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"Mount and Blade: Fire and Sword" characters and weapons gameplay experience
If you want to dominate in "Mount and Blade Fire and Sword", you need to learn a lot. The editor below brings you the all-round gameplay of "Mount and Blade Fire and Sword" A summary of skills, including: characters, NPCs, teammates, etc. Let’s take a look with the editor.
New character
Basic attributes - 7 strength, 7 agility, 7 intelligence and 7 charm, 4 points to be added
Starting skills - strong attack 1, throw Ammo 1, Strong Bow 1, Weapon 2, Running 1, Riding 2, Tracking 1, Reconnaissance 1, Capture 1, Command 3, 6 points to be added
Weapon proficiency - one-handed, two-handed , long pole, bow and arrow, firearm, and throwing are 52 each, 10 points to be added
The upgrade of fire and sword characters is not fast, it can be said to be very long. I want to play normally until 3 or 4 basic attributes reach 30 basic It's impossible. Personally, I feel that it's almost passable at level 30-40, so there must be issues of priority and trade-offs in the direction of attributes.
Strength affects the equipment usage threshold, character blood volume and weapon attack power bonus effect. Personally, I think it should be the top priority. No matter what level of difficulty it is, the protagonist's own survival must be the top priority. of. Therefore, affording good armor and weapons are the basic prerequisites for surviving in this world. There are different choices as to how many points to add in what period.
Agility affects movement speed and many important related skills. Sensitivity skills may consume the most skill points. I personally think it is also very important, but there is no need to rush to start agility early.
Each point of intelligence will give you 1 additional skill point. Intelligence has the most skills and is related to most team skills. Intelligence is also the basic threshold for reading. I personally think that intelligence does not need to be increased too high. Team skills should mainly rely on NPCs. Add (on this point, we will talk about NPC development in detail later)
Charm increases the number of soldiers. The most important charm skill is command. At low difficulty, charm does not Importantly, there is no pressure to mix 7 points of charm until unified. At the highest difficulty, it is still very frustrating to have no charm at all, but anyway, I think this is an ability that does not need to be added in the early stage (except for pure wisdom and charm flow) ).
Weapon development direction
Then let’s talk about the development direction of weapons first. Weapon proficiency has a great influence, so everything will definitely lead to poor use of everything. Concentrate on 1 , 2 kinds of weapons can bring out the best effect.
In the game, there are three main types of battles - the protagonist's single-player forced battle (plot duel, mission, sneaking into the city, being ambushed), horseback field battle, and walking field/city battle
Because it is impossible to avoid the three battlefield situations, our development should try to be able to cope with these three situations at the same time
There are limitations to both long-range combat and close-range combat, so I suggest that we should still There should be one melee and one long-range development direction.
The two-handed sword/axe is very powerful in infantry combat, but cannot be used on horseback; the long cavalry gun is very powerful in horseback combat, but is not easy to use in infantry combat;
So In terms of melee weapons, my recommendation is a combination of a one-handed sword and a shield. It can be used in one-handed sword and horse combat. Although the attack power is relatively weak, the attack speed is fast. In melee, it is often necessary to complete the attack before the opponent. The gap between life and death, fast attack speed allows you to complete the attack action before the opponent. Killing the enemy before he takes action is the way to survive.
Bows and arrows are not very easy to use in this version. The attack power is a flaw, but the real key is that it requires too many skill points and levels to train the bow and arrow system (unless you modify it) , maybe they have unified the mainland and haven’t finished practicing their bow and arrow skills, so I dropped the PASS;
Many people like to use the grenade system, but I don’t want to recommend it because there are many times where one person is forced to fight (such as sneaking in) ), only gives you a knife and a pistol, and your projectile throwing ability has no chance to show off. Besides, the consumption of anti-grenade is too great, and the grid pressure of the backpack is very high.
Muskets are divided into special guns, cavalry carbines, and pistols. If you use muskets, you need to put at least one gun in the 4 weapon slots. A pack of bullets occupies 2 grids, but because of the Dutch double-barreled pistol It's so powerful that it can ignore all shortcomings, and using a pistol doesn't affect holding a shield at the same time.
