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Heroic skill selection of territorial inheritance
Heroic attributes, talents and skills
Hero attribute:
The attribute of commander-in-chief affects the hero's physical strength, defense and maximum strength (the strength is commander-in-chief *5+50).
This attribute of bravery affects the attack power of the hero and the probability that the soldiers with him will send out double damage strikes (for every increase of bravery 1 point, the attack probability and crit probability of the troops will increase 1%).
Agility This attribute affects the hero's hit, dodge and the defense of the soldiers he takes with him (2%HP and 1% defense are added for every1point increase in agility).
The attribute of wisdom affects the hero's logging, cultivation efficiency and the probability of finding advanced items.
Prestige can be gained through war, and prestige is a necessary condition for learning new skills or using special equipment.
Heroic missions and expeditions will consume physical strength, and physical strength will naturally recover by 5 per hour.
General skills of heroes:
Commander-in-Chief The hero commander with this skill grows rapidly, and the commander-in-chief affects the hero's physical strength, defense and the maximum number of troops.
Heroes who bravely possess this skill are brave and grow rapidly, which affects the hero's attack power and the probability of being fatally attacked by the troops he leads.
Agility Heroes with this skill grow rapidly, and agility affects the hero's hit, dodge and the defense of the troops he leads.
Wisdom The wisdom of heroes with this skill grows rapidly, which affects the efficiency of logging and cultivation and the probability of searching for advanced items.
Snipers increase the archer's range to 4, which causes 35% damage to the enemy.
Give spearmen a 38% chance to launch two attacks in a row.
Rebound enables the heavy infantry to rebound some of the absorbed damage to the enemy (the higher the re-step defense, the more the rebound damage)
Ignoring gives heavy cavalry a 50% chance to ignore enemy defenses when attacking, except for wall buildings.
Riding and shooting enables the light cavalry to have long-range shooting ability, with a range of 2, causing 75% damage to the enemy.
Sneak attack increases the movement speed of all troops by 50%
Heroic specialty
Every hero can learn a special skill through the skill scroll. There are five special skills, corresponding to a class of arms. For example, the longbow skill only works for archers. Special skills are independent of ordinary skills. Even if your hero learns four common skills, he can still learn one special skill. If your hero already has special skills, use the special skills scroll to learn new skills, and the new skills will overwrite the original skills.
Longbow (archer), range increased to 5, damage XX%. If the hero has no sniper skills, this skill is equivalent to ordinary sniper skills (proficiency doesn't work at this time), and the longbow can only work if the hero also has sniper skills (range reaches 5). Note: In the case of low proficiency, the attack damage value of 5 grid distance is low, so it will bring some side effects. Don't blindly learn this skill when the demand is not clear.
Draw (spearmen), and transform XX%HP injured by the enemy into your own HP when attacking.
Big Shield (Heavy Infantry), XX% chance to reduce the damage suffered by yourself by 50%.
Bottom force (heavy cavalry), when HP is lower than XX%, it can still maintain the attack power of XX%HP.
High winds (light cavalry), XX% chance to completely evade enemy attacks.
Among them, XX is related to proficiency. For the sake of balance, the five of them are different by XX%.
1. The choice of PK is as follows: 1, commander+continuous. 2, commander+rebound. 3, commander+ignore. 4, commander+riding and shooting.
Why did the first skill choose the commander in chief? The reason is that no matter what kind of war, the number of troops still accounts for a large proportion, and the commander-in-chief is to ensure that the maximum number of troops can be reached at the fastest speed. Finally, let's see who has more soldiers. (Commander, this attribute affects the hero's physical strength, defense and maximum strength)
Why not choose sniper and sneak attack as the second skill? The reason is: Sniper only applies to Bow Stream, but so far, there is no version suitable for everyone to play Bow Stream. If you must bow and flow, you can only congratulate you. You will become a legend of territorial inheritance. As for the sneak attack, it is only 50% faster, and the effect is not very great. It is better to choose riding and shooting. Of course, if conditions permit, we should learn to sneak attack in the future. After all, time saves a lot. Time is money.
