Job Recruitment Website - Property management - Age of Empires Map Editor (uninstalled)

Age of Empires Map Editor (uninstalled)

First of all, this value cannot be armored.

Use of triggers:

Based on the trigger on the field, you can create a Condition and a Result in the corresponding next column. For example:

Propose a new [0];

Create conditions [0]: a person (such as cavalry) takes it somewhere;

Build [0] Result: Player 1 declares victory.

This means that when the cavalry reaches the ground, there will be an effect, that is, the player wins 1, that is, it means that the conditions for winning are triggered. The failure condition is generally expressed by the result produced by an enemy player (such as winning by a second player). Conditions. There are many available results. In addition, there will be some properties, each time you trigger, you can specify that it will automatically trigger the start, or stimulate it by triggering. If it is abstract, it will be easier to understand by looking at some examples.

[Conditions] Name a few.

1。 Service target

In the most common case, specifying an area means that when a unit moves to an area where the next result can be produced.

2。 Make the specified target []

It means setting the target of an object (such as a spear soldier) first, and then setting an object (such as a cavalry), which means that when a sighted spear soldier is in the cavalry, it can produce a result. Note: This visual object is different from []. [Object] refers to the cavalry that can be seen on the visual screen.

3。

[There is] and [objects have small objects], if there is no difference.

4。 Destroy the target]

When a goal produces a result.

5[ objective]

Capture mainly refers to the unit that "Mother Earth" won or surrendered. Postposition is very important. Let's talk about the following.

6。 Property accumulation []

A better understanding of what is meant by "killing" means player killing, and "leveling" means destroying buildings.

7。 [timer]

One of the most common situations. The time interval is mainly used for adjustment.

8。 [AI] signal

I don't know.

[Result] Pick a few and talk about them.

1 [Chat] When sending the most commonly used "results", it should be noted that you can see the subtitle "player" by selecting "1 player".

2。 [target] generation

The more common "result" means that the place where a unit is produced can be a person, and you can build it.

3。 Service target

The translation of the task is not good enough, that is to say, commanding a unit or commanding a unit from a certain place in the region. It should be "moving target"

4。 [Kill]

The most common object "result" is that an area or object is killed.

5。 []

The moving target is incorrect. The translation should be "remove the target", which means that a unit makes it disappear from the map. (Note: Don't kill)

6 [Patrol] One of the most commonly used commands

While randomly mapping, if you meet the enemy, he will attack.

7 [...。

Basic] and [as if], the effect is the same as the goal.

8。 I don't know what "clear command" and "target" artificial intelligence mean.

Second, some common triggers.

In this example, because the map made in this way turns out to be soldiers on the screen, we will definitely think that wars can be carried out randomly, and their own maps can also be "transactional" ... I like making that kind of RPG map, and often a protagonist will complete a series of activities to achieve the ultimate goal. Let me give you some examples.

1 dialogue

[Status]: "Select a company" or "Will be taken to the target area"

[Result]: Send a chat: ".........."

2 Close the door and beat the dog.

[Status]: Our goal is to bring the region.

[Result]: Locking

[Related information: The cavalry told you, but through a door that will never close and never go back.

3 ambush

[Status]: The target is an area.

Result of [0]: Generate target. You can attach some results to produce multiple soldiers.

[1]: Send a chat.

[Related situation]: Cao Caobing defeated Huarong Road, and 500 sizing yarns suddenly flashed in the roar of guns. Before, the team was all flushed. Generally speaking, Guan Yukuan, Cao Cao sighed: "Wu Ming is retired."

4 mountain

[Status quo]: Our goal covers a certain area. Next to a watchtower in an area.

0][ Result: Post a chat: "You boarded the lighthouse and saw the distance."

[1]: ownership change. Other players wake up at a distant outpost.

[Result 2]: Change the perspective. Will be moved to a nearby outpost.

Related information []: It's a bit like Heroes Invincible 3, quite vivid. .

5 failure

[Status]: When I like it.

[Result 0]: Ownership change. A regional unit, to you.

[1]: Send a chat.

Related information []: ... Lu Bu stabbed Dong (in this case, the condition can be changed to "destroy the target", the target building) and shouted at the crowd: "The emperor has an order to kill Dong Zhuo only, and others will not be investigated." They cheered and threw themselves on Lu Bu.