So my suggestion is to focus on practicing one-handed sword and firearms proficiency, and put the 4 weapon grids respectively: pistol, bullet, one-handed sword, shield
Skill evaluation
My suggestion for developing points is to add all the initial 4 points to Intelligence (so you will have 10 initial skill points to add). After that, you will not add any points to Intelligence in the game, but rely on reading "Russian Grammar" to add up to 12 points.
The initial skill point allocation suggestions are as follows: Item Management +3, Healing +1, Surgery +1, Running +1, Mounted Shooting +2, Coaching +2
The following are the Evaluation of each skill:
Iron Bone: +2HP, the effect is more obvious at low difficulty, and you will still be killed at high difficulty, but more blood always gives you more chance of staying alive, right? Not so good in the early stage. It is necessary (when you are equipped with junk equipment, any blood you have will be lost in seconds). Later, you can add it to the upper limit of the strength according to the situation
Strong attack: It can increase the lethality of melee weapons. Personally If you think it is very useful, you can start adding it to the upper limit of your strength in the mid-term.
Thrown grenade: It is probably only needed when playing the grenade style. I never add it anyway
Strong bow: It is probably needed when playing the bow and arrow style. It’s only necessary, I never add it anyway
Weapon Mastery: A very important skill. Although you can slowly grind it up without relying on killing people at all, it will increase too slowly. As I said before, this game cannot be completed until the game is finished. The level will not be too high at any time. You don't have unlimited time to grind it up by killing people. You need to increase your weapon proficiency as quickly as possible to beat others. Skills that are mainly explosive in the early stage will be added to the upper limit of agility permission first.
Shield defense: Although I strongly recommend the combination of single sword + pistol with shield, I never add this skill, mainly because the skill points are too tight and there are more needed skill points.
Running: Very important. It is recommended to increase it to 4 or 5. If you run faster during foot combat, you will get fewer shots. It is not necessary to increase it too high.
Riding : It is recommended to increase it to 5. It can ride heavy and good horses. A good horse is very important in field battles. In the early stage, just rely on the initial 2 points to ride a traveling horse, and then add it in the mid-term.
Mounted Archery: It is recommended to increase it to 5 Left and right, if you don’t add it, the accuracy of the horse will be too high and you won’t be able to hit anyone. If you add too much, it feels a bit wasteful
Plunder: Don’t add it at all. I am a kind person who does not rob the village. I will make more money in the later stage. You can’t spend it all, so you don’t care too much about the loot
Coach: seemingly unimportant skills are actually very useful. Because as I said, the level of this game rises slowly, and the NPCs are even slower, so you need to increase it to 4 (intelligence 12) as early as possible. Use the book to increase it to 5, which can help you improve the levels of soldiers and NPCs.
Guide, Scouting, Tracking, Tactical Healing, Surgery and Emergency Engineering: Healing and surgery initially add 1, and rely on books to increase to 2 (which can give the team an extra +1). The rest are not added at all and rely entirely on NPC teammates to practice.
Item management: +3 points initially, no more points in the future. The bag mainly contains daily books, spare weapons, spare horses, team food, and business/task delivery items. If you don’t add them at all, the backpack will be too stressful. 3 items are almost enough. Food pairing: 2 or 3 pieces each of beer, wine, sausage, cheese, cabbage, apples, and bread. The team will never get sick and does not need to rest at night. They are all easy to buy and can increase the morale of the team a lot.
Persuasiveness: If you plan to do the main quest, it is recommended to increase it to 4 in the mid-term and increase it to 5 by reading, which will save you a lot of worry. Of course, if you are a believer in "hard fists are justice", you can skip it at all, as it will only make you tired.
Prisoner management: Not added at all. Prisoners really can’t be sold for much money. If you can, just don’t want them. It’s useless if you add them.
Control: If the difficulty is low, rely on the initial level. 3 and more reading are enough to increase it to 4, and the number of soldiers you can lead depends on your reputation. If the difficulty is high, it will still be quite frustrating without charm and control, but I won’t consider it until the middle and later stages.
Trading: No need to add. Making money by running a business is just for early accumulation. The main thing is to make a fortune by collecting land rent, so relying on the NPC's own level is enough.