Second, the choice of enjoying yourself is as follows: wisdom+* * (* * that is to say, you can choose any second skill. It doesn't matter if you don't fight anyway. )
Why choose wisdom? The reason lies in: complacency, that is, chopping wood, farming, raising pigs, digging treasures and so on. The wiser you are, the more firewood you chop in the same time, and the more advanced the treasure you dig. (Wisdom) The wisdom of the hero with this skill grows rapidly, which affects the hero's logging, cultivation efficiency and the probability of finding advanced items. )
Ok, after choosing the name and skills, let's start our great journey. Here, you can be a hero that everyone admires, a thug that everyone fears, and a good person that everyone likes. Everything is under your control.
Our game manager is lazy. (Don't let him know, or it will be troublesome to detain my jewelry. So basically new players don't know much about the content and how to operate it. No problem. Let me give you a detailed introduction.
Basic goods
This paper mainly introduces the functions of each option, so that everyone can get started faster. Don't hit me in the future, don't give me any benefits, and don't bully me. )
Introduction of four kinds of resources
There are four kinds of resources in the game: gold coins, wood, grain and precious stones, among which the first three are basic resources and precious stones are advanced resources.
Gold coins and grain are obtained through the production of castles, and resources increase with natural time, whether online or not. You can increase your income by upgrading the market and farmland.
Wood needs to be obtained by sending heroes to cut down trees. Logging will consume a certain strength of the hero, and the hero can't act without strength. In addition, sending a hero search also has a certain chance to get wood.
Gems can be bought by recharging. Gems can buy items sold by other players in the trading market, or buy some special items in mystery shop.
Castle instruction
This is about the castle, including infrastructure, technology, heroes performing various tasks, your warehouse items, markets, PK of players and heroes, maps, formations and synthetic equipment.
Castle condition
Here, you can see the complete and detailed data of your castle, including your city area, population, production income, material condition (actually limited to equipment and horses), military condition and building condition.
You can also chat (chatting means making an announcement, which I can't help, our words are authoritative, and every sentence is an announcement), watch for help, play small games (it's best not to play, which is very depressing), listen to music (which I haven't heard before, and don't comment on), and go to forums.
Castle architecture and technology
In the construction of the castle, you can see all the buildings that can be built, and you can see the upgrade time, function and cost of the buildings.
All buildings need gold coins and wood, so some basic buildings (such as markets and farmland) need to be built. ) in order to develop rapidly in the early stage of the game. Buildings can be demolished for a fee. Cancelling the building system under construction will return half of the resources.
The technology in the game is divided into production technology, military technology, infantry skills and cavalry skills. Production technology can increase the output of resources and equipment in your castle. Military science and technology can improve some basic military skills. Infantry skills and cavalry skills can improve the attack, defense and special abilities of the corresponding arms.
By function:
Overall requirements: City Hall.
Economy: market, high-grade market, farmland, inner hall.
Military aspects: houses, horse training grounds, forging yards, barracks, pubs, arrow towers, stone platforms, city walls and self-explosion towers.
All the items are annotated, so you can understand them after you have a look. Now the first thing you should pay attention to is: the market (gold coin income, money is a good thing); Then there is the city hall (which can speed up your infrastructure construction, which is estimated to increase the wages of construction workers and improve efficiency); Then there is: this is the basic article, is it necessary to talk so much? Having said so much, is it still called a basic article?
Weapons and defense facilities
There are five arms and four kinds of city defense facilities in the game, which contain each other. You can form an army by training soldiers. Training soldiers consumes all kinds of armaments and food.
Capability data of various weapons:
Archer HP 50 attack 19 defense 05 moves 80.
The farther the target is, the weaker the strength is. You can't attack defensive buildings from a distance, which has a damage bonus to pike.
Spearman HP 75 attack 3 1 defense 08 moves 80.
Can effectively restrain cavalry
Heavy infantry HP 90 attack 20 defense 28 move 70
G archers, their strength will be weakened when facing heavy cavalry.
Heavy cavalry HP 80 attack 24 defense 20 move 130
Heavy infantry, weakened against spearmen.
Light cavalry HP 75 attack 23 defense 16 mobile 180
Slightly heavy infantry, weakened against spearmen.
Elite shooter HP 55 attack 22 defense 06 move 90
Elite spearmen HP 85 attack 34 defense 10 mobile 90
Elite Heavy Infantry HP 100 Attack 23 Defense 32 Maneuver 80
Elite heavy cavalry HP 90 attack 27 defense 23 move 140
Elite light cavalry HP 85 attack 26 defense 19 mobile 200
Sharpshooter HP 65 attacks 27 defense 08 mobile 100
Crusader HP 95 attack 39 defense 12 move 100
Royal Guardian HP 120 Attack 28 Defense 38 Move 90
Royal knight HP 100 attack 32 defense 26 movement 150
Dragon knight HP 95 attack 3 1 defense 22 move 220
Tower HP600 attack 150 defense 15.
