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Ask the master to point out civilization 5.

First of all, you should determine your own development direction. The general development direction is science and technology side and productivity side. Those who stand on the side of science and technology in the science and technology tree will usually go out of Stonehenge first and then grab the big library. In this way, the development of science and technology will be much faster, but the early productivity is low, farmers and immigrants are slow to go out, and the two miracles take too much time. They need to make up for the excesses in the early and mid-term markets. Generally, cooperation with marine science and technology department can quickly reach a very high era. They are slowly supplementing the economy and productivity, and the productivity side is more inclined to the economy and the market technology that must be produced.

In the early stage, the Great Pyramid can rapidly develop the site, the production capacity of factories can rapidly increase many things, and the population will also increase rapidly (canal). The first great engineer can work miracles in seconds, with high productivity and rapid military development. However, crossbowmen recommended another explosion, and the British longbow bunker has been built. This way of walking is suitable for inland play. Generally, cities in the Golden Triangle can conquer the world, coastal economy, capital capacity and acropolis military, but happiness will be scarce and can only be built.

In terms of making money, we must find a birthplace with many rare resources. Before exploring the road, we can start to protect the birthplace. Once we don't like our birthplace, we can always build fewer trading posts to make room for businessmen to build customs. The market must be exported to every city with a large population.

It is said that as long as it is affordable, happiness can be controlled above 0, roads must be accessible, and cities should not be too far away. The economy will naturally come up. If you go sailing, you can exchange your extra resources with the neutral city-state for resources you don't have. Generally, computers don't go too far, they can put happiness on top, and they can do a lot of things in 30 rounds, regardless of the value of happiness. The premise is to explore many polis.

The way to control the maintenance cost is to make more miracles, spend excess capacity on miracles, and effectively reduce the desire to build troops and buildings. Novices are prone to make the mistake of wanting to build a building when they see it, and choose to build it in a short time, which leads to high maintenance costs in the later period. Miracles have no maintenance costs. Then there is military spending. In fact, it is enough to explore an axe and a bow on the premise of the Yugoslav capital in the early stage. Archers don't go too far to defend the city, axes steal farmers, and spies browse maps. In fact, they should have their own set of development in the last game of 10. Mine is for reference only.