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Why is the Three Kingdoms period the most theme adapted into games by East Asian countries?

First, The Romance of the Three Kingdoms is deeply rooted in people's hearts.

Romance of the Three Kingdoms is widely spread in Asia, especially in Japan and South Korea. The mass base of the theme of the Three Kingdoms is comparable to that of China, and it has been widely circulated in Asia since the earliest Romance of the Three Kingdoms, especially in Japan and South Korea, and the mass base of the theme of the Three Kingdoms is comparable to that of China.

In South Korea, The Romance of the Three Kingdoms was introduced during Lee's Korean period. With the invasion of Toyotomi Hideyoshi and the influence of War of Resistance against Japanese Aggression, it quickly localized and evolved into a military romance novel. Korean children have watched the romance of the Three Kingdoms since childhood. Koreans regard Romance of the Three Kingdoms as a must-read for success. There is even a saying in South Korea that "it is difficult for you to integrate into society without reading the Romance of the Three Kingdoms three times".

In Japan, as early as the Edo era, the picture book Popular History of the Three Kingdoms was published. Since 1689, the popular history of the Three Kingdoms in Wenshan, Hunan Province, the Romance of the Three Kingdoms has spread rapidly and widely in Japan. Among historical and literary works, Romance of the Three Kingdoms, together with the Warring States Period and Meiji Restoration in Japan, has become the favorite theme of the Japanese.

In particular, the historical stories of the Three Kingdoms, such as Peach Blossom Bride, Three Visits to the Cottage, Empty City Plan and Lost Street Pavilion, are almost household names, well known to women and children, and widely circulated. It seems that these ancient figures and events are still in sight, such as the battle of Guandu, which makes people feel the eternal heroic spirit of Cao Cao and Yu Xun's thousand-year psychic calculation. Battle of Red Cliffs's grand occasion has been told by generations, and Zhou Yu's heroic spirit is vividly on the paper; The quietness of the empty city plan is suffocating, which makes people feel that Zhuge Liang's clever calculation is a must through the ages; Guan Yu cut Yan Liang between two glasses of wine; Zhang Fei defended a thousand troops alone; Zhao Yun alone guarded the young master and fought against the enemy ... Such a familiar story has already penetrated into the hearts of everyone who was deeply impressed by China culture.

And such a mass base has created the prosperity of the game of the Three Kingdoms.

Second, rich characters and wonderful stories

The History of the Three Kingdoms is a vast and complicated historical story from 184 to 280. Chen Shou's History of the Three Kingdoms and Luo Guanzhong's Romance of the Three Kingdoms are the most popular. They collected a large number of chronicles of the Three Kingdoms, miscellaneous notes, anecdotes, unofficial history's novels and folk tales, and combined their political aspirations with their life experiences in the peasant uprising, vividly reappearing the history of political and military struggles between Wei, Shu and Wu. Vigorous war scenes and vivid characters are shocking. The battle of Guandu, Battle of Red Cliffs and other war scenes are magnificent, vigorous and heavy, relaxed and just right.

Romance of the Three Kingdoms reflects a vigorous and heavy history in the last years of the Eastern Han Dynasty. In this special historical period, talents come forth in large numbers, which is also her charm. The Story of the Three Kingdoms has successfully created more than 400 characters, among which the main characters are artistic models with distinctive personalities and vivid images. All kinds of roles have their own * * *; Similar characters have their own personalities, lifelike and lifelike.

In Liu Bei's political and military group, the characters are dazzling, and Zhuge Liang's clever calculation and command are the embodiment of perfect wisdom; Guan Yu's spring and autumn justice was once in the United States; Zhang Fei is thick and fine, brave and invincible; Zhaoyun is a ever-victorious general, and he has basically never lost a battle; Ma Chao is young and promising, and his martial arts are high; Huang zhong is old and strong, and he has been through the battlefield, with white hair and withered hair; In addition, Cao Cao's free and easy, Guo Jia let people admire, Yu Xun let people admire, Zhang Liao let people regret, Zhang Liao with the right person, Seibel pedantic. Michelle ChenMiao was narrow-minded, mean and hypocritical, and Huang Zhong worked hard. Unfortunately, Wei Yan is a natural pioneer of Coss. Xiahou Yuan should sprint quickly, Cao Hong is a rich second generation, and Sima Yi's luck should be the first in the Three Kingdoms period ... Living figures are just around the corner.

Of course, what is more important is everyone's yearning for heroes. Everyone has a military ranking and an intellectual ranking in mind. Once your idol ranking is not ideal, you will often quarrel, which is more enthusiastic than fans holding stars. We can choose our favorite heroes, or we can hate certain kinds of people. As the saying goes, different people have different opinions.

Third, camps and factions have naturally divided.

Because the upstream of the game circle (developers, investors, operators) also have the same feelings and cognition to the three countries, for investors, this almost perfect innate character and naturally differentiated camp and faction are particularly suitable for game display, so choosing developers who know the market better can make their investment more secure and get higher returns;

As early as the Romance of the Three Kingdoms, a complete world outlook and plot have been formed, and all kinds of characters are ready-made. For developers, this theme has a wide range of people, and it is easy to combine with gameplay to produce a good PVE and PVP experience; Operators also choose games that are closer to users' preferences, more conducive to publicity, and more conducive to users' understanding and singing; With their joint efforts, the theme of the Three Kingdoms has blossomed everywhere.

Fourth, there are no winners in the three countries.

Throughout the history of the Three Kingdoms, various forces came forth in large numbers, with climaxes. The first generation of leading collectives of Cao, Liu and Sun have not decided the outcome in their lifetime, and their advantages and disadvantages are relatively balanced. There are no absolute advantages and disadvantages between entrepreneurial groups, and each has its own advantages and disadvantages. But even if these three forces are finally unified into gold, on the one hand, it is more in line with the "tragic" aesthetic of East Asian culture, on the other hand, it is more in line with the most primitive setting of the game-there is no distinction between good and bad. Therefore, during the Three Kingdoms period, Liu vowed that the world would be peaceful, but he was willing to die because Cao Cao gave up the ideal of reviving the Han Dynasty.

It can be considered that the story of the Three Kingdoms is not just one-on-one, scheming and killing again and again. It instills the core values of traditional China people. Even though Liu and Zhuge Liang failed in the end, their loyalty to the monarch and patriotism combined with elements such as diaosi counterattack, idealism and wits and courage have firmly attracted generations of audiences for hundreds of years. In the end, the ending of the three families returning to gold coincides with the original setting that everything in the game eventually returns to nothingness.