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How to fight Skull Island, the two monarchs of the Kingdom?

Among the two monarchs in the kingdom, there are 6 islands in the game, and Skull Island is the final island, which is of course the most difficult island. I believe many players don't know how to get through this sixth island. Here are some specific customs clearance strategies for everyone, hoping to help you.

Skull Island customs clearance strategy

If you want to break through the sixth island (only Skull Island is discussed this time), please meet the following conditions:

1. Baker (obtained by breaking through the fourth map)

2. Shooter statue (obtained by breaking through the first map)

3. Craftsman statue (obtained by breaking through the second map)

4. We should learn to pay equal attention to the accumulation of hunters and farmers. In the early stage, we should target to recruit 8 hunters, 4 for defense and hunting respectively, and the second step is building defense. What is involved here is the arrow tower built by three shooters, which has been tested by ourselves. Actually, there is nothing wrong with it. Generally, I don't use the arrow tower, which wastes hunters and greatly increases the output of funds, and the internal consumption resources are very serious.

The hunter in the early stage will help you get the first bucket of gold. At this time, don't put all your assets in to do something. My own way is to strengthen the defense (other players have better welcome suggestions)

I am used to the way of strengthening the defense: you must find the pier at the beginning of the map, and then build the outermost wall building first. When the funds are more sufficient later, you will continue to paint the wall from the outermost layer to the town. Please remember to find the place where you repair the ship and let the wall protection get this position. It's convenient for you to build ships day and night.

When you start to enter the middle stage, the map has 1-15 farmers who are constantly farming, which can already create a good income model, and the city walls are almost established. Then spend money to build ships and pay for various items on the map.

If you want to attack the monster hole, please remember a principle. Start attacking the first wave from the monster hole in the direction of the dock, and there will be a large number of monsters on the other side at night after the fight. At this time, your hunter is your strong backing. Crazy hunters shoot wildly, strong walls and steadily output catapults, and almost no opponents can come in. There will be an explanation behind the Cavaliers.

The above is the basic practical sharing from the blank game to the opening of five pictures. You can check other web pages for some details, so I won't say much here, so as not to waste time, it's better to get down to business.

Let's start with getting the baker and unicorn. You can brush back and forth from the first and second pictures, and you must bring both the baker and the unicorn, otherwise when you attack Skeleton Island later, your speed will be slow, and you will be very tired, and even you will often be shoveled to the ceiling by monsters (some experts can pass the customs without both, and hope to share them). Finally, in the second picture, it is best to have a full pocket of gold coins when boarding the ship. Take a boat with three teams of knights (only three teams of knights can board a boat at most, which should be the game setting), and head for Skull Island.

When you board Skull Island, you will find that the boat has been destroyed and can't be repaired.

Follow the big team to find your town immediately, and spend gold coins to hire craftsmen first. After building the city wall, the first thing to do is to cut trees and remove the Woods outside the city wall as much as possible. Of course, there are players. It is convenient to ensure that hunters can shoot and get gold coins. According to personal preference, players also find that hunters can help you get the first bucket of gold only if there is grass outside the city wall.

At this time, everyone's city wall or wooden pile version is not enough to ensure your safety at all, so you need to run all over the map, keep walking in one direction first, and you must keep half of the money in your pocket during this period. Unicorn spitting gold coins can help you

What is the purpose of running the map? The answer is: upgrade the tower, statue, treasure chest and time-frozen statue

Generally speaking, I abused Skull Island so many times, and the shooter statue, craftsman statue and time-frozen statue will all go in the same direction, but upgrading the tower is not necessarily

There is no need to talk about the order here. Because there are three teams of knights on board, there is no big problem in wall defense, but the attack is not strong enough, and there are four on board. Plus the two beggars sent from the island (I usually choose craftsmen in Skull Island as you like), so hunting and development are based. Don't forget that this is the sixth island Skull Island, and there is no need to repair the ship, but monsters are crazy.

