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Galactic Civilization II- A Brief Introduction
First of all, choose a smaller star map and people we are familiar with on earth ... and allocate the extra ability points to economy, morale and scientific research, which is easier to get started.
Enter the game
The first interface is to select the technology to be developed. * * * There are six fields. In order to give full play to the diplomatic advantages of people on earth, we can choose to learn interpreters. Next, we entered the earth interface. At this time, the earth has a population of 5 billion (citizens ... non-taxpayers are not included). The surface of the planet is divided into many blocks, green is the available block, and yellow is the block that needs land improvement project. Click on an available block to select the facilities to be built on it. At the beginning, the earth had two facilities, the capital of civilization and the space port. There are five kinds of facilities that can be built. Factories provide military productivity (shield) and social productivity (hammer), and the market increases economic income. The laboratory provides scientific research points (flasks). The entertainment center ensures the support rate. Farms provide food output to ensure people's lives. Because the support rate and food were not a problem at first, the factory was built first. Then add the laboratory and another factory to the construction list.
Galaxy civilization 2 map
The basic mechanism of planetary structure is as follows
The population ceiling is determined by food production. 1 B population needs 1mt/ week food output support. Population determines taxes. The growth of planetary population is determined by the population growth capacity of this civilization and the government support rate of planetary residents. The purpose of building a farm is to raise the population ceiling of the earth. The number of cultural influence points determines the influence scope of civilization. After the invention of the translator, embassies can be built to enhance the influence of the planet.
Government support rate
It doesn't matter when the game starts. As a dictator of the empire, you don't have to consider the support rate at all? However, when other political systems are adopted, it will have a great impact. The support rate is influenced by population and tax rate. Building an entertainment center can increase the support rate.
Usually a few more factories can be built at the beginning. Creation 1 unit capacity demand 1 BC capital. The player's initial capital is 5000 BC. You can use this money to buy factories and other facilities quickly to accelerate the growth of civilization. Next, you can enter the spaceport to build ships. At the beginning of the game, you should build several immigrant ships to expand your territory. You can click the corresponding button on the planet interface to concentrate the production capacity on military projects and speed up the construction progress of immigrant ships.
Star map interface
Next, enter the main interface of the game that displays the star map. There are five planets in the solar system, of which Earth and Mars are habitable. You also have an immigrant ship and a research ship "Flagship of Earth Civilization Alliance" that can detect abnormal celestial bodies. When choosing a ship, the gray area shown on the small star chart is its voyage range. In order to increase the voyage of the ship, it is necessary to study the life support system. Or by colonizing the planet and establishing interstellar bases to provide new supply points. You can turn on the icon of civilization influence zone on the small star map to avoid the colonized star zone when sending colonial ships. According to the background story, the interstellar race is still very aware of its status.
Domestic policy interface
You can adjust the tax rate, industrial expenditure ratio and distribution ratio in the housekeeping interface. Higher tax rate will bring more income, but it will reduce your support rate and affect your economic development in the long run. The default industrial expenditure ratio is 50%, that is, your factory and laboratory are only half efficient. As long as there is enough financial support, it can be increased to 100%. Finally, you can maximize the proportion of expenditure allocated to military projects.
Cash and production
The tax rate is not directly related to the adjustment of the proportion of industrial expenditure. The proportion of your expenditure determines the utilization rate of industrial and scientific research capabilities and the actual consumption of funds. With the development of games and interstellar colonization, you will come into contact with alien races and encounter some planetary events. For planetary events, your choice will affect your moral inclination. Different moral tendencies will have their own advantages and disadvantages.
Scientific and technological research
After completing the original colonial plan, we can reduce the proportion of military expenditure and shift the focus to the development of science and technology. The following are some important areas of science and technology:
Translation-Diplomacy-Trade: Building merchant ships for interstellar trade.
Galactic War-Militarization of Space-Invasion of Planets Plan: Build landing ships to occupy the planets.
Galactic War-Space Militarization-Space Weapon System: Building Warships for Space War.
Interpreter-Star Regime-Star Alliance: To form an alliance with an alien race, it is necessary to establish "intimate" diplomatic relations before this.
Interstellar base
The interstellar base can be built anywhere, but it must be separated by three stars. Interstellar bases fall into four categories:
Military base: improve the combat capability of ships within the control range.
Economic basis: improve the value of commercial routes within the control range and the production capacity of the planet.
Cultural foundation: enhance the influence of this civilization within the control range.
Resource base: It can only be built on interstellar resources. Get resource rewards.
The interstellar base is built with disposable buildings, and more buildings can add modules to it.
Assembly point
Using the assembly point button on the left side of the main panel can simplify many complex micro-operations. After setting the assembly point, use the "Go" command (shortcut key is T) to specify the target assembly point of the ship. Click the assembly point icon on the planet on the main panel to set the target assembly point for all ships built on the planet:
The ruler of the planet
You can set the planet governor in the civilized affairs management interface. Through the planetary governor, you can give orders quickly. For example, you can transfer all ships going to the X assembly point to the Y assembly point. You can turn all the planets that build type A ships into type B ships, and so on.
Diplomatic activities
You can click the "contact" button anywhere and have a diplomatic dialogue with other civilizations at any time. You can trade almost anything in diplomacy. If the terms you put on the negotiating table are red, it means that the other party cannot accept them. If they are green, you can make a deal.
Game tips
This guide ends here. In addition to the direct use of force, we can also build strong economic strength through peaceful means, use the influence of cultural bases or win the game through diplomatic alliances. Militarily, you can also adopt different strategies. Your fleet can be composed of a large number of small attack boats, a small number of large capital ships, and cheap ships with powerful interstellar bases. Every game can be played in a completely different way.
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