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A detailed explanation of the correct usage of winged cavalry in Civilization 5
There are several pits in the description of the winged cavalry, and newcomers will definitely be confused if they just read the text. Let's take a look at the most important promotion of the winged cavalry:
heavy assault: when the damage caused exceeds the damage suffered by itself, the attacked enemy is forced to retreat. If the enemy can't retreat, they will suffer additional damage.
This promotion has two stunts, one is to repel; The second is extra damage.
Pit 1: These two stunts are counted separately, that is to say, the second stunt, whether the first one happens or not, will take effect without repelling.
As you can see from the picture, the actual injuries and injuries are quite different from the data displayed on the panel, which indicates that the second stunt has taken effect.
Pit 2: So, when will the second stunt take effect? In fact, only one requirement needs to be met: the three-block plot of the attacked unit's back-to-wing cavalry can't accommodate the attacked unit, and the second special effect can be triggered.
Legend:
There are three mountains behind Laifu, which meet the requirements.
two lakes+another winged cavalry is in the way, which meets the requirements.
in the same way, it is effective for other AI territories and military units with their backs to the sea or open borders.
In short, as long as the three squares in the opposite direction of the attack can't accommodate the attacked unit, special effect 2 is effective
As can be seen from these two pictures, special effect 1 and special effect 2 are effective. Not only did it repel (retreat to the left and right), but colleagues also caused additional damage.
In addition, from these two pictures, we can see another phenomenon: the moving power of the winged cavalry is 5, and attacking flat units originally consumes 1, but Figure 2 shows that after attacking Laifu, the moving power of the winged cavalry is exhausted. Why don't you guess the reason?
pit 3: "if the enemy can't retreat, they will suffer additional damage."
Many bar friends are wondering how much this extra damage is. In fact, it's also a pit. It's not the damage that increases, but the damage that is recalculated by the basic force *1.5, which is completely different from the data displayed on the panel.
Let's look at this picture again. The straw hat has 5 strength and the winged cavalry has 28 strength, but in the end, the winged cavalry caused 3 injuries and received 34 counter injuries, which is very close, because the basic strength became 42.
Due to the high mobility of the winged cavalry and the 15 experience of Polish UB, it is not too difficult to go out and March. After the scale is reached, the infantry in World War I will also mow grass, basically two. Therefore, before the AI World War I infantry (a small number can also be played) came out, the winged cavalry was basically invincible, and it would not be out of date in a short time.
Of course, it's prudent to crash into the city or something ~ ~ ~
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