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Playing games can be used as a skill, what influence can it bring to yourself?

However, the examples of the influence and infiltration of game thinking into real life are objective, not just about the application design of incentive feedback, leaderboards or hierarchy. Some people prefer to believe that players can constantly cultivate their skills through games and apply them to real work and life.

A spokesman for the Royal Air Force told the BBC that people who are good at playing games will have some characteristics in improvisation, information reception and action coordination, and they are also better at keeping calm under high pressure, which is exactly what the military hopes to cultivate.

Ryan Gardner, regional director of Hays, a professional recruitment group, also said that some gamers will show their "soft skills" in professional fields, such as teamwork, task planning and problem-solving countermeasures.

Mia Bennett, a business consultant, said that although playing games in a traditional environment would be regarded as addictive and a waste of time, it can cultivate some metacognition, such as learning to understand a new thing and exercising creative thinking.

In 20 17, Matthew Barr, a professor at Glasgow University, gave a test to 100 students. Research shows that games will subtly improve students' ability of interaction and cooperation, which is the "soft skills" mentioned above, but this result has not been widely recognized.

More often, telling others that you are good at playing a certain game will not bring any benefits to your job search. He said that few people will explain their game experience when applying for a job, although managing a multiplayer guild and enterprise management in an online game have something in common.

What's more, most players just regard the game as a leisure and entertainment project after work, and will not consider linking the game experience with some of their own advantages or even applying it to real challenges.

A non-profit organization called Game Academy hopes to change this situation. Specifically, they will hold some courses and summer camps regularly, provide customized courses by analyzing the game habits of participants, and "consciously" cultivate players' thinking in a certain field.

David Barry, co-founder of Game Academy, said:

In May this year, Matthew Ricci, a player of EVE Online, joked in an interview with Kotaku that if you can play this game skillfully, it is no different from having an MBA degree.

This MMORPG game developed by CCP Games in Iceland, because of its unique gameplay system and high entry threshold, has discouraged many new players. But it enjoys a good reputation among die-hard players and even attracts some scholars and economists. They think that this virtual world can bring some new ideas to re-recognize reality.

Matthew Ricci manages a guild of more than 200 people in this game. He needs to balance various affairs, such as ore collection, goods manufacturing, market trading and commanding battles. Games became his second job.

Inspired by the game, Matthew Ricci also tried to set up a multinational sales company called Zentech in the real world. He said that EVE helped him to establish some business concepts and better understand the theory of cost, expense and tax, and how they will affect the profit rate of the company.

As we mentioned in the previous article, the games Sim City and MyWorld are the teaching materials for many urban planners to learn to operate the community for the first time. The series Sim Flight launched by Microsoft has accumulated thousands of hours of game experience and helped some people get real flight licenses.

It is foreseeable that the game experience will continue to shape the player's career. Just like books, movies and other forms of content carriers, our discussion on the influence of games will not be limited to the games themselves.