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What questions will be asked in interviews for animation and game majors in secondary vocational schools?

When you are eagerly looking forward to your first job in the gaming industry. Game companies will look at your resume and cover letter to see your potential, and then get to know you through interviews. So how should you prepare for an interview?

In the game industry, there are some interview questions that often arise. Professional Game Training lists some of them and adds some tips to tell you how to deal with them.

1. Why do you want to work here?

If you have not resigned yet, this question also involves another meaning, "Why do you want to leave your original place of work."

This is an open-ended question , it gives you a chance to show how much you know about the company. When the applicant clearly understands what kind of company the company is and what games it makes, then all interviewers will feel respected and have a good impression. Therefore, you should do your homework carefully before going to the interview and present yourself well. For fresh graduates, maybe you have not worked in a game company before. Then you need to fully understand the company's situation and fully demonstrate your enthusiasm and extreme yearning for the company, because this is probably your biggest advantage over other experienced candidates.

Never say "I need a job" or "I need to change cities." This question should be answered by listing some reasons related to the company. Some more specific reasons that relate to you personally would be a better answer: "I want to work on an FPS shooter." A better answer would be, "I want to work on a FranchiseX game because I've played the franchise The first two versions of the game, and I think the series has potential for further development. "It's a bit flattering to say this, but one of the tips for interviewing is to praise other people as much as possible. Of course, don't say this is the only reason.

When explaining why you are leaving your current job, the reasons should never be negative. There should be a bunch of positive reasons, such as "There are no career prospects here" or "The type of games being made here is not what interests me." Never say, "This company's management is in shambles and it's going to go bankrupt soon." The gaming industry is a small industry, and you can accidentally say bad things about your interviewer's friends.

If you are fired, it is best to say: "We have decided to part ways." or "It's time for me to leave." Try to be vague and don't go into too many details. , unless the other party asks you directly. In this case, the interviewer may have discovered something and just wants to see how you respond. You should answer such questions as quickly as possible, without negative emotions, and try to be as quick as possible. You need to leave a positive impression on the other person.

2. What game are you playing?

If you want to work for a gaming company, you'd better be a gamer, and you'd better be able to let the interviewer know that.

Mentioning some games produced in the same style as the company is a better way to answer. It would be better if you could talk about your experience playing these games. Of course, remember to speak in moderation and don’t talk too much.

Before you go to the interview, you should at least play the game demo produced by this company. You need to understand the general types of games they make, what you like about these games, and this type of games. What's the condition of your hair (find out as much as you can). So before you go for an interview, you should do some research on the company.

How you answer this type of question can often directly affect the hiring manager’s opinion, which can often determine success or failure. They tend to hire people who are passionate about the company's games. When you say to Blizzard "I have a level 70 "World of Warcraft" account and a level 40 wizard in "Everquest", it proves that you are very passionate about the games they develop.

Showing your knowledge of some old games can also prove that you have a sufficient accumulation of game history. This is never a bad thing. The broader your knowledge is when it comes to execution and design, the easier it will be for you to stay ahead of the curve and avoid running into dead ends. This is very beneficial when applying for any company, and is also required by a company when selecting employees.

3. What do you think can make the games you play better?

Even if you are not interviewing for a design position, you will still be surprised to find how often this question comes up. Every company wants to recruit game developers with design sensibilities, because this will make it easier for them to integrate into subsequent jobs and make them more engaged in their work.

Preparing how to answer this question in advance can help you perform better. Show that you are thinking about the game from the perspective of a game developer. When game production companies are looking for people, they hope that the people they are looking for will think about the games they play, such as thinking about what they are playing, how they are made, how they can be improved, and, most importantly, what What can be removed.

Of course, if a person adapts to this mentality, it will be difficult to have fun playing games, but this situation exists for all jobs.

