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The hammer of total war 2 detailed explanation of drowning man and the whole picture of the occupation strategy of the legend of maelstrom

How about total war hammer 2 drowning?

How does the legend of Total Warhammer 2 Vortex occupy the whole picture? Many players don't know how to play the drowning race in Hammer of Total War 2. Today, Bian Xiao will give you a detailed explanation of the drowning victims in Hammer of Total War II and the all-round occupation strategy in The Legend of the Vortex. Come and have a look!

The hammer of total war 2 detailed explanation of drowning man and the whole picture of the occupation strategy of the legend of maelstrom

First, national characteristics

1. Force composition

(All the following attributes are the four-level global recruitment attributes of expired technology silver bars)

1) is cannon fodder.

-Two-handed sword pirate zombie, don't ask, ask is a meat shield, and if there is more than 10,000 blood, ask if you are afraid; Weapon power is 30, armor-piercing is 8, even offensive and defensive armor is low.

-Jibing pirate zombie, strength10,23 armor-piercing projectile 15, I asked you if you were afraid.

-Javelin pirate zombie, moving shooting is real, but this moving speed can't be opened with jam, and it is no different from standing pile cannon fodder; Mainly because of the long range, shooting people is actually not bad. It is not impossible to shoot the elite well, and the soldiers crossing the river may turn over.

-Fatty, don't ask. I asked how much you are worth. I wouldn't have come without you.

2) output infantry in melee

-Sai Ren banshee, ghost unit 0 armor 75 object resistance, the so-called enslaved enemy entry, just attack -9 to reduce income, low attack and defense, expensive maintenance, so basically not out. Ghost units are used to carry elite armor-piercing enemies because they avoid high injuries, and the damage of elite armor-piercing troops is the same as that of non-armor-piercing troops.

-Two-handed axe Hai Wei, master of kitchen knife, killed 55+9 Berserker, defended 55, killed 55+22 sunder armor+15%, killed Berserker nearly 90, and there was no reverse bonus, but it was very strong to hit most infantry with 90 armor and blood-drinking bonus, so the attack speed of two-handed axe should be faster.

-Ji Haiwei is one book higher than the two-handed axe Haiwei, with low attack and high defense, killing 17+36 sunder armor and 35 anti-armor. Although the number is small, the scale is very fast; Of course, the disadvantage is that few people are a little fragile, and hitting monsters is a double-edged sword.

3) Long-range infantry

-Pirate zombies with short spears have been listed as cannon fodder, but their actual lethality is OK.

-Pirate zombie with pike, slow speed, hard to pull, good output, long range of technology and flag, and scientific range of 160, which is first-class among long-range infantry.

-Grenade pirate zombie, low-level group injury, but short range, low absolute value of killing, mainly explosive area damage, which individuals don't like to carry, mainly mortars and muskets with much longer range, which can basically shoot and explode.

-Pistol pirate zombie, scientific range 100, multi-bomb, high kill and high armor-piercing, strong and invincible, especially when guarding the city, there are two teams on the left and right sides of the city gate. It's not easy for anyone to get in except a small hero. Blood beast can also evaporate the armor-piercing bullet to show you, because the theoretical damage is 10 second 120*57=6840 damage.

-Sniper pirate zombies, 245 range can't add technology, high armor-piercing, attack with -24% shield defense, very easy to use monsters and heroes.

4) Beasts and Empty Rides

-Scurvy dog, undead dog, low attack and defense, but 95 speed is basically guaranteed.

-Violent bats, standard undead bats, low attack and high defense 1 10 speed, jamming long range, stealing guns, and blocking high-speed units.

There are three types of jump gangs: spears, muskets and artillery, just like infantry, except that the air force has 24 units.

5) cannon

-Mortar guns, standard mortar guns, light armor and medium armor infantry are all effective, but heavy armor is a little slower.

-Kalong cannon, another transliteration of cannon, has a range of 450 in two rounds, killing and aiming at the cannon, but the effect of clearing soldiers through explosion is not good.

-The Queen's Gun, which can be summoned by sacrifice with a cooling time of 25 rounds 1 gun, can only carry 1 gun, but it has a strong range and great lethality, especially blood volume. The biggest drawback is that there is only one gun, which is easily destroyed by the enemy in a difficult battle and finally froze.

