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What e-sports schools are there in Guangzhou?

Guangzhou e-sports schools include: Guangzhou Baiyun Industrial and Commercial Senior Technical School, Guangdong Lingnan Modern Technician College, Guangdong Modern Information Technical School, Guangzhou City Vocational and Technical School, Guangdong Press and Publication Senior Technical School, Guangzhou Public Utilities Senior Technical School, Guangdong Huali Technician College, Guangzhou E-commerce Technical School, Guangdong Jiangnan Polytechnic Senior Technical School, etc.

Development prospect of e-sports specialty

There is infinite potential commercial value behind the phenomenal traffic created by e-sports events represented by KPL, but behind the barbaric growth,

The whole e-sports production has a weak foundation, insufficient system of personnel training and lack of relevant theoretical system. These shortcomings are gradually exposed. At present, the talent gap in e-sports industry is as high as 500,000, and 80% of employees have a strong demand for vocational skills training, so e-sports education is imperative.

According to the "Report on Attractiveness of High-end Talents of China E-sports Bank in 20 19" released by the recruitment, from the first quarter of 20 18 to the first quarter of 20 19, the demand for overseas talents has been growing at a high speed, with a year-on-year growth rate of 88%-382%, which shows its feasibility and huge employment absorption space.

If e-sports education wants to form a mature and stable industry, it must be based on high professionalism. The business model of e-sports industry in China will inevitably promote the development of related industrial chains in the process of maturity. The number of e-sports brands led by Tencent E-sports will continue to increase, and the constantly enriched professional competition system will surely bring a large number of e-sports professionals and more standardized talent selection channels. Under the joint action of policy bonus, capital promotion and college entrance examination.

The [e-sports+education] model has gradually matured. E-sports requires the joint efforts of many workers to present the game from the foreground to the background. With the rapid development of the industry, more jobs will be released and more employment choices will be created in the future.