[Note]: Mercenaries can also make plots.

6 riding a horse

[Status]: There is a target area of an area. An infantryman came to the stable.

[Result 0]: Destroy the target. Set to infantry. Trigger the beginning of the disappearance of infantry.

[1]: Generate target. Produce the next cavalry stable.

Related information []: In the plot of The Conqueror, Spain also has a similar story triggered by the first level, which can be seen. More common. .

7 fire control

[Status]: When I like it. Such as a "timer".

[0] Result: Destroy the target. The target area set in the building.

[1]: Send a chat.

[Related situation]: At night, people sleep. ...... Suddenly, someone outside the window shouted, "Fire-"and strolled to open the door, surrounded by flames and screams. Blue pill came over and said quickly, "Master, meowed ... the temple of wisdom has gone ..."

8 unique skills

[Status]: Timer or target is on the ground.

[Result 0]: Kill the target. Soldiers of enemy players set in an area. Or architecture.

[1]: Send a chat.

Related information [1]: A group of marines surrounded monk Paul, and at that moment, monk Paul shouted: "! God's cross in the sky "... is just a quiet wind. The dark clouds hissed and took away its owner, Yang Chang, leaving only a headless body. ......

[2] Related information: Bolt ran to the front of the castle, pointed and said, "My strength-",and then turned to leave. Behind his huge figure, in the brilliant sunset, the sound of the castle "quack" suddenly exploded and suddenly turned into ruins. .

9 invincible wall

[Status]: Being with you.

[Result 0]: Destroy the target. Become a monk

[1]: Generate target. On the other side of the wall, a monk was created.

[Related information: For example, in some TV dramas, monks perform stunts.

Channel [status quo]: Our goal has a certain area. The target can be a monk and the area is the location of a crater.

[Result 0]: Destroy the target. A group of monks.

[1]: ownership change. Go to another place, and Mother Earth's monk B will become yours.

[Result 2]: Change the perspective. The monk's angle shifted to the back of a place.

[Related situation]: It gives people the feeling that they came to another exit through a hole in the ground.

1 1 region

[Status]: Object area. Set an area to have a player's unit.

[Result]: Kill the target. Set the player's unit.

[Related situation]: As long as objects appear in this area, they will be killed. Give a person a feeling of terror. The unit is mainly used to prevent computer confusion. For example, the area is set near TC, and farmers will wait for him to come out. .

12 reinforcements

[0] Trigger: The status of "Multi-Trigger" changed to

[Status]: Timer. For example, set 2 seconds.

[Result]: The target has been generated. Set up long swordsmen. Location, such as the wooden fence on the side of the map (brief description).

Trigger [1]: The status of "multi-trigger" is changed to unconditional.

[Result]: Mission objective. Set a wooden fence (including the position of the trigger) near the area. This position is set to reach the other shore, such as TC.

[2] Trigger:

[Status]: If the timer. Or someone. The former is familiar to us, and the latter is now used to try. . Set to 1 player, dragon swordsman, 30

0][ Result: Turn off trigger 0

[1]: Close the trigger 1

[2] Result: Send a chat.

[Related information]: Every two seconds, there will be a long map of swordsmen, moving on the edge of TC, in an endless stream. Until you have 30 swordsmen, you will usually say, "The king's reinforcements have arrived. Let's begin. "

13 one-on-one hit

(1) Conditions for a single strike.

[0]: Our goal has brought a certain area. For example, a knight rider b and other players around him.

Condition [1]: timer. Three seconds.

[Result 0]: Kill the target. Knight's item B.

[1]: Send a chat.

[Related situation]: Wei Yan shouted three times: "Who dares to kill me!" Unexpectedly, a general suddenly came behind, shouted "I'll kill you" and chopped the horse with a knife.

2 trigger no matter

The result [0] is: multi-layer trigger. Suppose you cut two generals in half, and cut a little blood with a knife every 10 drop.

[Condition]: Timer. Two seconds.

[0] Results: The vitality was enhanced. Armor of the player knight. Product quantity: 10

[1]: Increase vitality. Knight B 3 player Product quantity: 10

[2] Result: [1] trigger was triggered.

Trigger [1]: The startup state is OFF.

[Status]: Timer. 30 seconds or more.

0][ Result: [0] The trigger has been turned off.