After building the character and completing the tutorial plot, you can get some initial equipment. For the first three tasks in Zamosye, you can either not take them or only take the tax-free tasks, and then go to Smolensk to find the lord to give you 200 yuan to complete them (don't go back to the village to hand in the tasks, wait until you collect all the NPCs before completing the tasks, experience It can be assigned to NPCs and help them upgrade). If you are doing the main plot mission in Poland, you can also ask him for the mission of burning down the village.
The first thing you should do when starting out is to form a team, make some money, change your equipment to less junky equipment, and don’t go robbing people until you reach level 10. So what we should do now is to collect NPCs from all over the world and build a team.
I was very poor at the beginning. I bought gunpowder along the way in big cities for less than 300, and sold it in fortresses for more than 500. I earned travel expenses and recruitment money (you can also borrow money from the chamber of commerce along the way), and hired more than 30 people. Just use horsemen and hired light cavalry. Pure cavalry troops can travel faster and avoid trouble by rebel bandits.
NPC matching
The following focuses on the matching and development direction of NPC. The NPC team I recommend: Fatima + Fedot + Yelishei + Spaso Father Kukoc + Saraben (if you are doing the main storyline in Poland, there will be more than one Colonel Zagwoba)
First of all, what is the role of NPC teammates? I think it is to provide team skill bonuses.
Senior soldiers such as Polish senior wing cavalry and Swedish senior pistol cavalry are equivalent to the combat effectiveness of level 25 NPCs. In fact, it will take a long time for you to train your NPC teammates to level 25 (anyway, I unified them before I got there), so don't completely count on it. They serve as the main thugs, and their greatest role is to increase their intelligence and team skills.
Fatima: Comes with shield defense 3, pure explosive sensitivity, plus power after 15 sensitivity. For weapons, choose single sword + shield + light cavalry gun, skills plus weapon mastery, riding, running, Power Attack, the main melee bodyguard of the protagonist (the development direction is similar to that of the Winged Cavalry)
Fedot: It comes with tracking 2, guide 3, reconnaissance 3. The biggest problem is that the initial level is too high and the intelligence is too low, so you need to add more It’s too long to reach 27 intelligence, so I choose intelligence (increase intelligence after 9 strength and 15 intelligence), choose pistol + single sword + shield for weapons, main skills include weapon mastery, riding, mounted shooting, tracking, reconnaissance, and the protagonist’s long-range bodyguard ( The development direction is similar to the Pistol Cavalry)
Yelshey: Comes with Engineering 4, Riding 4, full intelligence, choose single sword + shield + cavalry gun as a weapon, skill plus weapon mastery 3, explode first Tactics, then guide, and finally coach, to 27 Smart Time Tactics 9 Guide 9 Coach 9 go to the academy for some tutoring. Mainly responsible for providing tactics and guide team skills to the team.
Father Spaso Kukotz: Comes with Plunder 2 and Trade 2, full burst of intelligence, can quickly reach 27 intelligence, skill weapon mastery 2, explosive healing, surgery, first aid, when reaching 27 intelligence Healing 9 Surgery 9 First Aid 9 Go to the academy for some tutoring, one of the two doctors in the team.
Saraben: Full intelligence, weapon mastery 2 in skills, explosive healing, surgery, first aid. When reaching 27 intelligence, healing 9, surgery 9 first aid 9, go to the academy for tutoring, one of the two doctors in the team .
Colonel Zagwoba: There are 12 charms at the beginning, and the character level is very low, so it is best to use pure charm, and then add trading and other combat skills. Anyway, you don’t rely on him to fight, and you can be an accountant and cashier. Just fine.
The development route of the protagonist
The first 2 levels + agility, at level 3 (7 strength, 9 agility, 11 intelligence, 7 charm), the skills of weapon mastery and riding shooting are increased to 3, go Buy a copy of "Russian Grammar" and your intelligence will increase to level 12.
After level 10 (14 strength, 9 agility, 12 intelligence, 7 charm), the skills will increase coaching and persuasion to 4. Buy the book to increase it to 5, and buy another After reading the healing and surgery books, you can now wear black armor and pointed helmets
After that, you will have + agility. At level 16 (14 strength, 15 agility, 12 intelligence, 7 charm), all agility skills will be added, and weapon mastery will be 5, Riding 5, Riding and Shooting 5, Running 4, exchange for a heavy horse, a Dutch double-barreled pistol, a balanced Scottish broadsword, and a reinforced steel shield.
