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Civilization 5 novice introduction

1. Generally speaking, it is more popular to fight for a single city and leave the National University quickly, which can ensure the speed of smiling face, science and technology and urban construction. After most miracles are realized, the victory of culture and science and technology can be successfully completed.

According to my experience, there are different strategies to deal with each level of Ai. In terms of emperor's level 6 difficulty, AI has obvious advantages. Starting from the principle of life-saving, we will sprint technology with all our strength and sign a technical agreement with luxury goods for money. Smiling faces have to be maintained by policies. After the development of artillery, they can attack each other before the rise of AI, attack the city and protect their families. When your unit is upgraded to a modern infantry, your opponent's score will soon drop to the bottom before Ai produces an atomic bomb. The latter period is basically a high-tech war. There are no troops on the ground, but rockets, hidden bombs, missiles and nuclear weapons are everywhere. After you buy all the city-states, you can win a diplomatic victory and overthrow all the Ai capitals, that is, you have conquered the victory.

3. Of course, it depends on what kind of map you choose and the distribution of resources. Here's an example: I'm generally a map of Pangu (that is, all Ai's are on one continent, surrounded by small islands), the sea level is high (so that the land area becomes smaller and the living space becomes narrower), resources are scarce (that's stimulation, ensuring the exclusive use of resources), and violent lords (you can feel it, surrounded by six lords).

This kind of opening, first of all, is that immigrants sit down and stock up, because resources can't be seen until the corresponding technology comes out, so we can consider the departure of immigrants from the time of opening. There are historical sites in Beijing. If prehistoric sites are opened, scouts will immediately come to rob them. If not, first build buildings with Canadian culture, ensure the rapid expansion of the capital, make pottery with science and technology, and explore around sticks, with the aim of splitting the city in two.

4. A stick was put behind the Capital Monument, and many people recreated scouts. The purpose is to launch 30 gold and Ai territories of the polis for further raids. I don't usually do this. Rebuild a stick to deal with crazy grandpa, otherwise the capital will be seen.

5. Look at the resources around the capital at this time. If it is dyes and spices, science and technology will take calendars. If it is gold, silver and marble, it will take stone carvings. If it is near the sea, there are pearls and fish, you can also go sailing, but it is safer to mine-stone carvings-calendars first.

6. The purpose is to seize the miracle of stone circles and pyramids, ensure the rapid construction of multi-culture, large workers and few workers, and start with a basic orientation. If the land area is small, sell luxury goods and buy immigrants to pave the way immediately to ensure three big cities.

7. The most important development of Civilization 5 is science and technology+capital+culture. With advanced science and technology, advanced weapons can be produced. With more money, you can buy what you want, including buildings, units, happiness and culture (paying for cultural city-states in exchange for alliances).

8. Try to open a city along the river, a key trading post along the river, and then try to circle luxury resources, sell them to AI for money, establish trade routes, and grab miracles and buildings that increase output value (such as Machu Picchu, markets, banks and stock exchanges).

9. Cheat money before the war with AI, sell all resources to him, and exchange the proceeds of each round for the total value of the other party, so that the trade agreement will be cancelled as soon as the war starts, but the money is already yours.

10. Except those arms with appreciation potential and high experience value, the rest can be sent to the city-state for dissolution.

Choosing corresponding policies, such as trade, can increase urban income.

1 1. There is also a shameless way to make money, which is the notorious "reselling city law": lay an AI city and sell it to another AI immediately. If you are lucky, you can sell thousands of luxury goods and all the other 30 rounds.

12. science and technology: it is very difficult to lead in a peaceful state. It is necessary to provoke AI to promote each other and crack down on those AI that grow rapidly in time, such as Persia and France. It is necessary to sign scientific and technological agreements and build buildings, universities and public universities that have grown up in science and technology. If you don't rob a big library (in fact, I don't think it's necessary), then a city with a large population must attach importance to the science and technology building. As for the policy choice, there is no need to deliberately look for the policy of adding technology to science and technology. This kind of policy appears late and needs to pay the price of cultural point.

13. Productivity: There is absolutely no need to adjust through policies, because any policy must be related to the development level of your country. It's a waste to make so many policies when you are alone on the island.

14. Remember a big saying: the grain basically depends on the sea (sea city-state), and the production capacity basically depends on buying (I have always emphasized the capital gains, with the aim of buying everything with money). Fighting basically depends on squatting (don't rush into the enemy, stand and destroy the enemy's effective strength), and winning basically depends on the city-state (every city-state must try its best to win it over, and culture, science, technology and military are all your wives).