[1]: Send a chat.

[Result 2]: A knight goes north.

[Result: Knight B goes south.

[Related information]: The word "Gong Xi Liang" and "Xu Chaochu" are crazy tigers, and all three battles are tied. Cao was afraid that two tigers would lose when they fought, so he fought. Two people will go back to their camp.

[Note]: ② The plot is generally set during the competition. In other words, duel with other players' generals. A few players who can be put around, two generals of torch 65438 +0 (that is, you). Then move to the battle area on the screen by changing the viewing angle. Very vivid!

14 gate trigger point

[0]

[Result 0]: Close the city gate. A set of doors.

[1]: patrol. Assign a spear soldier to patrol the gate.

Trigger [1]: The initial state is changed to "Off".

Condition [0]: Our goal brings a certain area. Set up a unit, such as a ranger, and the "Monk Bao" area is located in a small area in front of the city;

0][ Result: Send a chat: "Gate Guard: Sorry, no one can't cross the gate";

[1]: Trigger activation [2].

[2] Trigger: The initial state is "Off".

Condition [0]: Object is visible. Create an object, such as a trading tool;

[Result 0]: "President monk Paul, maybe I passed by a user" to send a chat.

[1]: Send a chat: "Merchant: OK, here you are."

[Result 2]: Activate [3] trigger.

Trigger [3]: The initial state is OFF.

Condition [0]: Our goal brings a certain area. Paul, the forester, made it the city gate.

0][ Result: Send a chat: "Guard: Yes, yes, yes."

[1]: Open the gate. A set of doors.

[Note]: This is a rough obstacle command. You can also make it richer and more vivid by "closing the door-getting the certificate-going into the city". If an enemy soldier was killed, he found a phone on him; Or meet a farmer on the road and say that there is a monk on a mountain and ask you to go to his house, and so on. Watch you play with it.

① Tianjin-ferry bidirectional automatic trigger

[0]: Multilayer trigger. (First of all, on both sides of the river, according to the release of two south bank docks, two players' tankers were released. Note: Two players have established diplomatic relations, and one player is an alliance. )

Detailed rule [0]: internal target area. Field: The transport ship is located on the south bank. Object: 2 player vehicles. Quantity: 1

Condition [1]: It has been stationed in the company. Object: transport ship. Quantity: 1

0][ Result: objectives and tasks. The transport ship sailed to the north shore of the destination.

Trigger [1]: multi-layer trigger.

Condition [0]:? The region of the object. Area: the destination set by the north shore transport ship. Object: 2 player vehicles. Quantity: 1

Condition [1]: It has been stationed in the company. Object: transport ship. Quantity: 1

[Result]: Objectives and tasks. The transport ship sailed to the south coast of the originating country.

[Note]: Therefore, as long as the protagonist of the South Pier arrives, there will be a boat and it will be transported there. It was also shipped back to the north shore.

(2) The way to trigger the automatic ferry.

[0]: The same trigger as the two-way ferry [0]. However, it led to growth.

[1]: Trigger activation [2].

[2] Trigger: The startup status is "Off". Multilayer flip-flop.

[Status]: Timer. 15 second.

0][ Result: objectives and tasks. The transport ship returned to the starting point on the south bank.

[1]: Triggers [3].

Trigger [3]: The startup state is "Off". Multilayer flip-flop.

[Status]:? The region of the object. Field: The transport ship is located on the south bank. Object: 2 player vehicles. Quantity: 1

[Result]: Turn off [Trigger 2].

[Note]: So, when your protagonist (or the same, the so-called magic hero V) comes to the dock and takes a boat, you will reach the other shore. The boat will come back. When there is a second hero, send him there. However, you can't go back.

[Summary]: It is best to set the area. In the middle of the trigger, by using the "timer" and "stop group" commands, the processing delay is very small. Otherwise, if you get off the boat, the boat will come back.

These two methods depend on the situation. (1) can also trigger the first condition [0] to see the change of quantity. In short, it depends on the plot you want to set. The most careless way is to use the "change ownership" command to change the carrier to your name. This will stay with you, but the taste is gone.

16 upgrade system

[Trigger]: It can be renamed as "First Class". (Note: When creating triggers conveniently, the names at the bottom left come from "Trigger 0" to "XXX". In fact, this trigger makes this brief description, and you won't be confused after doing a lot of fire. )

[Status]: Property accumulation. I usually set a player whose number "kill" is "1".

