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Caesar 3 Guide
The difficulty of the game will vary according to the player's choices. Some peaceful cities have no military operations at all, so they will not allow players to build military facilities. The only option is a security station. But this kind of city will still encounter war, because the emperor's love for you drops to 0, or you have offended the God of War, and then you can only be beaten!
At the beginning of the game, Caesar will give you a sum of money, 5000~9000Dn, which you can use to build a house and develop industry and commerce. After using it, Caesar will give you another 4000~5000Dn, but this time Use it up and you'll owe Rome money. If you don't achieve positive economic growth within 12 months, Caesar's love for you will continue to decline until he can't bear it anymore and sends his legion to capture you. Therefore, the first task in the game is to make money and open trade routes. Produce whatever other cities need and make money. With money, you can build various buildings. Iron ore is needed to produce weapons, lumber yards are needed to produce furniture, clay pits are needed to produce pottery, grapes are needed to produce wine, and olive farms are needed to produce olive oil. Only with raw materials can there be finished products. The goods produced should be accumulated in warehouses. In land trade, the warehouse is best built on the main roadside. In sea trade, the warehouse is best built next to the dock to save time and facilitate transportation.
In addition to money, worshiping God is also very important. The importance has been discussed before, so remember it. The above two points are fundamental to the good development of the city. As the city develops and the population increases, food crises will arise. The author recommends building 10 farms first to grow rice, and then building barns for storage, usually 2 to 3. There should be markets near residential areas so that people can Get food from it. There should be more markets to ensure adequate supply of goods.
To increase the prosperity of the city, the housing conditions of residents must continue to improve, so reasonable planning is necessary at the beginning of the game. Residents' housing cannot be too close to workshops, military camps, barns, and warehouses, otherwise it will be difficult to improve their living conditions. The author believes that building residents’ housing is about quality, not quantity. Therefore, it is necessary to leave enough space to build wells, gardens, fountains, barber shops, bathhouses, schools, libraries, temples, etc., and to build more reservoirs and aqueducts. In this way, the housing conditions of residents will improve quickly. From Smalltent, through Largetent, Smallshack, Largeshack, Largehovel, Smallcasa, Largecasa, Smallinsulae, Medium Building The houses will get better and better. Of course, many immigrants will move in to reach the population required to pass the game. Upgrading the house also comes at a cost. It requires a lot of furniture, pottery, wine and marble to decorate it. There are gardens, squares and fountains nearby, and it is close to hospitals, bathhouses, schools and theaters. Therefore, this is also a reflection of the city's comprehensive strength.
Entertainment venues should also be built near residents' houses, which will make people have a happier time. Note that the unemployment rate is best kept below 5%. Workers' wages (Wage) can be modified in the "Labor" item on the toolbar. The wage standards set by Rome are in brackets. As financial income increases, wages should be gradually increased. , which can increase the number of workers.
Don’t set the tax too high (7% to 9% is enough), otherwise the people will be dissatisfied and eventually cause riots! Low wages can also cause dissatisfaction, so special attention should be paid to setting financial standards!
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