6) monsters and behemoths

-The giant is walking dead. 1 10 kills Gao Jia. The charge is 27. There is no one-step bonus, but I don't work hard enough.

-Demon mourning, 100 kill high armor, 20 step back, 46 charge, guerrilla, hiding, drinking blood, which is a good substitute for giant walker.

-Chinese crab, Chinese crab = 120A, high attack and defense, high armor-piercing, resistance to large-scale charge, physical resistance of 30 is not counted as the Lord's bonus, which is extremely hard, and there is an enhanced version of mobile shooting. It is also good to cut the back row at a speed of 50, which is very effective, cost-effective and automatic.

-Big crab, big crab = 150A, with its own shooting, which is easy to trigger displacement sweeping when attacking and has strong killing ability. Crabs are hard and highly recommended.

-Scaring animals, like orthodox vampires, have a slightly smaller dragon's breath range, but are reborn after being poisoned.

-Gundam, can resist all charges, except 75 armor is slightly lower, mobile shooting, long-range high armor piercing killing, 330 range: 1) The gun is very strong within the range, but the range is slightly exhausted. It is best to take a 1 kalong gun plus vicious shooting or steal a gun; 2) 1 A round can shoot up to 4 shells, and 10 can kill 796 seconds, which is equivalent to a artillery team. Therefore, there is no explosive killing, mainly point killing, so we can consider taking two mortars to clear the infantry; 3) Humor skills, below half blood will summon an 80-person two-handed sword cannon fodder.

7) Clerk

-Official upper limit. For conventional buildings on land, the upper limit is not increased. The legendary prefect high-rise building can be+1, and others mainly come from Pirate Black Bay.

-Vampires, supplement, can ride crabs, vampires, abyss and death factions, regardless of death, vampires have blood, cannon fodder infantry summons 5 times, death wind; There are two damage spells in the abyss, namely, crab barking, cannon and octopus in situ. After careful consideration, I still choose a mage with two vampire factions: 1) The two wizards need to charge each other; 2) The legendary powerful empty beast, the master of the difficult computer, will directly attack the vampire mage. On the one hand, it needs more cannon fodder to get rid of it, on the other hand, it is easy to quickly crush the leadership of the vampire mage, so that he can't add blood to himself and needs another vampire mage to add blood; 3) Difficulties require more cannon fodder to hold off the enemy. Although the Chinese crab is strong, the role of team 2 with limited time is not as great as that of team 10. The maximum number can be increased by 5 seaports.

-shooter corpse demon, trained to shoot while riding a crab. Without the skill of buff upgrade point, long-range armor-piercing bullets can kill thousands of people. Regiments can actively and passively add long-range precision and damage, and can replenish ammunition for troops other than themselves. It is very effective to secretly kill the main commander in battle.

-Demon mourning, coupled with post-war search for gold, monster official version, high armor, high charge, step back, concealment, guerrilla, ghost, very excellent monster official, beheading will be very suitable.

-Paladin, exclusive to drowning infantry, with high single combat effectiveness, charging 100, which is faster, and beheading will be very suitable.

2. Ethnic identity

1) Piracy (grazing) at sea and its notorious mechanism

-The monarch unlocked by science and technology and the four legendary magistrates belong to an indestructible nomadic army and can build nomadic buildings. See the architectural features below.

-Like rats, you can build buildings in enemy cities by catching peace officials. There are two kinds of black bay, one is fixed income, the other is local percentage income, which increases the notoriety;

-There is a ranking mechanism for pirates' notoriety. If you reach three specific rankings, it will trigger pirates to declare war. The pirate troops who declared war were better, and they could go ashore to attack the city. Destroy three specific pirates, you can get three boat songs, gradually strengthen tactical skills in the battle, increase loading and close defense; It takes 2000 notoriety to unlock the legendary prefect.

-When the amount of ammunition exceeds 80%, all ranged units can increase all ranged damage by 30%.

-Most units are aquatic groups, and the offensive and defensive properties are increased in areas with water.

-No movement to camps, recruitment, immune exhaustion and global recruitment.

-Dig for treasure. Honestly, ignore it. It's unnecessary. Come out to dig for treasure after taking the city, and then go back to the city.