Afterwards, you can add strength to 15 and start adding charm and unity; or you can continue to increase explosive sensitivity (add to 15 strength, 27 agility, 12 intelligence, 7 charm, continue to increase strength), study to level 10 weapon mastery, and increase strength. Strike, Iron Bone
Develop from nothing to unify the continent
The first task is to make money. The most important thing for making money is the safety of doing business, so try not to rob any country (and the 5 countries) The relationship is kept above 0). At this time, your skills are not mature, your equipment is rubbish, and you have no high-level soldiers. When you meet the regular army, you will be a piece of cake for others.
So after gathering all the NPC teammates, I can run business around Kiev with peace of mind. At the same time, I can do the tasks of escorting caravans, ransoming girls, and killing bandits for the mayors of various towns.
It is easy to make money by selling to each other in Kiev, Lviv, Krakow, Bernigov, Sechi, Kizikerman, Ackerman, and Bekchisarai, but there is no transaction. There are also profits to be made at level. When traveling among these cities, you can buy jujube meat, flax, and raw silk from the villages along the way, buy gunpowder from the big cities, resell them to the fortress, and sell tools and the like to the villages. It is still very casual to make tens of thousands of dollars a week. of.
After reaching more than 10 levels, the protagonist changes into a reasonable set of equipment (high-quality Mickle carbine, reinforced steel shield, balanced Scottish broadsword, armor above the uniform of a Germanic spearman, a perfect high-top helmet, Reinforced armored gauntlets, reinforced high-quality boots), focus on good guns and good armor, bring a lot of soldiers, and be prepared to look for opportunities to steal the city (Yelshei's tactics are best to have 4 or more), pay attention to be in the vicinity of the target city The country will save more than 50,000 yuan.
In terms of the difficulty of siege, Crimea and Cossacks are the easiest, Poland and Sweden are more difficult, and Russia is the hardest (those with axes and hammers are terrible. For a while, I saw Russian soldiers using Feeling frightened when the ax comes up). The fewer garrison defenders in the target city, the better. For cities with more than 200 people, it’s better not to cause trouble. Below 160 can be considered. The way to siege a city is to find a reconnaissance team to attack or rob a village, so that the country's relations become -5, and then quickly approach the weakly defended target city. If there is an option to infiltrate, besiege again, otherwise give up and not siege, because We need to choose violent siege (you need to wait for a while to set up ladders and place explosives, and it will be useless if you are reinforced by enemy troops). After the siege, the national relationship will become -40.
When violently attacking a city, the entire army must be guarded outside the city gate. Stand at the city gate and shoot at the defenders inside. Therefore, the gap between the battlefield forces must not be too large, otherwise the defenders will swarm. And it is easy to directly destroy the group. It mainly uses the protagonist's operation to kill the number of people. If it seems that the protagonist cannot be defeated, the protagonist quickly charges with all his strength and dies quickly, waiting for other soldiers to rescue him. If the troops are wiped out, the protagonist will be captured.
In short, put the NPC teammates at the end of the team, rely on the team doctor to restore the protagonist's health and then siege. If the casualties of the miscellaneous soldiers are too great, give up the siege and recruit mercenaries from surrounding cities before sieging again. In short, use the method of violent siege to consume all the defenders until Until you steal that city.
The more villages attached to the stolen city, the better. The best choice is Smolensk with 7 villages, and you can also hire Polish Hussars, followed by Chernigov and Kiev with 6 villages each. village. Having your own city is the first step to success. At this time, you will become a rebel of country XX, quickly withdraw money, and then go to the lord of that country stationed in the city to spend money to buy a truce. After that, continue to be a pacifist, run tasks in your own city to gain people's loyalty and experience, and make money on the way. Develop your main city and villages, fill them with buildings, and hire all the people. Be careful not to fall out with any country during this period, so that your trade will not be robbed. Soon your cities and villages will become the most prosperous. Just use your money to collect land rent every week. You can't use it up at all. Save any excess money. Your own Rebel City has an interest rate of 18%-20%.