Whether you believe it or not, you can always offer only positive opinions when answering questions. However, if you're going to criticize the design and production of a game, then you need to make sure you have a solution. For example, it is not enough to complain that the Final Strider Battle level in half-life2: Episode 2 is not good. You should put forward your own improvement ideas on how to make it more interesting. For example, you think the vehicle control should be more Make it easier, or don't destroy all the supply depots so quickly. If you're going to mercilessly criticize a game made by the company you're interviewing for (this takes a bit of courage, and some companies will appreciate it, while others will resent you for it) you need to be sure of your criticism. Opinions are not some personal subjective opinions that most people cannot agree with. Also be prepared to support your criticisms with arguments that prove that these are indeed minor flaws worth debating and not just nitpicking on your part.

4. What game is the best game and why?

The most important thing is to answer this question relatively quickly and with reason. An additional factor to consider when answering this question is age. For applicants in their 20s, if they answer "Robotron", it will feel a bit out of touch with their age. But sometimes that's a good thing. Of course you have to explain clearly why you think it is the best game in history. Can you let someone who has never played this game clearly understand your point of view just by verbal expression? If possible, you'd better accumulate some communication. The main points.

5. What made you choose to join this team? Why do we need you?

This is a common question in all interviews. There are two ways to answer this question: answer it in detail or be brief.

A detailed answer requires that you have some knowledge of how the company operates. For example, who is doing what? Specifically, it is the work goals of the position you held in your previous work experience, your work enthusiasm and work skills related to the job vacancy you are applying for (if you are a student, your work enthusiasm, work skills and career development direction) . Also why this company needs to recruit for such a position.

A brief answer only needs to state your main work experience, your most outstanding highlights and your hopes.

Highlights to note:

A) Don’t act arrogant and make people think the company can’t function without you.

B) Don’t say negative things about the company. For example: In fact, you are obviously not doing a good job in Q/A. You need a good Q/A manager.

Say things like this will only set you up for failure and will do absolutely nothing. To make your answer more constructive, you can indicate that you will bring some additional experience and will be able to do certain things better as a result.

6. What is your greatest weakness? Or, if I hired you, what would make me regret it in six months?

This is also a common question in job interviews. There are two main ways to deal with this: one is to be honest with yourself (I get very annoyed with people who don't live up to their job responsibilities), and the other is to put in a good word (I'm a perfectionist).

All employers like to recruit someone who answers honestly. They will then ask you to give an example from work that relates to a weakness of yours. For example, you can say "My work area is very messy." Then you should immediately follow up with: "But recently, I have put a lot of effort into tidying up my office area, and I also systematically manage my email inbox."< /p>

Another secret to answering this question is not the size of your answer, but your reaction time. If you answer quickly, it may mean that you already know your shortcomings very clearly. The interviewer will think that your shortcomings are very obvious and serious, so that you may have been reminded many times. In addition, answering too quickly can give the impression that you have prepared a better excuse in advance rather than answering the question honestly.

7. What do you think of work pressure?

For small studios, this is a very critical issue. My advice is to answer this question with 100% honesty. If you don't want to be overly stressed at work, you should say so. It might cost you the interview and the job, but that's a good thing. If a company requires you to work overtime frequently, but you really don't want to work overtime, then doing the job can be a form of punishment.

Of course, most interviewers don’t want to hear a negative answer, because saying they are unwilling to accept pressure means a lack of commitment and enthusiasm for work (enthusiasm is of course not the same as working overtime, but the interviewer will not accept your refusal. Your perception of something can make the difference between getting the job or missing out on the company)

You can make your answer sound like it's not a challenge to the interviewer, they don't mean it. Causing debate, but just wondering what you think. The key to answering this question is to be sensible, be vague, and try to make your answer consistent with the company culture.

8. Okay, as long as you can pass the test of this question, you can get a job...

In the interview for the game company position, you will be asked to solve A question related to the position, or to ask you to take a test. This might be a sketch, a conversation, a level design test, or a computer coding test.

The purpose of the test is for the interviewer to see how you work. Sometimes, as soon as you start answering the questions, the interviewer will change some factors and deliberately create some emergencies to see how you respond.

What should you do if you have no idea for the answer, or it is beyond the scope of your experience? This is of course a very painful moment. Take a deep breath. At this time you should say: "I'm not sure I understand this problem" "I haven't done this before" and then start asking some questions about the topic, and then try your best to solve the problem steadily. .