2) Immortality mechanism

-It is possible to summon all eligible arms through a special summoning sequence near the battlefield of mass death without buildings.

-The troops are immortal, even if their morale is negative, they can still fight. However, after the flag is lowered, the result is that they will be destroyed in the same place. If there are no enemy troops and fighting nearby, the chances of survival after the war are even greater.

-corruption and public security are like vampires, but they are not subject to low corrosion and loss.

-Infantry units, in particular, are very weak in mobility, and it is difficult or almost impossible to pull out when they are close to each other. In this way, after the troops are arrayed, except for sea patrol, the infantry are basically disposable consumables, equivalent to disposable turrets.

-race 10% spell resistance.

-Summoning zombies/skeletons different from orthodox vampires costs more blue, but summoning can be melee/ranged pirates.

3) Public service system

-More factional effects of public office, including: recruitment, increase in income, decrease in maintenance, increase in strategic mobility, and increase in Lord recruitment.

-We can improve the level of recruiting lords through the command of science and technology for a hundred years, the battle prefect of public office, and the five-level seaport, so as to fill public office quickly.

4) Economic system

-The basic economic buildings in cities are only slightly better than those in high precision, and the economic buildings in the main city have basically no income, mainly due to the increase of the whole province and the seaport, so the economy is highly dependent on the seaport; Of course, the places close to pirates are the sea and seaport. Economic buildings in the main city, level 5 +50% provincial income, 30% seaport income, is still good.

-The legendary prefect's maintenance fee is greatly reduced, including -23% of the master's skill, -20% of the main building and-15% of the steering wheel. In the early stage, an elite army can be quickly produced.

5) Building system

-infrastructure, which is on the ground, mainly produces corrosion and public security, and its income depends on the seaport; Medium-term population and income can spread to neighboring provinces because of corruption and public security.

-Military buildings only need 1 cities with level 5 infantry and level 4 long-range barracks. Later mainly rely on global recruitment; In the military province, the recruitment buildings of Dragon, Gundam and Crab mainly avoid twice the recruitment time of global recruitment.

-nomadic buildings, the population mainly depends on the five-level threshold of "fleet engineer" in public office, and develops into+10; Firstly, upgrade the main building and point out the population building of 1 level. Then, five major buildings will be rapidly upgraded, including maintenance fees, personnel replenishment and strategic movement. Then, a defensive building will be built. Finally, a long-range infantry battalion, Crab Dragon, will be built, mainly to add officers to the line and quickly release behemoths. Others, such as Hai Wei and Sniper Shooter, are all recruiting in one round.

Second, factional characteristics.

1. Monarch and faction characteristics

1) monarch characteristics

-Military resistance +5%

-The army can attack with magic.

-By adding skills, you can recruit 2 teams of 75 anti-ghost riders or the largest adventure rider.

-Increases spell cost by 2 points and cooldown by 20%.

-Fat man, banshee, demon-lose resistance+10%, fat man's maintenance fee -90%

-Exquisite equipment -Bolrod round fan: global public security +2, army lost treasure +40%, mage error-15%, local corrosion +5, passive solidification can improve the speed of returning to blue, and cooling skill during casting-10 second.

2) Factional characteristics

-Unique ceremony

-Recruit Lord loyalty +2

-Banshee, devil-Mourning maintenance fee, recruitment fee -20%

2. Factional precepts

-Dredging the sea, zombie recruitment fee-10%, population+15, local recruitment ability+1.

-Divide loot and loot, maintain heroic loyalty, maintain public order by +5, and gain notoriety-10.

-More gunpowder! Global recruitment ability+1, local ammunition +25%, and town persistence time +3.

-Bat swarm, vampire corrosion +2, enemy movement -20%

In the early stage, population and public security were the main factors, and the main city was recruited globally after level 5. We can recruit 30-40 4-5 troops later.

3. Faction ceremony

-The curse of the rich treasure, 15 rounds of cooling, 500 yuan for each economic building in the main city, better than nothing.

-Sea fog curse, 30 rounds of cooling, 5 rounds of duration, 2450 expenses, animals and crabs, up to guerrilla, exhausted territory, self-immunity.

-Sea Fog Curse, 20 rounds of cooldown, 5 rounds of duration, 1400 fee, the loyalty of the Lord will not be reduced, and 50% rounds will increase 1 point of loyalty, ranking +5.