Range 3, the power within the range is the same, and the power against heavy infantry is weak.
Stonehenge HP400 attack 200 defense 5
Range 4, unable to counterattack at close range.
Explosive tower HP 0 attack 400 defense 0
Attack one unit at a time, ignoring the defense.
Wall HP 1200 attack 0 defense 50
High defense, no attack ability
Griffin knight HP 1 10 attack 55 defense 30 move 170
Powerful air force, it is difficult to damage it by ground attack, but it is very afraid of bow and arrow attack.
To produce advanced arms, all technologies corresponding to the arms need to reach level 5. For example, if you want to produce elite spearmen, you need to upgrade the three skills of spearmen attack, spearmen defense and spearmen to level 5. If you want to produce more advanced tertiary arms, you need to obtain the transfer props corresponding to this type of arms, and then you can transfer the elite soldiers to the tertiary arms.
Formation deployment:
You can arrange your defensive formation and offensive formation here. This is very important for a person who likes to exchange military affairs with each other. Don't forget. As for how to arrange the formation and so on, that's a perfect introduction, so I won't say much here.
Equipment synthesis:
The equipment here is made of various materials. If it is not synthetic, materials will always be materials. If it is synthetic, the equipment may not be what you want. I heard that RP accounts for a large proportion. I wish everyone a good RP. (I have synthesized n whiteboards, and the whiteboard rate has reached 85%). Pay attention to the color and quantity of spar when synthesizing. Only the same can be synthesized. Adding a spell is also good.
Enter the building
A list of heroes
This is about changing guarding city heroes, adding attribute points to heroes, dressing heroes with equipment and using treasures. Click in and there will be detailed tips.
military camp
Needless to say, this is the place where soldiers are built. You can have as many troops as you want. If you want to fight, you must have soldiers. You want to be famous, you have to die. Oh, someone died again. Note that you have to have related items to send troops, such as iron bow and chain mail.
wineshop
This is the recruitment square, where heroes and blue-collar workers can be recruited. There are many heroes from all corners of the country, and there are many warriors of various personalities here. It's not bad to choose one to go back and warm up. It should be noted that try to choose some colorful and skillful ones. If I have to like pollution-free, then I can't help it.
Horse training ground
Where is the horse made? You don't have to go to the market to buy it if you change the grain into horses. You can also sell horses for gold coins. What is this dish? In fact, all the food is fed to Malays. I don't know what the ingredients of this food are. It seems that this technology definitely belongs to alien technology. )
Forging field
It's the same as the racecourse, except that the equipment used to build various soldiers here can be used to build soldiers and can also be exchanged for gold coins. Why not change it to a gem? This, this question is very complicated. Just ask Old A, why ask Old A? Because old a is the administrator. Ask the administrator what to do? You went out to find fault, didn't you? )
Other functions
news
This is to watch your news, fight, be bullied, what treasures you found, people m your home, anyway, what messy information, just watch it, anyway, it's boring.
alliance
Join or create an alliance. People in the alliance depend on each other and will launch alliance activities in the future.
grade
Fame and fortune are like clouds. But we ordinary people still have to pursue fame and fortune.
Specifically, there are the following items: points ranking, hero ranking and prestige ranking. These are mainly military aspects, but since you are complacent, how can you care about ranking? So the ranking of non-military components is omitted. )
Points ranking: calculate the ranking according to points. Of course, the higher the ranking, the higher the ranking. (points are earned by occupying other people's cities according to the number of gold coins earned, and MS is 50: 1).
Hero ranking: this ranking is based on the four abilities of heroes, with the total score as the standard. Well, non-military people can also pursue it.
Prestige ranking: naked violence. Gain prestige by killing other players' troops and buildings (playing NPC has no prestige, why not? I don't understand. )。 The more you kill, the greater your reputation. The role of prestige is to learn skills at present. It seems that if you don't fight, you will fall behind, and if you don't fight, you will be illiterate. )
help
They all say it's help, of course it's just help. Only what you can't think of, nothing you can't see, except that no one really knows. Have a look more when you are free.
build
Three functions: change the password, reset the name of the castle and cancel the protection. This, everyone knows, needless to say.
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