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Experience of orc attribute selection in the shadow of China-Turkey War
Orc selection method
Advantages: according to the priority of 1-2-4-3, priority is given to immunization-hatred-bonus-occupation.
Disadvantages: according to the priority of 1-3-2-4, fatal-dizziness-serious injury-fragility is given priority.
Which immunity is the strongest:
Immune remote-this skill is quite against the sky, not only can avoid bows and arrows, but also can avoid shadow raids, ghost daggers, bow and arrow explosions, leg suppression and ghost rage, which is simply cost-effective.
Immune execution-execution has always been the primary output means of playing captain. Without execution, you can directly output and discard it, forcibly extending the game time.
Immune elements-including the curse of ice and fire-are all secondary export means, but their effects and lasting damage are indispensable, so you can safely export them by immunizing these captains.
No gas-this is a hidden skill that can only be discovered if you fight it yourself. Every time you try to hug the orcs, they will push you to the ground, which will greatly affect the output rhythm, so it is best to appease the person who wears this skill.
What hatred is strong:
Hurt and anger-this kind of anger is basically inevitable, and you are angry from beginning to end. It's troublesome to fight, but you can't fight without it.
Bow and arrow, execute anger-you have to know that anger is out of control, unable to fight back, unable to control, and can return blood, so these two main outputs will be difficult to output after being restricted.
Elemental wrath-elements are not easy to control. It may ignite with a fatal blow of the sword and be poisoned with a blow of the bow and arrow. Throwing a flying knife is a curse, or that sentence: difficult.
There is also a neurotic orc who may get angry at any time. I will do this kind of orc regardless of the enemy. If he infiltrates into your organization, he will definitely kick it. Don't ask why, my three legendary swings are already 2 meters high.
What bonus is good:
Epic rage-the ability to store anger for one second can greatly improve output and survivability, and can be used with angry characters every second.
Fight back when you kill-don't eat frontal execution, hit you backhand. If there is another taboo space, I think he can be the protagonist.
Epic thick skin-only the living are qualified to export. This orc has about twice as much blood. If it comes back, it can be alt+f4.
What is fatal?
Everything fatal is not good, whether it's spike or panic, it dies at once. If your teammate panics, pull it over and suck it.
What should dizziness pay attention to:
Executions, head shots with bows and arrows, covert sneak attacks-this dizziness is easy to trigger. After the trigger, your orcs are basically waiting for death, so you must avoid it.
Suppression, beast-this can be achieved by changing skills in real time, so it is also easy to trigger.
Element Class-Each element effect can be achieved through abilities and skills, so it must be avoided.
The remaining serious injuries and injuries are basically inevitable, so I won't go into details.
Feeding methods of orcs
First, choose a cub, that is, an orc with a lower level. Determine the occupation and tribe you need. I wrote down their respective talents, chose according to their own needs, but tried to learn from each other's strengths. For example, killing a professional who is strong in melee but easy to fly a kite. At this time, you can make up for it with the sudden advance of a mysterious or militant tribe. Flame throwers can match an epic flame resistance to reduce the damage of friendly forces. To put it bluntly, you take your own affix.
After selecting a variety, you can recruit him to the arena to upgrade and try to play at a lower level. One is not easy to overthrow, and the other is more important. Every time you upgrade this game, your orcs will have a chance to gain random abilities or eliminate weaknesses. Play at a low level, upgrade slowly, and maximize your ability before reaching the full level.
There is another way to improve the ability of orcs, which is even more remarkable. Without bodyguards, sending orcs' heads all the time can not only sharpen their weaknesses and increase their advantages, but also improve their quality, from ordinary to epic, from epic to legend, from legend to blue moon. But don't blindly worship the legendary captain. Legend only has two more bonus items than ordinary ones, and 70% of the bonus items are auxiliary skills, so it is feasible to raise an ordinary legendary scroll.
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