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Does a 3dmax modeler who studies game production only need to be able to do 3dmax modeling when he actually works?
1? How long does it usually take to learn 3D modeling? If it's too long, I won't play it.
Can't learn. If you study hard with all your strength, you will be able to play 3D modeling well in five or six months. Of course, if you want to reach the level of a master, you have to practice for two or three years based on your strength. After all, A master does not become a master all of a sudden. He was once a novice. If he wants to reach the sky in one step, he will easily fall short and pull his thighs and heels.
Some friends say that if 3D modeling takes too long, they will stop using this technology. What I want to say is, what is easy these days? What's easy? Have you watched too many TV dramas? You meet a master and teach you a martial arts secret, and then you learn it in a day or two, and then you are invincible in the world. The beginning of this TV series says: The above story is purely fictitious. Only with perseverance and patience can you learn technology well. If you always have an impetuous heart, you will not be able to learn anything. 2. Is it difficult to learn 3D modeling by yourself? You don’t have to work hard to learn, buddy? Regarding whether it is difficult to self-study 3D modeling, brother, I would like to ask you the following questions, please listen to the questions:
1. Do you have a lot of time when you don’t have to work?
2. Do you have a high IQ and strong learning ability?
3. You have high self-discipline and do you have an excellent learning method?
4. Do you have high-quality tutorial learning resources?
If you, brothers and sisters, feel that you have all the above four things, then congratulations, you are fully qualified to learn by yourself, and you can also learn very well. There is no need to learn from the so-called great gods and masters. , you can control everything about 3D learning very well.
If brothers and sisters feel that they lack a few of the above four things, I think we should just accept our fate and work hard to find an expert teacher to learn from. This is also a very wise choice. 3. Not taking detours is the shortcut. Only by learning from the masters can you become a master. In order for everyone to improve the efficiency of learning 3D modeling, avoid detours, save time, and truly learn high-quality tutorial resources, I would like to introduce to you my teacher. My teacher broadcasts the next-generation 3D modeling course online every day. , does not require any financial expenditure from you, I learned it from him. He has a lot of 3D modeling video tutorial materials, and they are very systematic. You can go to his 3D modeling next-generation tutorial materials (skirt), which is located at the front The set of numbers is: 296, the set of numbers in the middle is: 676, and the set of numbers at the end is: 289. Just combine the above three sets of numbers in the order of starting, and you can become a master by learning from the masters. Only by learning the essence of others and using it for my own use can I be invincible. ?Four. A roadmap for how to learn 3D modeling.
If you have zero foundation and need a complete 3D modeling course D design, a good course design should roughly include the following four aspects:
1. One month Learn basic courses to improve your art skills.
Although you can learn 3D modeling with zero foundation, it does not mean that you can ignore the basics. Therefore, the first step in our study is to consolidate our art foundation. Of course, you can learn without art foundation. You need to spend more time on your own, and you will gradually understand it. This is not a problem.
The fastest way to practice is to copy directly on the PS hand-drawn tablet. Generally, I copy about 40 small objects such as shoulder armor and charts in a month, and the quantity can reach the standard. In terms of quality, during the copying process, students or teachers who are good at art are also required to provide guidance. They will find problems in each work, correct them, modify them, and comment again. In this cycle, your art ability will be greatly improved in one month. promote.
2. Four months of professional courses to master core technologies.
The first step: from scratch to having a foundation: including art foundation, software foundation (3Dmax, ZBrush, PS)
Mainly including: 3Dmax foundation, UV splitting and posing Put, the basics of texture drawing. After three months of intense training, you are already very familiar with the entire production process of 3D modeling.
(1) First learn the base model software (3dmax or Maya)
The questioner mentioned that if you want to develop into the field of game modeling, then at this stage, you can start from Start learning basic 3D modeling software. It can be 3Dmax or Maya. Just choose to be proficient in one of them. Do not learn both. This will take up a lot of your time and is not conducive to your specialization in the field.
(2) Learn high-precision model software (ZBrush) again
After completing the model construction in 3D Max or Maya, you can use it if you need to add details. Zbrush software for detailed carving.
The software mentioned above is the core skill that game modelers need to master. At the same time, in the process of making model material maps, it is often necessary to use Photoshop for post-processing and Bodypain 3D to create three-dimensional textures. As for the game special effects Unity3D software, it depends on the needs of the company team and you can learn it as needed.
As I said before, you should focus on the two softwares of base mold construction and fine carving, and don’t scratch your eyebrows and beard.
Second step: Completely learn the next generation production process of 3D modeling:?
Mainly include: 3Dmax medium model building, ZB carving high model, Maya topology low model, mayaUV Split, toolbag or SP baked textures, SP drawn materials, Eight Monkeys rendering. This step is the core stage of the entire learning, so there are basically no free courses at this stage. If your self-learning ability and self-control are relatively good, video and online classes are both available. The price of physical classes is relatively expensive.
3. Three months of project practical training to produce complete 3D modeling next-generation works.
After learning the entire 3D modeling process of art basics, software basics, UVs, and textures, we began to conduct actual project training and began training for different types of 3D modeling: male human body modeling, female Human body modeling, drawing of cloth, leather, hair, metal and other textures, Q-version and other model and color training. The practical cases of each project are not randomly selected. Each case has a certain focus and training direction. Only after learning and training on each material can you be able to work on real company projects with ease.
