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Detailed explanation of civilization 6 religious victory
Religious victory is a very dangerous way to win. Don't find it difficult. It's almost the simplest way to win, and it doesn't need delicate operation (I have to rest for a long time to play a game without playing, and I'll finish the religious victory in more than two hours this afternoon ...). You just need to be clear-headed and win one step at a time, so if you haven't met any friends who haven't experienced God, I recommend you to try the religious victory.
First of all, we need to define the conditions for religious victory: let all civilizations believe in your religion, and what is the criterion for judging whether a civilization believes in your religion? See if more than half of the cities in this civilization believe in your religion (for example, 8 cities need at least 5 cities to believe in your religion).
In Oracle Bureau, seven AI's are randomly assigned, some AI's have a high religious tendency (such as Russian, Japanese, Arabic and Khmer), while others are very low. If you meet the former, the speed of victory will definitely slow down, but it will have little impact on the overall situation. The latter can help him wash his teaching easily, so it is very important to start exploring the road. Early discovery of which AI and AI are easy to teach determines the order of your washing!
First, in science and technology:
First of all, we have to unlock the holy land through astrology. In most cases, there is no technology to catch up with astrology, so religious victory is such a salted fish. ..
Secondly, according to the situation in your city, you will decide the order of animal husbandry/mining/irrigation.
(3) After laying bricks (for cutting stones), cast copper (for cutting rainforests), and then go to junior college.
(4) Finally, some maps may require you to build a ship (unlock the unit to go to the shallow sea) because of the wonderful terrain, and even more wonderful maps may require drawing (unlock the unit to go to the deep sea). If you need both, you can knock on a college and speed up science and technology.
Second, the humanities:
(1) is still the first political philosophy (can send eureka as far as possible, not hard).
(2) The most critical node after that: theology. The speed of rushing to theology almost determines the speed of winning this game, because theology has three important unlocks:
(1) Temple: Apostles can unlock the temple after it is completed.
(2) Bordet Ji: Bordet Ji can send two apostles directly. So we need to unlock the two apostles in this round of theology (oligarch+miracle card+old horse =4.5 trees, which means cutting down four trees+1 rainforest).
(3) policy card: double the holy land bonus (which can make the belief value slightly explode)
(3) After that, rushing to reform will prevent accidents. If you can't make a quick decision, you can win by medieval theocracy+apostles.
Third, the construction:
(1) Put two dogs in our capital first, and then recruit immigrants. Remember to shoot the holy land first after unlocking.
(2) After the first immigrant in the capital is built, the holy land will be built directly. Then, if there are religious immigrants in the Pantheon, they will be selected. If not, the capital will build another immigrant after the completion of the holy land to ensure the opening of the three cities.
(3) Landing at one o'clock and two o'clock directly starts the construction of the holy land. In the middle, if the plot is in urgent need of improvement, you can wait for money to buy a worker directly. After the opening of the three cities, they directly began to fill all the holy places and shrines (in order to grab a big push).
(4) The Governor can beam first, put the beam in the city hammered in the holy land, and directly start knocking the workers. It always takes about 4-5 workers to reach theology. Later, Armani (living in an important city-state) and Ma Lao (chopping wood and Bordet base) were added.
(5) In the medium term, it is estimated that the capital and the first branch will complete the holy land first, and one city will knock on the work and one city will build the government area.
6. Before theology is unlocked, put the old horse in the city to knock on Bordet base in advance, and then the workers will be in place, and 400 gold coins will be reserved. After theology is unlocked, you can buy a temple directly, and at the same time, you can chop Bordet's base, and 1-2 rounds chop Bordet's base.
In teaching:
Religious creed choice: the first one doesn't matter (choose this one if there is a chorus hymn), the second one is a heat transfer pillow (the map is not easy to walk, and there is no shortage of faith) or a sacred purchase (the map is easy to walk, and there is no shortage of faith). The first one can basically reach the golden age because of communication: choose the last one to increase the mobility and frequency of communication.
When the value of faith can buy missionaries, it can be spread. The first goal is to be close to you or away from you, not to teach AI. It may take only one missionary to wash away one of them in the early stage. Then wash away the towns around Ai that haven't been preached by Ai, and finally wait for a wave of Bordet+a few apostles+1-2 to kill missionaries in Ai's home with a high tendency to preach (the apostles are used to kill missionaries, not to abolish them, unless the situation is similar in the later period, they can start preaching with the apostles).
You don't need to wash all the cities in an AI, you only need to wash more than half of them, so it is very important to wash the small towns around AI, because both the city with a population of/kloc-0 and the city with a population of 1 0 are considered as a city, but the former is undoubtedly very easy to wash.
At the end of the mid-term, when you finish building a set of holy places (before theology), you should pay attention to the situation on the field. If you think that the three cities can't wash away all the other AI (the belief value is not enough), you can choose to cut down trees and immigrate 1-2, wait for the mid-term theocracy, and a wave of apostles will break out to end the game.
PS: Here are some tips for religious victory:
① Skills of stepping on the holy land to prevent teaching: As long as we send a unit to stand on the holy land of AI capital, AI can't create teaching in the holy land even if there is a great prophet, and AI won't change the holy land in other cities to teach, so pay attention to the count of great prophets. It is very important to step on the holy land to prevent teaching in a civilization with great prophets to speed up your religious victory.
As shown in the picture, we know in advance that Big Brother will soon take the Great Prophet (39t). After buying the border, the dog will stand in the holy land of Big Brother early.
It was not until the second opening expired (89t) that our dog was ejected and could not set foot on the holy land after buying the opening, and eldest brother succeeded in teaching (2000 nights).
(2) Send skills to the city in the later stage (generally only used when you can win immediately after using this skill): Now Big Brother (why Big Brother? Big brother is so miserable! ) The total number of cities is *** 10. As shown in Figure 5, cities believe in our religion, but we need six cities to make Colombia a civilization that believes in our religion. At this time, we only need to give one of our cities to each other, and the other party is equal to six cities that believe in our religion, thus being successfully baptized.
The following picture is given before:
At this time, we gave Philadelphia to our eldest brother. After giving it:
We can see that Colombia was successfully baptized by us, and then I gave the Russians a city, and the Russians won directly.
The explanation is rough. If there are differences, you can directly comment and consult. If you meet a suitable map and get better results, you will organize it into a battle report to explain it in detail. Finally, I hope it will help you and remind you to play moderately!
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