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League of Legends, the nemesis of eviction and madness, Bobby's madness strategy

Although League of Legends S 10 has been running for a long time, and the version has been updated to the current version of 10.4, what remains unchanged is that ADC is still in a super embarrassing state, with insufficient damage and weak body, and the game will be over before it can be played in the later stage. Are many players who play ADC diving scores? Today, I want to introduce you to a very unpopular weapon-Lolita Bobby Jr.

Hero profile:

Bobby's full name is St. Hammer Yi. In his official position, he is a soldier and a tank. Not only is the body strong, but also the current skills are sudden and the moving speed is passive. Bobby gives the impression that he is a particularly flexible assassin soldier. Generally speaking, Bobby's position is the upper unit, and a few people will assign her to an auxiliary position. Today I will show you how to play wild Bobby.

Skills introduction:

Passive: steel ambassador. Bobby throws a round shield to gain an attack distance bonus and deal extra magic damage. The round shield will fall in the nearby area, and Bobby can pick it up to get the shield effect. The enemy can step on the round shield and destroy it. Pay attention to this passive skill, the cooling time is only 8 seconds, but in the process of Bobby playing wild, this skill can reduce the damage for Bobby and improve her endurance of brushing wild. At the same time, if Bobby has a red BUFF, the attack distance of 425 can be used as a good starting skill.

Q: Hammer slam dunk. Bobby slammed the ground, causing physical damage, plus 8% of the enemy's maximum health, leaving an unstable area. This area will slow down the enemies in the range, and it will explode after 1 second, causing initial damage again. Pay attention to 8% of the maximum health damage of this Q skill. In the current weak version of ADC, it is rare to see a hero who can do such high damage at one time. The key point is that after this skill reaches the full level, there are only five seconds of CD, plus the reduction of CD pointed out in the talent, so the CD in the later stage of this skill can be said to be extremely short. At the same time, the deceleration of skills can effectively control each other and create opportunities for teammates when Bobby gank.

W: firm style. Passive: Bobby gets armor and spell resistance (10% armor and spell resistance). When Bobby's health is below 40%, this bonus will be doubled. Active: In the next 2 seconds, Bobby gains 40% movement speed. When the firmness is activated, she will stop the enemy from running around her and cause magic damage at the same time. If Bobby stops an enemy from sprinting or casting movable skills, she will impose a grounding and 25% deceleration effect on him for 2 seconds. Let's focus on this skill. Passive skills greatly increase Bobby's endurance in the wild and the chances of survival in team battles. Especially after the blood line reaches 40%, when opponents think that they can gather fire to kill Bobby, they often fail to do so. In addition, a firm demeanor can effectively prevent the opponent's displacement skills. When facing each other, GANK can make good use of this skill to ignore each other's flashes, greatly increasing GANK's chances of success. It is also worth noting that the current version of the powerful wild heroes blind monk, spider, Zach, Ike and so on. , all have displacement skills! This is the current strength of this hero. When he comes to the opposite side to fight wild, or when he goes to the opposite side to fight wild, he completely kills the opposite dash and runs away.

E: charge bravely. Bobby caught an enemy, causing physical damage and pushing the enemy forward. If Bobby pushes the target to the terrain, the enemy will take additional physical damage and be stunned for two seconds. This skill is the core skill of Bobby Gank. Due to the revision of the current map, the terrain under the road and in the wild area has become complicated and changeable. Bobby has more chances to hit the wall than before, which can greatly increase his chances of success in GANK, in the wild and in the wild. In addition, this is an excellent cutting skill. Players can get a Q whether they hit the wall or not. In the team battle, players can also use E soldiers or front row heroes to gain the opportunity to amplify the other party's obscene ADC, and then calmly catch up and kill him.

R: defense verdict. First casting: Bobby instructs for two seconds at most, and slows himself down at the same time. Cast again: Bobby slams the ground and sends out shock waves, causing physical damage to the enemies around the first hit hero and repelling them to his summoner platform for a distance. The longer the guiding time, the longer the length of shock wave and the longer the repelling distance. The verdict of the defender who has no accumulated strength will cause half the damage and blow the enemy away. Enemies hit by the Xu Li defense ruling will be in an unselected state. The core function of this skill is to divide the battlefield well. The advantage bureau can cooperate well with teammates to kill each other without accumulating strength. In the inferior game, you can accumulate strength to crowd out the strong heroes on the other side and win opportunities for the team battle. Another point is that you can hit the opposite meat shield well, creating conditions for killing the opposite C position.

Skill points:

I recommend the method of adding points to the main Q and E. Q skill, as Bobby's main injury skill, must be supplemented first, while E will have more opportunities to push gank because the CD becomes shorter and shorter with the improvement of skill level, which can effectively provide killing opportunities.

Talent point:

The function of electrocution is to increase the damage of Bobby in the early stage and increase the killing probability of gank and anti-wild. Malicious slander perfectly matches Bobby's skills and can be triggered well. Ruthless hunters increase their ability to run maps, and triumph increases the probability of survival in combat. The fatal blow is to further increase the damage.

Load:

I recommend wild Bobby's outdoor hunter amulets and reusable potions.

Then go home and turn to the slag giant. Tiamat Jr. is recommended as the second piece of equipment to increase the brushing rate. Next, save Tiamat from the huge hydra and show justice and glory. Further increase the damage and increase the speed of gank. . (I recommend the second ice fist, because there are many physical heroes. )

Then it depends. The downwind bureau can further take out the injured equipment, turn the disadvantages into meat and provide protection for the team.

Game recommendation:

Bobby recommended the route of red and blue toad speed three, and Bobby can only make good use of it to complete GANK when he reaches the third level. At the same time, at the second level, Bobby is not afraid of the opposite field. It is suggested that stronger players can directly invade each other's venues. At present, there are many wild assassins, and Bobby's early damage can completely kill the opposite field. If the opponent is playing wild, relying on Bobby's strength, you can always walk backwards or squat backwards on the Internet to jump across the street. What are you afraid of if there is no harm on the other side? According to the current map changes, players are advised to go up and down, relying on the terrain gank, and the success rate will be very high.

Bian Xiao tip:

It is suggested that Bobby choose more than two displacement heroes in the other field, and the effect will be very good. Moreover, if the opponent is Bobby, his team should choose less displacement heroes, and you can use trolls against Bobby, which will make Bobby feel bad.

That's all for today, so try it quickly!