After hiring an armorer and armorer in your own city, you can order Dutch double-barreled pistols, handmade black armor, and handmade pointed helmets at half price. During this period, you can also change the NPC and your own full-body equipment. become the best equipment.
Hire regular troops in the city. The number of defenders in the city is related to the prosperity of the city. Therefore, in the middle and early stages, do not fight with people all day long. First, maximize the prosperity and increase the number of defenders. The number of defenders only depends on the soldiers of your own ethnic group, so if you put more foreign soldiers in the city, you can continue to increase the number of defenders. If you steal the cities of more than one country, you can exchange the soldiers you spawned from each other. The city will continue to spawn troops because there are few soldiers of your own nation. When I was working on the Russian plot, I captured Riga and Vilna first, so I filled Riga with Polish soldiers and Vilna with Swedish soldiers. After joining Russia, I could also spawn Russian soldiers, with more than 700 defenders. The strength of a single city is enough to fight against a computer army.
Normally, you should also pay attention to increase your honor points and relationships with the lords of various countries, and help them deliver messages. The relationship between the lords of various countries is often very poor, so when encountering a group army battle, the enemy lord's The relationship between teammates is lower than the relationship with me, causing the enemy's army to join our side to fight against people from their own country. One time, as the king of Poland, I was besieged by 14 Russian troops. As a result, 7 troops joined our side and finally killed their country's marshal. Therefore, connections are still very important. They can disintegrate the enemy's army and prevent our lords from running to the enemy to help.
When you are high enough and equipped with high-level soldiers (my team is composed of Polish senior hussars, Swedish senior pistol cavalry, and Russian senior noble guards), you can fight whoever you want. time, then look for trouble in other countries. It is best to join a certain country with a few cities. It is too unrealistic to rely on the king to entrust territory. It requires a lot of reputation and it is easy to lose interpersonal relationships. The cities captured after joining a certain country are given to other lords, and I don't need them. There is too much money to spend anyway.
For example, take the main route of Poland, steal Kiev in the early stage, get all the equipment and so on, and then follow the plot to join Poland. When you exit Poland later, Kiev will be taken away, but it doesn’t matter, you will keep it in the city. With more than 600 soldiers, no one dared to attack Kiev until the end. I joined the Crimean rebels and then withdrew from Crimea. At this time, as a free man, I stole Smolensk, Chernihiv, and Krakow. Husband and Warsaw, he rejoined Poland with 4 cities and captured K?nigsberg as a mission reward. In fact, he had more money than he could use up. When he became king, he had already saved more than 10 million in Warsaw.
In addition, when the Polish mission asked you to capture 2 Swedish and Cossack cities, there was actually a trick. At that time, because Poland was only at war with Sweden, I led the Polish army to directly destroy Sweden. Go back and destroy the Cossacks before handing in the mission. Because Sweden was destroyed, a rebellion occurred in Zagwoba. Then you destroyed his troops. The king said that he wanted to find German reinforcements, but because Sweden was no longer a country, Therefore, it will be counted as completed directly. The task of capturing the Czar will be skipped and completed immediately. It will immediately enter the story of becoming the king. After that, Russia will be destroyed and Crimea will be cleared without worrying about it.
In addition, when you join a country, if you do not declare war and just go to fight another country, the other country will only attack your city, not the city of your lord of the same country. Because their cities were heavily stocked with troops, a group of their armies came over and were crippled by all of them. Then they led the troops to defeat them one by one, and the country collapsed thousands of miles away. Since my Poland occupies all the cities of Sweden and the Cossacks, Russia does not dare to declare war, so I surrender his city to other lords, but they will not fight and will be destroyed along the way.
If you want to do the Russian main story, you don’t actually need to join Russia at all. When you are invited to be a Russian mercenary, you can always choose to refuse, and you can always do it as a rebel of another country. After that, you can directly become a Russian rebel to overthrow the Czar. You can become the Russian Tsar. As for the Cossack main line, since there are black troops, the number of troops will not suffer much. As long as you make good use of the strategy of buying peace, you can defeat the enemies one by one.
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