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When the second element becomes a volume element, why is this space science fiction war chess game reserved for more than 400,000?

Who gave the advertisement of subway light box under line 202 1 CICF?

Because I like the spatial elements and characters in the picture very much, this game called "Galaxy Boundary Line" immediately caught the attention of the author-

Interesting, a "new" game of a new manufacturer.

1. How about this game?

As a new game developer, Etherous Games started very boldly. Its first two-dimensional game, "Galaxy Boundary", uses two very hard-core labels: space opera+war chess.

Hard core does not mean that the threshold is high and unacceptable, but it represents high quality and is difficult to create, and it also tests the production and creative ability of manufacturers. So, can "Galaxy Boundary Line" be recognized by the majority of players?

The author took a curious look at the two communities that the game is currently in contact with: TAPTAP and Mile Mile Mile. There are more than 400,000 subscribers to "Galaxy Boundary Line" on these two platforms, and the player scores are as high as 9.2 points and 9 points respectively.

And the loyalty of gamers in the community to this game is beyond my imagination of the first research project of a new manufacturer:

In a test, each player's comments have a short essay of 1000 words;

In the community, there are endless humanities and Geng plans;

Some players even put scattered information together systematically to build a wiki with complete information for the game.

The hardcore label doesn't seem to hinder the player's love for the game, because the current secondary players are more hardcore.

2. When the second dimension becomes a volume dimension.

In recent years, the emergence of several phenomenal secondary games has greatly hit the secondary market, which was originally a niche subculture market, and traditional manufacturers have poured in. Faced with the reality that there are risks in gameplay innovation and there is a threshold for content creation, the safest way for big manufacturers is of course to make up for art production and raise the research and development cost to hundreds of millions.

So when the media exclaimed involution, it was all artistic involution. However, with the rapid development of artistic performances involved in Next Generation, the plot and gameplay are conservative and old-fashioned, and still stop at the last era.

In my opinion, there is no doubt about the advantages that high-quality art brings to the game, but the other two drivers (plot and gameplay) in the troika can't drag their feet, otherwise there will be an embarrassing situation that yoga doesn't cover up its flaws, and the game will be sprayed with "Planning Sorry Art" by players.

So does "Galaxy Boundary Line" have the same excellent plot and gameplay under the excellent 2D art?

Because I missed the test on New Year's Day, the author had to make a "cloud evaluation" of this game through the information and videos officially released by "Cloud" and the test recordings uploaded by players:

This is a game in which art, plot and gameplay go hand in hand. Moreover, being a dual producer of "copywriting" and "screenwriter" and a copywriter of "senior DM", it is obvious that "plot" is the main driving force for the game to stand out.

3. What information can the opening animation cloud out?

"I woke up after three years of freezing, and I became the commander again!"

"amnesia? I don't exist, I am a complete me. "

———————— Being spit by the player.

The above two comments accurately dramatize the opening story of the game. In "Galaxy Boundary Line", you will play a commander of special operations forces in space, and wake up after three years of freezing without amnesia (key point).

The opening animation named "Resurrection", 1 min 4 1 sec has only five frames. After repeated playback and discussion with people, I probably got the following information:

Picture 1 your last memory picture, you and the wreckage of the warship are floating in space, and your breathing begins to become rapid. I tried to reach for a soldier's nameplate that floated in front of you, but failed. As the nameplate floats away, your hands hang down feebly and your breath gradually disappears. ...

You can also raise your hand if you have played Halo, been a sergeant, played Mass Effect, and been a friend of Shepard. Is this scene familiar?

Picture 2 When you open your eyes, you find a medical instrument working in front of you. The two people in front of you are discussing a special plan. The female soldier on the left questioned why the general on the right chose you. The general replied that you are the best commander and can handle anything calmly. At this time, the medical instrument reminds the emotional stress test to start. ...

Figure 3 From the emotional stress test, you return to the memory that can be used as a stress test from reality. What crashed on the surface of a planet was the mother ship of a heterogeneous worm. ...

Figure 4 The emotional stress test obviously passed perfectly. The female soldier on the left continued to question the general on the right. "Are you sure he can do as expected?" The general didn't answer. At this time, the medical machinery reminded that the last memory test began. ...

