Job Recruitment Website - Recruitment portal - When interviewing game testing engineers, HR will generally ask a question: Tell us about your understanding of game testing. What are your thoughts or opinions?

When interviewing game testing engineers, HR will generally ask a question: Tell us about your understanding of game testing. What are your thoughts or opinions?

My thoughts and opinions on game testing are as follows:

In short, if planning is the upper limit of game quality, then game testing is the lower limit of game quality.

In many game forums, especially for games of certain eras, players often have mixed opinions about the new useless features that are constantly being released. However, fixing those annoying bugs and bad experiences is indeed the biggest problem for the majority of players. the cry.

In many cases, game planners are also responsible for testing, but just like asking programmers to self-check the code, planners can find some bugs and some inconsistencies with their assumptions, but they cannot deal with their own wrong designs. Discover. Therefore, the position of game testing is meaningful and irreplaceable.

Basic content of game testing:

Game testing engineer is a position that controls the quality of games. The job is to find problems and make improvements, thereby improving the quality of game products. A good game is inseparable from the game testing department.

Game testing mainly tests two parts. The first part is traditional software testing, and the second part is the testing of the game itself.

The world in online games is equivalent to the virtual world on the Internet. It is another manifestation of human society, so it also contains some characteristics of human society. For example, the style of the game is Chinese style. It is still Japanese and Korean style, ranging from the overall game to the NPC dialogue.

For example, a scholar talks in a polite tone, but the protagonist takes on a task in the tone of a martial arts hero. This is not conventional, so the game must conform to the characteristics of human society.

Games must not only have the characteristics of human society, but also involve unique characteristics such as entertainment and playability, so the testing area is quite wide. We call it the testing of the game world, like the testing of games Balance must be tested.

For example, if a NB equipment affects the balance of the game, should the explosion rate of this equipment be lowered, or should the attributes of this equipment be weakened? Another example is the damage of game skills. Anything that affects the game Everything that is balanced needs to be tested.