The first priority is to ensure that they can survive within a week of the game, and the map is too big. It is urgent to solve the following problems

1. Recruit beggars to become hunters or farmers

2. Defend the city walls against crazy monsters

I think it is more important to find an upgraded tower, otherwise just recruiting beggars will kill you, so that the town can be upgraded as soon as possible. First, it is undoubtedly the most urgent need for you to build the highest-level peripheral wall and bakery. When your wall is advanced, Then consider upgrading the stone wall of the town (remember not to upgrade the stone castle so quickly, but keep it first), and then quickly set up a bakery to solve the recruitment problem as soon as possible

There is no need to worry about the construction of catapults and other arrow towers in the process here, and remember the first time when you meet the shooter statue, but don't go as high as the third level. The previous four gold coins are all luxury consumption, so it is enough to give four gold coins a luxury. As long as the archer statue is guaranteed to last for 365 years, it will play a great role in the later period. Now the craftsman statue is not used indiscriminately, which is extremely extravagant consumption. There are many opportunities in the future.

As for money, there was no support from farmers in the early stage, but if you have a unicorn, it will automatically get hungry after running back and forth for three times (it is estimated to be a BUG), and then eat grass and spit out gold coins.

My hobby is to transform the arrow tower next to the bow and arrow store into a bakery. It's convenient for me to balance the number of hunters and farmers.

When the bakery is built, we need to go to the next step, that is, slowly and steadily to open up the frontier and break through the soil. The key is to have money first.

First of all, farmers, of course, find a suitable location to build sinks and find farmers to plant and collect money. Here, we should remember that the walls are now built and then build sinks, so as to avoid monsters shoveling you to the sky, destroying all your crops and farmers, and seeing the slope. Don't worry that there are no water tanks with farmers, and you don't even want water tanks in the later stage. Remember that the more walls, the better. But if you have money, you can ensure the development of farmers, and the number of farmers is about 15, which is enough for you to blow up the map.

Secondly, the hunter is a character I found to be super easy to use. In the early stage, the combination of four heavenly kings on the left and right can help you earn the first bucket of gold for hunting, and in the middle stage, it can help you fight monsters and collect them indefinitely. After the farmer's head is planted, you don't have to collect money. Hunters will run around to help you collect money. If you don't have enough money, ask directly, and make sure to spit it out for you. It's just a mobile treasure. I'm worried that the monster is not strong enough. The statue of the shooter lit in front looks nothing special. It's the effect of two hunters, but I have forty or fifty hunters, six giants and six flying crows opposite. I'm just shooting at the same time, which is enough to abuse. It looks like building a house, in fact, it is to solve all kinds of logistics services. We must buy enough 8. From the beginning of owning a bakery in the middle period, I am like this: 2 farmers, 2 hunters, 1 craftsman, a total of 16 farmers, unlimited hunters and 8 craftsmen. Hunters need unlimited recruitment in the later period, which is never enough.

Here we need to talk about the knight team, if it is not for giving orders to fight monsters. First of all, it takes up the number of hunters. Secondly, these guys will only surround the front and back of the city wall. In addition, when they are half strong, they all run away.

I am used to thinking about the knight team when I have too many hunters. Just two teams on the left and right sides are enough. Remember the three teams of knights brought on board?

At this time, we have greatly reduced the waste of resources on the knight team. At the same time, I can only attack the Cavaliers at an appropriate time

When I have a certain number of hunters, farmers, craftsmen and knights, I may not meet all of the above, but I must see whether the hunters are strong enough (at least 8 hunters on one side), and whether the archer statues and craftsman statues are enough to fully fill up. Your wall is full, and the craftsman statues help you upgrade again. You have a large number of hunters, even if your Cavaliers retreat. However, its accurate archery, the injury caused by hundreds of arrows, and the assistance of the trebuchet have already enabled you to be in an invincible position. At this time, you can start to consider opening up the territory.

I'm used to building the city wall in front of the monster's cave. First, it's quick, and second, it's always possible to monitor the monster's movements.

Remember to avoid blood night for two days after hitting the monster's cave, and then hit the other side. Left, right or turn around

Find a way to set up a portal immediately after finishing a hole. It is very helpful to make good use of this portal. Remember to recruit hunters crazily and indefinitely. They can guarantee the hope of survival and help you drive the flow of money. If you want money, you can directly collect protection fees.