-The curse of the Queen's Gun, 25 rounds of cooling, 10 round duration, 700 expenses, you can recruit a Queen's Gun, and complete the personnel+15%.

4. Geography, strategy, diplomacy, victory

1) Geographical location

-The maelstrom and the mortal world are in China and the United States, and there are beast people, Americans, Master Ma and Italian immigrants nearby. As far away as South America, Master Ma is handsome, and she is a black and high-precision (shadow king) sister in North America.

2) Strategic decision-making

Piracy or land occupation

-The Pirate Bay is not cheap either. After this cycle exceeds 10, the port will increase by 200 free of charge, and you can also enjoy the economic construction gain of the main city, and finally increase by 80%.

-pirates have a weak foundation. Although the occupation of land in the early stage will suppress corrosion and order, the harbor economy is very good, and the maintenance cost of pirates is greatly reduced, which can completely expand rapidly in the early stage.

-At the beginning, two mortars can be fired. With muskets, 100 is invincible, and it can quickly occupy two provinces. After holding down Master Ma Xuan, it is equivalent to occupying the silver border of Jinjiao in South America and passing through.

After occupying South America, fight North America? England? Africa?

-The eternal chaos comes from the north, so there is no need to fight North America in a hurry. African otaku is not aggressive, and high precision is difficult to deal with, so it is best to play high precision first, and high precision is the condition for victory.

-The whirlpool is not up to you. If China and the United States are occupied, Gao Jing will fight, and so will Gao Jing's sisters and tomb kings. We can only play North America first.

-As long as South America is stable, send troops on multiple lines.

5. Conditions for victory

1) maelstrom

Short-term victory

-It's not difficult to kill an epic sea monster with a copy pass and a starfish dart. The target pirates are shot down.

-Get three lost boat songs and beat three specific pirates in the first time. They will go ashore to find jobs by themselves.

-Build a fish dart launcher, which is a level 5 defense building in the nomadic architecture of the monarch.

-Win the battle of the eternal tide.

There will be a map to explain later.

Victory in King's Landing

-Destroy Taige, Empress, True Phoenix King, Horse Owner, Fast and Big Factions.

-Occupy and control 50 provinces, 86 provinces and 235 cities in the general map.

2) secular empire

-has a reputation of six thousand.

-Occupation and coordinated control of 12 provinces, including Kaledo, Itan, Trenlock, Alion, Avalon and Safruy.

-Destroy the power of Tiger and Master Ma

-Occupy and co-control six core legendary cities (list omitted)

-Building a balcony (the monarch's five-level defense building) and an opera house (the five-level landmark of the capital of Tango)

-Banshee and Moron maintain 10 strength, and Moron maintains three.

6. Economy, architecture, science and technology and additions

1) economy

-Race is universal. See the competition section for details.

2) architecture

-Race is universal. See the competition section for details.

-Open port to build artillery battalion = 100 invincible.

3) Technology

-hurry up and point out the orders of centuries, brush the high-ranking lords to fill the public office, and then fill the staff at will, corrode, maintain public order, and others.

4) add a few points

-Blue Line maintenance fee and recruitment level are preferred.

-The red line is divided into legendary prefects and ordinary generals. The legendary prefect-58% maintenance fee, the red line of behemoth and shooter, and the subsequent points are full; Ordinary generals order infantry, shooters and firearms.

Deploy soldiers

1) open

-1 Lord+1 Lick the dog

-6 mortars+several pike shooters (not many recruits at first)

-Several melee and javelin shooters

-1 Funeral demons, banshees, and Kalongcannon all took them with them at the beginning.

The theory of firepower superiority is brainless.

2) Early stage

-1 Lord+1 dog licking +2 vampires

-8 mortars, 8 muskets

-1 is automatic loss of cannon fodder.

The monarch's three nomadic main buildings can recruit vampires. In the early stage, at most 10 teams can summon cannon fodder, plus the hero's resistance, which is enough to sweep South America.

3) Mid-term, after 80- 100 rounds.

At this time, the enemy began to send five soldiers, slightly upgrading the configuration.

Home team:

-1 Lord+1 Licking dogs +2 vampires+1 If there is a demon.

