protective storage sites need to be produced and processed by villagers who have gained ancient wisdom.

Solar power forging summons Titan. When night comes, you can summon Titan with five precious stones to help you attack the invaders. Summoning Titan is accompanied by a lot of BOSS and mobs. You need to kill them all, ensure yourself, develop properly and reuse them. Summon needs to see the progress bar, and enter the cooling stage after the use time is over.

5. Mechanism

Bonfire; Important buildings, the placement of which will affect the development speed, cannot be demolished and reassembled.

; It is used to send villagers to watch at night. By upgrading the bonfire, at most 12 people will be sent, and 4 people will be sent initially.

; For villagers who don't live in huts, simple rest can be provided.

; Villagers can recover their energy by resting by bonfires or huts, and the black bean strategy can restore their working ability.

Personnel recruitment: randomly refresh every few days 1-2 new villagers gather around the bonfire, and you need to manually choose to recruit or refuse. Villagers to be recruited can stay by the campfire for many days, and they will not be estimated to run away at night.

Help vagrants: Every few days, a vagrant who needs help will be refreshed at random. If you give homeless people materials, you can get random weapons, equipment and tools. According to the development of civilization, we will give you simple basic tools and equipment in the early stage, and with the upgrading of civilization, we will give you corresponding advanced and high-end equipment. Among them, if you cheat the gem, you will get twice as much, but it won't.

Vigilance mechanism; Whenever night falls, pirates or monsters are randomly brushed out at 7: 00 pm to attack villagers and plunder resources. The powerful boss pirate or monster black bean raiders are refreshed every 9- 10 days.

; Watching the bonfire, the villagers guarding the tower can resist pirates and monsters. Faced with powerful pirates or monsters, they will lose villagers. Giving villagers weapons and equipment can resist stronger enemies. If they can't resist the attack in the early stage, they will lose materials. If they can't resist the boss tide in the later stage, it will be regarded as a failure of the game (boss tide needs solar forging, which can only be triggered by summoning Titan, and needs to be fully prepared for another challenge).

Guard tower: Send villagers to settle in, and you can launch long-range attacks. You can place up to six through civilization promotion.

Avoidance mechanism: huts can protect villagers from attacks; When the villagers who are resting by the campfire are attacked and injured, they will flee to the Woods to avoid the attack; Black bean villagers will automatically flee when their health drops after being injured, but the movement speed is very slow after being injured.

Energy mechanism: when the villagers' overworked energy value is reduced to the lowest value and cannot be dispatched, they will automatically return to the hut or bonfire to rest and restore their energy; After the vigil, the villagers and Xinmin in the defense tower automatically returned to the hut or the bonfire to rest, and their energy reached a minimum, so they could not be transferred to other jobs. After regaining their energy, they can continue to work and pay attention to the energy of the villagers to ensure work efficiency.