4. One month of practical training on the company's real projects
If you have the opportunity to conduct practical training on the company's real projects for about a month, under the leadership of the project instructor, you will gradually adapt to the project If you understand the rhythm, efficiency, work requirements and standards, you are not far away from actually joining the company. . .
5. One month of work advancement, work arrangement and employment test
Refine your works and learn some advanced techniques such as materials, lighting, rendering, etc., so that you can The works are presented more wonderfully.
At this stage, the teacher checks and fills in the gaps based on each student’s questions. Employment recommendation, employment test, teacher guidance, I hope you can join your favorite game company. Five? A 3D modeler’s experience talk, listen to other people’s experiences and follow your own path.
As someone who has experienced it, I would like to give a piece of advice to the novices. You may not be able to use it now, but you may all benefit from it for a long time in the later stages of improvement.
I am a model modeler who has become a monk on the way. When I was a student, I was an art major. I was the kind of person who majored in classical painting and took classes in the sculpture major next door from time to time. At that time, my goal was to become a cartoonist, but I found that the situation in China was a bit confusing, and I was too stubborn to draw popular cartoons. So I gave up resolutely, and then there was a period of confusion for three years. During these three years, I worked in a Suzhou jade carving studio.
While working, I was exploring my future goals, painting, making sculptures, and playing games. It was only in the past six months that I switched to the CG industry to engage in modeling.
At that time, many colleagues were confused and gave up a job with an objective income (at that time, they could earn 12,000 a month) and switched careers to do modeling that they had never been exposed to. Many colleagues around me tried to persuade me, but I finally quit my job. After that, I spent 15 days submitting my resume to BOSS, and finally joined a company. Of course, I quickly became a full-time employee and started working on various projects.
After writing so much, I actually just want to tell newcomers that learning modeling is not necessarily easy, but it is really not that difficult. The most difficult thing at the beginning is actually the various painful operations of the software. Someone can teach you a lot, but if you learn it by yourself, it will be really painful. Although there is a problem with Baidu, I would like to say: Baidu, please show me . Some questions cannot be found on Baidu. It’s not that they don’t exist, but that your description may not match the answers in the search. Often those are not what you want. Only after learning to a certain stage can you find answers that are more targeted.
That’s a long way to go. In short, after passing the most important beginner stage, the rest is accumulation. There are still quite a lot of things accumulated, but the most important thing is one thing: aesthetics.
If newcomers in the industry first rely on their mastery of various software, then for veterans, the most important thing is aesthetics, because after entering the industry, your learning ability will be cumulative. As you go up, you will only learn the software faster and faster. For example, if you have mastered MAYA, ZB, and MAX before, and now you are asked to learn BLENDER, the speed will definitely be much faster than when you first came into contact with the software, because the software is all The interoperability is all based on the operating terminal of the computer, and it cannot escape this category. Therefore, things like software will not play a decisive factor in the future. Of course, I do not mean that we will not master new technologies, but we do not have to worry about whether we will spend a lot of time learning new ones. , don’t worry, it really doesn’t take much time.
If software is defined as moves in martial arts novels, then aesthetics and skill are like the internal skills of a master. For example, Zhang Wuji, there are no special moves in the decisive battle against Guangmingding, but others He has the Nine Sun Magic Skills and decades of internal strength. Who can beat him? Zhang Sanfeng's live teaching of Tai Chi disabled the two elders Xuan Ming directly. (The example I gave is a bit cliché, but I couldn’t think of any other good metaphors when I wrote it.) This is the role of internal strength. Therefore, aesthetics is the main factor that determines whether you can move up in the end. After all, when you learn software, It is still very fast, but if the aesthetics cannot be achieved, no matter how powerful it is, it is just a showpiece and a waste of software skills. (The words mentioned here are a bit supervisory, but there are indeed some big guys who specialize in researching various software and looking for various efficient new processes. Here, I kneel down to respect these big guys) Sixth, understand 3D construction Three essential software for modeling: 3dsmax maya zbrush
(1) 3d max:
All kinds of large and small modeling start with 3dmax. It’s also very useful to make architectural scenes. Start slowly with small scenes and characters. Don’t be afraid of difficulties. Work on it little by little. Later, you can download pictures of next-generation game scenes to imitate them. It still takes a long time to master 3D. Learn primary model making methods, master geometric modeling and polygon modeling techniques, and create simple, non-special-shaped models. It is very important to be familiar with the software. You can almost master it by doing a few more cases. 3D modeling software is very complicated and fragmented. It is very important to practice more.
(2) Maya:
Master character modeling, simple models, high models, precision models, game props, split UV, and texture painting. Maya’s CG functions are very comprehensive. Modeling, particle systems, hair generation, plant creation, clothing simulation, and more.
(3) Zbrush:
The birth software of high-modelling. For this god-like software, it is not bad to use ZBrush to make characters, but it is not easy. I usually read more about human anatomy. , it is recommended to use human anatomy or find human body photos to control the changes of human muscles in different postures. Do more and learn more.
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