[Result]: Post a chat: "Monk Paul is resurrected!"

[Result]: Play the sound. I usually choose the last "wolf coming" voice, so when I get up, I will shout, "Oh, howl-woo-". O

[Result]: Change the name. Set it as your hero and read "Monk Paul-1 level."

[Result]: Change vitality. . Set it as your hero, 50

[Result]: Change the attack. Make it your hero, 1.

[Note]: [Trigger] can be built after "the second category" and "the third category" ... just make some changes. This is the key to making RPG triggers for stories. You can also have several heroes in effect at the same time, as long as you set (take "Changing Vitality" as an example), 1 as the only player, and you don't need to set an object. At this time, all players are the first in each unit, that is, 50 drops of blood are added at the same time.

17 Anti-cheating

0 trigger conditions: a lot of proof cheats you want to see. For example, against Robin Hood, the "gold" in the "accumulated property" exceeds a certain value. If you kill an enemy player with a torpedo. You can set it as "Player Defeated" and set it as a player.

0][ Result: Post a chat: "Is cheating a gift from imperialism-Deng Xiaoping!"

[1]: Trigger activation [1].

Trigger [1]: The startup state is OFF.

[Status]: Timer. Eight seconds.

[Result]: Declare victory. Set to hostile victory (e.g. third player). In other words, you lost.

18。 Two-wire mode

This is the most advanced mode in the story, which is complicated and error-prone. Beginners had better not use it. Even if you are skilled, it is a good habit to change to the left corresponding to the name "trigger". branch line

① Ming

[Method]: First, set a checkpoint at the intersection of two allies for selection. When your protagonist is in one of the doors (such as the city gate), it will close the city gate by "closing the door and beating the dog". Similarly, when passing through B and B near the gate. So there is no turning back.

[Or]: The news releases two things, such as a two-person tent and a three-person tent. (Note: Two players and three players are allies of players), and then a trigger is generated. ......

[1] Trigger [Status]: Select an object. The contestants assembled in tent 2.

0][ Result: The trigger for [2] has been turned off.

[1]: Activate other triggers.

So the route. Since then, the activation of all triggers has been triggered, and the name has been changed to "One Line ……", and when the status of all adjustments is "Off", a trigger is activated.

[2] Trigger [Status]: Select an object. Player number three goes on stage.

0][ Result: Close [trigger 1].

[1]: Activate other triggers.

So the route. Since then, all triggers have been activated, one of which was activated by changing the name to "2 lines ..." and the status of all tones was "off".

(2) Using the trigger, the dark branch is usually selected at the beginning of the game.

Undercover. To illustrate this point more clearly, let me give a simple example.

When your protagonist comes to a place, suddenly there are a group of robbers (such as five militiamen), and you have enough strength to beat them. Then inadvertently there was a branch.

[good deeds]: escape and make other plans. For example, in a yard, you will meet a monk and tell you who is the forced robber. This is the only way out. Only by defeating the bully can you get the money to them and make the robbers take it seriously. ......

[harsh]: killing without forgiveness, old experience. After coming to the yard, the monk scolded you and brought a bunch of people to beat you. Finally, killing all the way ... killing, being bullied, doing dirty XXX ... this is a subtle branch. Obviously more interesting.

[Trigger: If it is a robber]: "Ambush" Refer to Example 3.

[Trigger: Kill 5]:

[Status]: Property accumulation. Player 1. Death. 5 (This means that all robbers will be killed)

[Result]: [Trigger activation: Go astray.

[Trigger: Go astray]: The startup state is "off". Unconditional ★ Multi-trigger★ (! ! ! This is very important)

0][ Result: Close [Trigger: S monk said.

[1]: [Trigger activation: E monk said. (Sxx says this trigger is a good law, and EXXX says this trigger is a strict law. )

[Trigger: Monk S said: Start state: "Off".

[Status quo]: Our goal covers a certain area. Object: the protagonist of the player. Area: Next to the monk.

0][ Result: Send a chat: "Monk: Thank you for letting those bandits, actually ...................".

[1]:[ Trigger activation: SXXX]. (Go on forever)

[Note]: Monk, a little, you make it up. Therefore, a large number of protagonists can be triggered to take the road of justice through programming.