Figure 5 In reality, the general's answer permeates the memory test and you are awakened. That's the memory of lying in a crib when I was a child, probably the earliest memory. The general said that as long as you are still the person he knows, there will be no problem. At this time, the medical mechanical sound prompts the memory test to be completed. ...

Congratulations, it seems that you have no amnesia! But that is not the point. Have you noticed the Trojan horse next to you? Did you feel scared after watching Blade Runner 2049? ! Although this Trojan is very similar to the model of IKEA, it really doesn't make any sense to put a Trojan in such a conspicuous place …

Summary after the cloud

The animation lens keeps switching between memory and reality, but skillfully connects these scattered memories with the "I" hand in the center of the picture. The name "revival" means from being injured and frozen to being awakened by medical means. It was originally just the opening of such a traditional 3A space opera game, but it became confusing because of the Trojan horse in the last picture.

The creative staff of the development team understand it very well and the arrangement is very exquisite. The information I get from analyzing the screen comes from the main body of the screen, some from the sound effects, some from the desktop and some from the details of the screen. It seems that slow-paced animation hides a huge amount of information.

It is said that these animations are completed by the game producers themselves, and the game will produce a large number of animations and apply them to the game to effectively convey the story to the players.

After reading this title, the author went to see the official world view advanced PV, and found that they are really good at sorting out the picture information and telling what happened before the game story started with the same video of 1.30 minutes. Limited to space, I won't analyze it in detail here.

4. What are the ambitions of all the characters?

The producer has talked about it on different occasions. In the game, no matter Samsung or six-star secret service, there will be personal sideline tasks with themselves as the protagonist of the story. In the game, the total text of this part of the story will exceed 500 thousand words, and almost every game character is given a complete growth history.

As for where this idea came from, we have to talk about the background of the development team. They once developed a classic CRPG war chess game based on the story of Dungeons and Dragons, which has a script of 400,000 words and is sold on steam. In CRPG games (such as Bodmen series), each teammate has a personal task line to tell their past, growth and future. In his/her teammates' personal tasks,

The secondary game is mainly a card collection, and the number of characters far exceeds the number of CRPG teammates, even dozens of times. According to the plot text of 10 thousand words per person, this workload will be huge.

Will the quality of the story be guaranteed? With this question, the author "Yun" recorded all the personal branches of the mile. Limited to space, I won't talk about everyone's branch lines here. I can only summarize the observation conclusions:

Rich story types, high-quality texts and credible characterization;

Events in personal branches of different roles have linkage effect;

The background quality of painting/story dialogue at NPC station of personal branch line is very high. The following picture shows the NPC role in the game;

Different people, different perspectives, different stories, seemingly different, actually * * * depicts a huge group image of human society under the background of space opera.

The game itself is more like a stage. With the help of the scattered stories of these characters, the creators gradually let the players know more about the whole picture of the future world. I can feel the ups and downs of the slow opening of a space opera, which reminds me of Mo Bosang and the French he described in his short stories.

5,7 positioning+multiple tactical mechanism, where can we go?

When playing chess, do you prefer to crush the powerful characters who have no brains, or do you prefer to enjoy the victory after careful arrangement?

In the game, all the characters are divided into seven categories according to the functions of strength, assault and sniper, and the characters with different positions have different walking spaces and attack ranges. There will be different terrain design and gain BUFF in different levels, so that players can experience the fun of war chess games with great operational strategies according to the actual situation of their roles. In particular, the independent attack on screen design, as well as the reciprocal fighting process, also made the whole battlefield full of variables.

As for the detailed experience of fighting, because I didn't take part in the test, I can't get the same experience by watching the video, so I won't comment too much for the time being.

According to the official news, 202 1CICF will have the latest version of the demo experience, and those who want to play like me can go to the scene to play the latest version.

The final conclusion:

The unique positioning of "Galaxy Border" space opera+war chess is that the homogeneous market is scarce, and it is also the personalized content that players like. As long as the development team can master the troika of art, plot and play, and put more patience into polishing the plot, I believe that no matter how many volumes can have their own place.