-6 mortars +6 snipers

-A few deep-sea satellites

Because of the corpse pit, it is possible to leave the deep-sea guard in the early stage. Deep-sea guards attack with high armor and kill with high blood. In the early stage, senior enemy soldiers were rarely moved by sundering armor.

Captain:

The core is 4-6 mortars, others are optional.

4) In the later period, around 150, it was basically the preparation of five books on gold bars.

Home team: legendary officer

-1 Lord+1 shooter +2 vampires+other heroes, if any.

-Four crabs in the front row

-Six medium-sized long-range crab infantry

-6 Gundam

-1 dragon

-* You can take 2-4 snipers to replace some troops, mainly heroes and behemoths.

Captain: General.

-1 Lord +2 vampires

-4 guns +4 snipers

-5 halberd Poseidon, 4 two-handed axe Poseidon

Mainly 1 round overall recruitment, just fight the main enemy and defend the city to fight the main enemy. Finally, when the economy is rich, the deputy teams can also be highly matched. For example, when the team 13, the maintenance fee of a behemoth team is 18000.

8. Lessons learned

1) general comments

Invincible factors in the early stage of piracy: 2. Recruit senior soldiers from guns, high recruiters and corpse pits to get rid of recruitment restrictions and summon more cannon fodder.

Weak factors in the later stage of piracy: the automatic score is extremely low, the behemoth can resist but it is expensive, and the infantry can't resist or there is no blood control.

The most critical mid-term of piracy: don't let the lieutenant lose easily. It doesn't matter if most national elites can't fight, they will be wiped out by guarding cities, garrisoning troops and multiple teams; In addition, we should be willing to spend money and change the generations of troops in time.

As long as we have less losses and broaden our horizons, I think 287 rounds can save nearly 100 rounds. In many cases, the operation in the middle and late stages is the loss of the quality of the army, but in many cases, the money is enough for me not to upgrade or rush.

In addition, pirates are similar to vampires, with weak combat but strong strategy, especially the ability to fight continuously. However, compared with vampires, pirates have low corrosion loss, strong long-range and behemoths, no mobile camping, high overall recruitment and economic crushing. There are many advantages and various styles of play.

2) Field tactics

Generally, as long as you line up, guns-sniper rifles-long guns-pistols, cannon fodder and heroes are placed on both sides, and vampires who can recruit cannon fodder are placed in the front row.

Pay attention to the calling position of cannon fodder before the war, and it is best to control the melee within our attack range. Besides, the summoning distance is very short, so pay attention to protecting vampires. If the enemy's high-killing empty beast rushes in, you can recruit cannon fodder around you.

To cope with the high-profile lineup: the shooter and the cannon are divided into multiple rows to distance themselves. Don't be greedy for long-range killing before the war, so that although some long-range shots can't be pulled away, they can cross the fire.

The reason why I don't take melee except Poseidon and behemoth is because it is too fragile under high difficulty and ultimately has little effect.

3) Siege tactics

After the mortar gun hits the tower, there is no need to rush to output it. First, turn off the remote control and let the vampire wall let the wind die, thus saving ammunition. Because if we clean up the enemies on the wall first, the things under the wall will be repaired to the wall.

In the early stage, the mortar gun was bent, and in the later stage, the dead wind and the broken wall were chosen.

4) The Battle of Eternal Trends

Enemy air enemy

Barrier a

B I, me, me and C.

D

The battlefield is roughly as above. The first three waves of enemies will appear from the left and right sides of the front, and most of the huge troops will attack along point A, which is convenient for gathering fire. There will be a small number of mobile troops from point A to point B and point C, so it is enough to leave a halberd on both sides appropriately.

I don't have a monster, so I mainly focus on long range, mainly because muskets can't shoot directly on uneven terrain. Mainly rely on two mortars and two teams of hand guns to kill the enemy heroically.

The enemy is dominated by triple armour and dark sea guards, mixed with black guards and hydra. After killing two waves of enemy troops, we will have fat monster reinforcements, and we can continue to carry the front row at this time.

After killing three waves, the bandit evil spirits finally began to attack from behind. However, because of the long waiting time for admission, you can continue to kill remotely.

Mainly against the enemy with four times the weight of armor. I didn't bring the top of the army, which was a bit of a loss.