Trigger: Monk E said: Start status: "Off".

[Status quo]: Our goal covers a certain area. Object: the protagonist of the player. Area: Next to the monk.

0][ Result: Send a chat: "Monk: Amitabha, the donor's heart is too heavy to kill, why not cut it?"

[1]:[ Trigger activation: e revenge].

Trigger: E Revenge]: Start status: "Off".

[Status]: Timer. Five seconds.

0][ Result: Chatting: "Revenge for Father and Brother!"

[1]: Generate target. Just change what a few people have come out of. Oh, have something to experience fishing.

[Result 2]:[ Trigger activation: EXXX]. (Go on forever)

[...]: Lots and lots, ..., you play.

③ Inserted subplots

A special character can be set, which has caused a series of changes. Let's take an example from The Legend of Jin Yong's Heroes. Black Dragon Pool, if Chen Ying doesn't join, she must find her own way; Join in and show you the way.

[Trigger: Chen Yingjia]:

[Status]: Capture the target. Set as enemy unit "Chen Ying"

0][ Result: Send a chat: "Thank you for letting me turn my back on the darkness and walk me to the door, so that I can take you through the difficulties."

[1]:[ Trigger activation: CH to the city gate.

[Trigger: CH to the city gate]: Start status: "Off".

[Status]: the goal brought by the goal. Object: Chen Ying. Next target: the city gate.

[Result]: Open the door.

[Trigger: The protagonist goes to the city gate]: (This is a situation without participation, Chen Ying said)

[Status]: Set the target area. The protagonist walks to the city gate.

0][ Result: Send a chat: "Leading role: Comrades, come on, open the door of 3000 rubles-"

Related information []: Bolt is digging and digging at the door with a sickle. ..... Pat the back of the tower until the game is over.

[Note]: Of course, you can do something more complicated. For example, Chen Ying's absence will trigger other triggers, and so on. I'm tired. Just give me a simple example. ^/>; Three other people v.

& ltBr Please note.

1 [Hint] Task: When you play Empire II, you can see that when you receive a task, it will make a "Dangdang" sound. Then this sentence appeared in the "task". When the task is completed, this line will be crossed out. How is this done?

In any trigger, you can see the lower middle, besides the initial state and multi-trigger, there are also the display object and trigger description. For example.

[Trigger New Task]: The startup status is "Off".

[Status]: The protagonist goes to Taishoufu.

[Result]: ... When you wrote this task in the goal of "trigger description" (such as going to Taishoufu)

, and then click Yes in Show Objects. As you can see, when the trigger is activated, the task will be "handed over to the prefect". "The protagonist in the satrap mansion, the task is about to draw.

2。 In order to get a player, he will never be released. You can put a soldier in a dense forest.

3。 Don't trigger too much, or the computer will be chaotic. Keep it below 50.

4。 A trigger cannot have too many "results". General 10 will do. Maybe it has something to do with memory.

5。 If the trigger is red, it means that your "condition" or "result" is not set.

6。 If a conflict is triggered. If at a certain moment, cavalry commander Wu Wang is triggered to go east (target task), five cavalry commanders trigger B to disappear (moving target). Will jump to the desktop. It is inevitable that you will encounter mistakes in your work, so save more.

I'm so tired, but we haven't talked about every order yet. There's nothing we can do. We can try to find ourselves. I talked about a series of map triggers, because they are key, but many people are confused, and other editors are ok.

We see that not all the above examples are ready to try, and then wish you a more interesting story.

Attachment: Ferry Trigger Compensation

"In front, side, strip, winding, winding river, show your voice and sing sweet songs ..."

The "river" trigger method I mentioned earlier. Afraid of trouble, one of them used the commands of "Better connect it to the timer" and "Stop the unit" to trigger the intermediate process of delay, otherwise, you will get off the boat and come back. In fact, the so-called "best" should be "must" to prevaricate and delay, because it is really too tiring to write, and we should seriously think about others not doing this trigger, so we stole a lazy. Who knows, when the reaper looks at it carefully, it is ashamed, ashamed. ......

Today, I took the case of 15-ferry, authenticity, plain text. Then, I will attach a video trigger, please click here to download.