There is one very important thing you have to do in this situation. First admit your ignorance and deficiencies in this area, and then do other things. Showing a willingness to try and learn new things outside of your area of ??expertise will impress your interviewer. You should show that you are willing to learn and master more than what you currently have. Sometimes your attempts are more important than the final result, and your interviewer will give you some hints because you show a willingness to try your best. The more junior you are, the higher the chance of this happening.

Sometimes, the interviewer will deliberately put you in awkward situations to see how you will react.

9. What are your plans for the next five years?

Personally, I like this question because it shows whether you are an active job seeker. , do you have a plan for everything or are you just aimlessly jumping from job to job again and again. People who have plans are generally more interesting people. Plus, they tend to be more predictable, which is helpful to employers.

Having goals benefits everyone, helping you measure your progress and giving the company a plan to help you reach your goals.

Of course it depends on you knowing what you want. Most people know what they don’t want, but what they want is not necessarily clear. This is a problem, especially if you're expressing your future plans in an interview. The interviewer wants to know more about what you want, not what you don’t want.

A best answer is: "Continue to work in game production." This sounds a bit false, so let's change it to a better answer: "In order to make excellent games, seek Take further challenges and put in more effort."

But you can't tell the company: "I plan to learn a skill in your company in the next five years." If you are going to learn, then the company should ask you. Ask for tuition instead of paying you a salary. So a better answer for those who are new to the industry is: "I hope to train and improve myself at work. In one or two years, I will transform from a novice to a skilled designer who can create greater value for the company, and in the remaining few years Make better games”

10. If money was no object, what kind of game would you make?

If they have the chance, everyone will have an ideal game project in their heart, and the soul of the game developer is inherited in the game project. If there is an opportunity to explain your idea, the more realistic and feasible your idea is, the better it will prove that you know what you are doing.

Use previous experiences and ideas and make slight improvements. And then saying "I could make it cooler" isn't an ideal answer (I've heard countless times from Q/A staff who want to be game developers and tell me they want to redo Counter Strike), so Saying it only proves your enthusiasm, but has no original ideas.

11. What do you do in your spare time to improve your skills?

As a programmer, do you work on your projects at home? As a designer, do you sketch or do some training for your design inspiration at any time? As a graphic designer, do you know how to draw portraits?

I can responsibly say that people who spend their spare time on work-related training often have the following characteristics: they have new ideas, are willing to try new things, and are always active in their spare time. think. Of course, you can't expect everyone to be like this. But the reality is that when it comes to competition for jobs, those who are prepared to put in the extra work are preferred.

Indicate that you are spending your weekends learning C++ because you think C++ is cool for prototyping. This is definitely something a program manager wants to hear. Improving your skills not only demonstrates your good intentions, it makes you more valuable.

The only thing to note here is not to mention areas that conflict with your daily work.

12. Do you have any other questions?

Many of your questions have been answered during the mutual communication, but you will still be asked if you have other questions. If you have no problem at this time, I'm afraid it's not appropriate.

Having questions shows that you are interested in this company. Some of the best questions to ask at this time are HR-related, but can also be asked about managers and future colleagues. Ask questions that show interest in the position and the company's long-term plans.

This is just a conversation, and most job interview questions are not knowledge-based. It was more like a topic of communication for them to understand each other. If you can't answer directly, you can at least use these questions as a topic for a casual conversation, which can be a good start.

Be as honest as possible. He only has one day, maybe two days to get to know you before the company makes a decision. Then he has to make an important decision, both for you and the company. It's an important decision.

What they need to see is you, not what you want them to see. If you hide something from the beginning, it may leave a good impression on you at first, but bad things will happen one after another. Just as you want everything a company says to be true, they don't want surprising things to happen to you.

Be honest, cheerful, and engaging when communicating with your interviewer. Show interest in what you're talking about. If you don't understand what they're asking, ask questions, and you can ask questions if necessary. After all, it was just a conversation.