① Two-way automatic crossing of ferry

1 Build the first four triggers and rename them [Trigger: North] [Trigger: South] [Trigger: [Trigger] is always North: South]. First, on both sides of the river, it is released by two docks. On the south bank of the wharf, there are two personnel carriers. Note: Two players and one player must be allies in foreign relations.

2 has been activated by another trigger. Trigger: North. Because [Trigger: North] must be closed. First establish ......

[Trigger 0]: (Of course, for the simplest trigger, it is more complicated. )

[Result 0]:[ Trigger activation: North].

3。 Trigger: North]: Start state "Off". Multilayer flip-flop.

Condition [0]:? The region of the object. Field: The transport ship is located on the south bank. Object: 2 player vehicles. Quantity: 1

Condition [1]: It has been stationed in the company. Object: transport ship. Quantity: 1 (note: this figure refers to-the whole quantity, the ship will leave, you can change it according to your own requirements)

0][ Result: objectives and tasks. The transport ship sailed to the north shore of the destination.

[1]: close [trigger: reach the south bank]. three

[Result 2]: [Trigger activation: reach the north shore. 2

4 【 Trigger: Arriving at the North Shore 】: The startup state is "Off". Multilayer flip-flop.

Condition [0]: Timer. Time depends, but the bigger the better. For example, from south to north, with a 20-second boat, the timer time should be within 30 seconds.

0][ Result: Off [Trigger: North]. 0

[1]:[ Trigger activation: South]. 1

5 [Trigger: South]: The startup state is "Off". Multilayer flip-flop.

Condition [0]:? The region of the object. Area: the destination set by the north shore transport ship. Object: 2 player vehicles. Quantity: 1

Condition [1]: It has been stationed in the company. Object: transport ship. Quantity: 1

0][ Result: objectives and tasks. The transport ship sailed to the south coast of the originating country.

[1]: close [trigger: reach the north shore. 2

[Result 2]: [Trigger activation: reaching the south bank]. three

6 【 Trigger: Arriving at South Bank 】: The startup state is "Off". Multilayer flip-flop.

Condition [0]: Timer. It is the same as the time set by "Arriving at the South Bank".

0][ Result: Off [Trigger: South]. 1

[1]:[ Trigger activation: North]. 0

[Note]: You can clearly see that these four triggers are interrelated. So as long as the hero gets to the south pier and gets on the boat, he will go through the "going north-reaching the north shore" in turn, and then you can get off the boat (the boat will stay there until the hero wants to go back to the south shore). -South.-To reach the south bank, you may need to carry it.

During the advertising time, Lao Li and Zhang climbed the Great Wall. As they walked, they said, "I have a cramp in my leg, and my waist hurts." Thank the moderator for buying me a' monk's guarantee' steamed stuffed bun. You see, I don't have a backache, my leg doesn't hurt, and I don't have a leg cramp. ..... "Zhang said quickly," I am, you see-I feel like a steamed stuffed bun now. " "Ha ha ha ..." Lang Lang's laughter came from the valley, the old man.

(2) Car ferry law.

1 [Trigger: North]: Wave multi-layer trigger.

Condition [0]: area target field: location object is set on the south bank of the transport ship: player vehicle No.2: 1.

Condition [1]: the unit has been stationed. Object: number of transport ships:. 1

[0] Result: Target and transport ship sailed to the north shore of destination [1]:[ Trigger activation: reaching the north shore] ...

& gt2 [Trigger: Arriving at the North Shore]: The start-up state is "Off" and multiple triggers are triggered.

[Status]: Timer exceeds 20 seconds.

Result 0]: The mission of the target and the transport ship returned to the original point.

South bank [1]: excite [trigger:

Return] [Note]: The purpose of this trigger is to have enough time for the hero to disembark and the ship will return.

3[ Trigger: Return]: ... Start multi-trigger with "Off" status.

[Result]: Close [Trigger: Arrival.

BR/>; North Shore] [Note]: In this way, when your hero comes to the dock, you will reach the other side of the ship and come back as the second one. Hero, where he will gain the past, but he can't go backwards, which is also the essential difference between two-way and car crossing.

Blood volume and other specific methods are all in the process of triggering HP's change (blood volume change) or change attack (other city attack).

If you want to set the trigger force of the selected object and enter the number of cattle, you need to pay attention to the area to be framed, otherwise the effect will disappear.